
Clonizer combines Hex-based tactics and roguelike deckbuilding! Play cards, manage clones, explore unique charming planets and outsmart aliens. Craft a powerful deck through your expedition and Clonize the universe to become employee of the month of CLONPO!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese* +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After playing this game for about 15 hours I can definitely say I have gotten my moneys worth. The games biggest strength is the very inventive game mechanics - I've played many turn-basedd roguelites and I've never played one like this. There is also lots of variety in the various planet types, interesting enemies and mission goals. So overall I can recommend this game quite strongly. My only issue is with the difficulty balancing for one of the two major game variations. I beat both modes on hard difficulty, but I was only able to complete the one that uses buildings by save scumming (you can exit and restart a planet without penalty). I found the buildings to be very ineffective and in at least one run I got lots of building modifiers and not one building card.
unique take on deckbuilding. fun!
.
Clonizer je svěží mix hexové taktiky a roguelike deckbuildingu – spravuješ klony, hraješ karty a objevuješ planety plné mimozemšťanů. Zábavná strategie s vysokou znovuhratelností.
Good
玩法有意思,但作为战棋游戏,棋子性能有些偏弱,难度体验不好
说实话比较一般, 卡牌+网格探索的思路不错, 但玩起来变数太少,数值缺乏碰撞,卡组度较低,多玩几局感觉千篇一律
中文翻译稍微有些问题,目前看来基本都集中在后勤部门里,比如移动飞船的蛮多牌都错翻成移动克隆人了,还有像艾利戈护盾干脆就不知天地为何物了……明明是“抽一张牌然后把所有电涌牌都移到最右”,不知道为什么能翻译成“下次打出时,获得少1点的护盾”。 不过游戏本身素质很强,既有rts造建筑爆兵的味道,又有战棋桌游的感觉,而底子又是很经典的爬塔式卡牌肉鸽,这三者融合起来非常和谐,玩起来别有一番风味,是足够创新的卡牌肉鸽形式。而过关的方式也有创意,不同星球地图搭配不同任务,比如有采矿的,有坚持存活九回合的,还有让克隆人跳进传送门紫砂的,不同的任务要求使得大部分奇奇怪怪的牌都能一定用武之地,并不是只有打怪才能过关,这也让游戏的风味能在传统的打打杀杀上更进一步,算是近期体感最优的肉鸽卡牌了。
This one is good. And I'm picky about deck builders.
ok
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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