
Clonizer combines Hex-based tactics and roguelike deckbuilding! Play cards, manage clones, explore unique charming planets and outsmart aliens. Craft a powerful deck through your expedition and Clonize the universe to become employee of the month of CLONPO!
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Languages: English*, Turkish*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese* +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
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Good
ok
Original twist on deckbuilding. Simple but fun 7.5/10
原厂商 你做游戏做你自己喜欢的鸭 你做我喜欢的 这不是要我库库刷卡嘛 游戏可以,想法相当不错,商店页面也已经好评,差评呼吁便宜售卖你的所有游戏(这个原厂商/发行商的多数游戏都单买较贵,即使买包也不是太便宜)。玩法主打战棋+塔防+卡牌构建肉鸽,易用优化舒适,整体质量相当可以,单买17.4内墙裂推荐入库本体。还有搜打撤的玩法有点意外。 请-90%单个出售你的游戏,或-95%打包出售你的所有游戏。 特有规则或键位备忘:退出游戏自动存档;若是降落星球开始战斗,继续只能回到降落开始时。单位移动是拖动,而不是点击。一个格子内可以有多个交互目标,多数时候需要点击才能弹出交互菜单。星球相当于是一场战斗,一场战斗里有若干敌人即若干次小战斗;“任务”指的是星球,而不是降落星球后显示的任务栏所指的几个小任务,即地图中一个星球是一个任务,而不管一个星球里有几个小任务。“异常突变体”好像指的是使用卡牌突变才算,使用卡牌装备的不算。卡牌上的小图标含义:左上是费用,左下是血量多见单位卡或给单位加强的卡,中下是卡类别,右下是行动力多见单位卡或给单位加强的卡或攻击范围。建筑分两种,卡牌里打出的建筑和地图上寻找并建造的建筑。船可攻击的卡牌都描述错了,目前会误认为是让克隆人攻击,实际是让飞船攻击。道具(宝贝)“破损时钟”翻译不准,应为开局就在地面部署额外人员。 画面:*** 音乐:*** 剧情:** 演出:*** 玩法:**** 创意:**** 手感:**** 难度:**** 丰富:**** 耐玩:**** 优化:**** 更新:** 热情:** 细节:*** 打磨:*** 诚意:**** 不足,bug,建议等:游戏内成就和steam成就不一致,请保持一致(后来发现是没有放一起,开局前选角色时的熟练度里面也有成就)。教程需要回看,需要和百科汇总到一起,部分教程百科没有,需要在战斗时能看百科而不是非要回到主菜单。关于飞船可攻击的卡牌都描述错了,目前会误认为是让克隆人攻击,实际是让飞船攻击。成就的“克隆公司花”指的是我方人员若有相关技能将臭芽变的诱饵植物,翻译会让人晕。道具(宝贝)“破损时钟”翻译不准,应为开局就在地面部署额外人员。“蓄意伤人”成就,翻译错误,应为对自己飞船造成10点伤害。翻译还是有较多错误和不错,请再次校对。 202512,steam,steam掉卡掉物抵扣,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。
After playing this game for about 15 hours I can definitely say I have gotten my moneys worth. The games biggest strength is the very inventive game mechanics - I've played many turn-basedd roguelites and I've never played one like this. There is also lots of variety in the various planet types, interesting enemies and mission goals. So overall I can recommend this game quite strongly. My only issue is with the difficulty balancing for one of the two major game variations. I beat both modes on hard difficulty, but I was only able to complete the one that uses buildings by save scumming (you can exit and restart a planet without penalty). I found the buildings to be very ineffective and in at least one run I got lots of building modifiers and not one building card.
