
MINE! DEFEND! MANAGE! UPGRADE! REPEAT! A clicker game about mining gold, defending that gold against waves of enemies, managing your people, and trying not to get overthrown.
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Mine and defend your gold while managing your time. Once your time is up the day will end and send you to the management menu where you can buy upgrades and manage your kingdom. Keep your people happy and the gold flowing.
Defend against hordes of enemies and prevent them, from reaching your gold mine. Prioritize faster enemies with low health or work down tanky enemies that move slower. Once enemies are killed collect the XP they drop to work towards your next level up!
Click your gold mine to gain gold! Watch out, if the enemies make contact they will damage your ability to mine and if you love too much health it ends your day early! Prioritize mining if you have a few seconds of downtime before the enemies get too close!
Use your experience points to unlock more damage, better mining, AOE attacks, charge attacks, critical hits, health to gold transfusion, increased XP drop rate, and much more!
Utilize your upgrades to become the most powerful king the realm has ever seen!
Increase your defensive capabilities by buying troops that can do the dirty work for you! But be careful, the more troops and upgrades you buy for them, the more your operating costs increase. Which means you need to make even more goals the next day or risk losing favor with the people of your city
Keep the people of your kingdom happy by making them feel safe and the economy booming. If the people's opinion of you drops too low, you might be overthrown!
Invest in buildings like banks and bazaars to keep your economy flourishing and your kingdom growing while also allowing passive income to be gathered while you are out fighting!
While you are away, random occurrences might happen that you must deal with once you return! Make smart choices to ensure you have enough resources for the next day or that your people are happy enough not to revolt against you!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Great fun short gzme
Recommended Played the demo multiple times, and it’s great for a rewarding 2–4 hour loop, with full release saves stretching 6–8 hours. Highlights: Branching upgrades make each build feel unique, adding a lot of replayability. Variety of story and random events ensures every playthrough feels different. Diverse enemy types represent distinct threats that keep gameplay interesting. Full economy, public opinion, and XP systems add depth through decision-making events. Adjustable difficulty lets you tailor the pace and challenge to your preference. Overall, it’s a very enjoyable game that scratches the nostalgia itch for old after-school flash games while offering a more layered and engaging experience.
Enjoyable clicker but could be so much more enjoyable... - Game play loop could be tightened up -- Adding a little more unique events -- Changing up view of the collection/ battle part of the game -- Adding other things to do to contribute to your kingdom -- Unearthing/ unlocking new mining spots -- Prestige systems to increase game speed to finish days faster - Moving between the top and bottom feels a little arbitrary and - Normal difficulty feels unbalanced in terms of progression - Gathering gold a little tedious for a clicker game -- Could look at some of the other clicker games as so additional reference for progression and novelty ( --- "Cookie Clicker" is an obvious choice --- "(the) Gnorp Apologue" provides a unique spin --- "Idle Colony" is more on the novelty side of clickers - 100 days feels a too long - Ideally if there was some "prestige" system at like 20 or 30 to allow for increased bonuses that would allow the progression to 100 days feel more enjoyable But overall keep it up and keep following your passion.
Banger
This is a fun game, played the demo before release, and I did thoroughly enjoy it. That being said, I've come back several months later and it's sad to see that more depth has not been added to the game, which would bring me back for a couple playthroughs at least depending on the material. To the Dev, maybe have some high breakpoints with extremely powerful monsters, things you can build real time as well like temporary barricades, progressive points as you complete playthroughs like +1 gold per second each point achieved or something. You could seriously build much more off this simple addicting game you've made here.
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