
Cloney is a dragon looking for coins, all you need to do is tap your way through this endless runner collecting as many coins as you can without flying into anything. Sounds easy enough?
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Cloney, para arayan bir ejderhadır; yapmanız gereken tek şey, hiçbir şeye çarpmadan toplayabildiğiniz kadar çok para toplayan bu sonsuz koşucuya doğru yol almaktır. Yeterince kolay mı görünüyor?
В детстве на приставках подобные игры лучше сделаны были.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Se você busca por um clone gratuito de [url=https://flappybird.io/]Flappy Bird[/url], saiba que [b]Cloney[/b] é o camaradinha ideal para você! Ele é um dragãozinho vermelho e pesado que tem dificuldades em voar, por isso é necessário clicar para que ele bata suas asas. Aqui você não busca chegar mais longe, nosso amigo apenas se encarrega de recolher as moedas por onde voa e guardá-las como seu tesouro. Notou alguma semelhança? É um jogo chato e tedioso, mas ainda assim, gratuito e feito com amor em apenas 24 horas numa game jam! [code]| [b]Build:[/b] [url=https://steamcommunity.com/games/cloney/announcements/detail/870688786265659253]Update Inbound (Feb. 17, 2016)[/url] | [b]Extras →[/b][/code] 🎥 [b]Gameplay:[/b] https://www.youtube.com/watch?v=E811x3-ZOSw
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
I should stop playing shovelware.
这游戏是真的难玩,不过也不所谓了,反正以后不会再玩了。
for free overall alright.
Cloney, developed and published by dotBunny, is a modest free-to-play title that clearly reflects its origins as a game jam project, offering a stripped-down endless runner experience that prioritizes immediacy over depth. From the outset, it presents itself as something lightweight and accessible, a game you can understand within moments and play without any real commitment. That simplicity is both its defining strength and its most obvious limitation, shaping an experience that feels more like a prototype or proof of concept than a fully realized release. The gameplay centers on guiding a small dragon through an endless sequence of obstacles while collecting coins to increase your score. The mechanics are deliberately minimal, requiring only basic movement and timing to stay alive for as long as possible. This creates an easy entry point for players, as there are no complicated systems to learn or steep difficulty curves to overcome. In short bursts, the game can be mildly engaging, especially when you begin to settle into its rhythm and chase higher scores. However, because the core loop never meaningfully evolves, the sense of repetition sets in quickly, and there’s little to sustain interest beyond the initial novelty. Score-chasing is the primary incentive to keep playing, with leaderboards offering a competitive angle that encourages players to refine their performance. This adds a layer of replayability, particularly for those who enjoy optimizing runs and climbing rankings. Even so, without additional mechanics, unlockable content, or gameplay variations, the motivation to continue often feels limited. The absence of progression systems or meaningful rewards makes each session feel disconnected from the last, reducing the sense of long-term engagement that many players look for in the genre. Visually, Cloney adopts a colorful and straightforward art style that fits its casual nature. The environments are bright and clean, and while they lack complexity or detail, they remain functional and easy to read during gameplay. The overall presentation is cohesive, but it doesn’t leave a strong impression, blending into the broader landscape of similar indie titles. The audio design follows suit, providing simple sound effects and background music that complement the action without standing out in any significant way. Where the game struggles most is in its lack of refinement and content. Its game jam origins are evident in the limited scope, with few features beyond the core endless runner loop. There’s little variety in obstacles or pacing, and runs tend to feel similar regardless of how long you play. This makes the experience feel short-lived, as there are no meaningful surprises or developments to keep things fresh. While its free-to-play nature makes it easy to approach without expectations, it also highlights how little there is beneath the surface. In the end, Cloney serves as a simple, no-cost distraction that can provide a brief moment of entertainment but doesn’t aim much higher than that. It succeeds in delivering an accessible and easy-to-understand gameplay loop, but it lacks the depth, variety, and polish needed to make it memorable. For players interested in quick, casual experiences or curious about small indie experiments, it may be worth a short session, but it is unlikely to hold attention for long. Rating: 5/10
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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