這是一款較慢節奏的卡牌+肉鴿+戰旗遊戲,他是一款好遊戲沒錯,但總覺得整個遊戲設計好像有一點問題,基於遊玩過程的體驗,最後還是給了不推薦。 會給負評的原因最主要的感覺是負面影響大於正面影響多太多了,最主要的負面無力感來自某些地圖機制,當你在還沒有很了解遊戲的時候,一些任務機制真的會把你搞死,而且某一些的任務勝利條件很搞人,尤其又是卡牌構築還沒玩起來的時候,只能眼睜睜的看著造出來的克隆人一直被小怪輾壓,然後飛船一直被飛碟開炮,然後卡牌也沒有辦法逆轉的時候,就會覺得這把沒救了,沒有想奮戰下去的意思。 再來說說卡牌,其實很多設計都蠻有趣的,一些卡牌流派也很不錯,但前提是你要通關遊戲,或是達成條件之後解鎖,才會有更多的卡牌可以使用,前面幾局注定是很難熬,另外卡牌的拿到也是很吃運氣,如果構築的四不像的時候,也會想要直接放棄,懶得想要搞逆轉勝,因為打得很辛苦還是會被地圖機制搞死。 這遊戲的操作容錯率也極低,基本上要盡量地想好每一步,有時候不小心放錯或是走錯一步,就很容易造成大量損失,或是本來可以通關遊戲,因為一步失誤就沒了,這點帶來的負面感受實在太大。 其實也可以做個局外成長系統,天賦系統之類的,我相信可以多多少少解決上述的無力感,至少不會讓卡牌的運氣成分影響的這麼劇烈,或是減輕一丁點地圖機制的威脅,又或是增強一丁點克隆人等等的,相信在遊玩過程中會體驗好上不少。 總結來說這款遊戲是很對腦波的,可能有些人會喜歡這種逆境奮戰的感覺,那這款可以直接買。如果你是想要比較輕鬆的體驗卡牌肉鴿遊戲,那這款就不適合你。
[code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE CARD AND BOARD GAMES FOLLOW US [b]CARD GAME KING [/b][/url] [/code] I love when deckbuilders explore other mechanics different from the Slay the Spire formula and Clonizer does just that. Instead of pitting you against enemies room after room, it has you play on the map, summoning units and completing objectives. Clonizers is a weird mix of unit management, map control and deckbuilding and it works. With only 3 energy per turn and periodic attacks you'll be consistently assessing how to best spend your resources, which units to upgrade, and how to build your deck. It's not terribly deep, but feels tactically satisfying nonetheless. The boss fights also have unique mechanics making each an interesting fight. That said, it does has some shortfalls. Slow unlocks and limited card pool means fewer variety between runs. The different starting decks are simply not distinct enough from each other, although there are two ships to play as, each with their own set of cards (like characters in StS). All in all, Clonizer is a worthy pick up that adds refreshing new way to play a deckbuilder. Bonus: I want to address some common grievances mentioned in negative reviews. The game does have a sort of timer within each mission in the form of ever increasing attacks on your ship, however I never felt rushed and had plenty of time to finish a mission without taking damage. As for the balance, while not perfect, it's pretty good and the difficulty is just right. [h1][b]Favorite mechanics[/b][/h1] • Map movement and focus on map control [h1][b]The positive[/b] [/h1] + Good card play + Objective based victory rather than just killing enemies + Interesting turn-by-turn decision making [h1][b]The neutral[/b][/h1] * Events don't show outcomes so it becomes a memory game. Thankfully most are positive. [h1][b]The negative[/b][/h1] - Very slow unlocks. The 2 cards and one item per run don't quite have a meaningful effect on run variety. - Can feel a bit 'samey' as there aren't that many cards and starting decks are not different enough. [h1][b]Conclusion:[/b] [/h1] Needs a bit more variety, but otherwise Clonizer a refreshing take on deckbuilding with objective based victory conditions and unit management. Recommended, 7.5/10.
TLDR: graphics and genre is good, but weird gameplay this card game got unique genre, but everything feel so weird for a card player in order to heal, need to cut max hp and i dont find any significant combo that can break/meta the game, it does have some keyword theme for different playstyle, but in my exp, none of the keyword theme work at all, most of them just contaminate and jam the deck i simply meta the game by using strong card in math, basically no combo/deck-theme inside
This one is good. And I'm picky about deck builders.
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