
Embark on a covert mission to the dinosaur theme park Prehistoria, where you must explore the park's grounds to scavenge resources, solve puzzles, and fight your way through diverse biomes, underground tunnels and deadly enclosures. But beware, you are not the apex predator here.
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About
Embark on a covert mission to the dinosaur theme park Prehistoria, where you must fight to survive in this Action-Adventure Survival Horror game. Navigate diverse biomes, solve intricate puzzles, and uncover the secrets hidden within the park. With danger lurking at every turn, shoot, strategize, and escape before the park becomes your grave.
Play Classic Mode or Survival Mode
Explore a fully realized dinosaur theme park with two distinct gameplay experiences:
Classic Mode: The original Clawed survival horror experience.
Survival Mode: Survive against hunger, thirst, dynamic weather, a full day/night cycle, and random dinosaur encounters as you complete your mission.
EXPLORE THE PARK'S GROUNDS
Explore Prehistoria, a rundown dinosaur park that has seen better days. Brave deadly dinosaur enclosures, delve into the underground tunnels, and aquatic environments. The entire park is yours to uncover as you make your way through this action-adventure, survival-horror.
FIGHT DEADLY PREDATORS
Face off against terrifying dinosaurs, from the ruthless Deinosuchus to the swamp dwelling Spinosaurus, Prehistoria is home to many prehistoric creatures.
SOLVE INTRICATE PUZZLES
In traditional survival-horror fashion, your journey through the park will test your mind and wits as you work to solve challenging puzzles and difficult challenges
Co-Op Play!
Fight dinos, explore the park and solve puzzles with your teammates! Invite your friends to join you on your Journey through Prehistoria.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
too many bugs and too many stuck where we couldnt unstuck ourselves
couldve been better and more immersive if the game wasnt clunky af. Movement in roblox is much better than this. theres no simple parkour like mantling and ledge grabbing unlike some survival games. The Idea is great the devs need to focus on one thing instead of doing everything in one this early. Also First person sucks ass.
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Hours played at review time, across 560 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall, I would rate this game a 6/10. This game clearly has a lot of effort and love put into it. Parts of it at really well put together and look very good, as well as having some good puzzles here and there. Some parts of this game are also pretty frustrating and confusing. The grapple mechanic in particular, i feel, is poorly implemented. There is also a lot missing geometry and invisible walls blocking random terrain. Its definitely not for everyone, but I did enjoy my experience.
this game runs amazing with configured settings but if you put it all up to epic youll struggle
Whilst this is a good game and I am having a lot of fun, it's by far the most bugged game with random object placements I have ever seen in a game. Trees in walls, switch's in the ground and stairwells halfway through the floor. This game needs a lot more time in the oven to become perfect. I'm still stuck at the Megladon lagoon as the switch to seal up the lagoon is no where to be found.
Honestly a good game i did love it had fun half of me wanted to enjoy the park before the chaos lol but i give it a 7 out of 10 there are a few bugs still in the game that are annoying but once they're patched 100% coming back. i do say give this game a honest chance:)
The game seems more like its early access without the EA mark on it.... Buuut the game is pretty fun and I would like to see this game getting more refined
3/5 Game The graphics are nice, the feel feels more like how this would actually go and not how Jurassic Park would go. I do have a few gripes though. I feel like it should take less ammo to knock out a dino than to kill it. That and I can be looking directly at something, but the prompt button will show up to the object next to it.
- The game can run on Epic settings with a stable 55 FPS, according to the FPS counter, but in reality the game feels like it's freezing or lagging. On Medium settings, I get around 80 FPS, but the game still has noticeable stuttering - Too many bugs, For example, lighting can shine through walls and buildings into areas it shouldn't reach, even when the torch/light source is clearly blocked by a wall. - The camera and character movement also feel awkward. In FPS mode, character and ragdoll movements look strange and unnatural. In TPS mode, the camera movement can be awkward as well, and it sometimes gets in the way or blocks the screen. There is also no option to adjust the Field of View (FOV), so you can't control how wide or far you can see. - There are a lot of invisible gaps/floors that you can fall through. For example, at the water park slide, you can suddenly fall through the map while trying to climb onto or slide down it. What's even worse is when swimming in the nearby lake/river—you can fall all the way to the bottom and get stuck there. You can't climb back up, and there isn't even an emergency respawn option. - Game has a save/load system, but when I tried loading a save, the game started from the beginning and all of my progress was reset. However, collected items such as weapons, ammo, key items, and useful items like the wrench were still carried over. I had to redo everything from the start—opening gates, turning the electricity back on, and repeating all the previous objectives. It's incredibly annoying to go through all of that again just because the save system doesn't properly restore your progress. - There is no minimap HUD, which makes the game unnecessarily difficult to navigate. To check the map, you have to manually open it through the menu/settings. The full map also can't be zoomed in or clicked to show your current location, making it difficult to figure out where you actually are. You basically have to guess your approximate location and where the next objective is. The map also doesn't show the names of roads, locations, or areas, and there are many icons without any explanation of what each icon represents. - There is no clear button or UI indicator for tracking tasks/objectives on the HUD. - Some of the tasks, missions, and objectives are poorly explained. For example, I explored an area that the game never directed me toward, and suddenly received an "Objective Clear" notification. But what did I actually clear? Did I unlock something? A new area? Fast travel? There was no indication of what the notification actually meant. - There are no subtitles, either during cutscenes or regular in-game dialogue. - The game often feels more like a walking simulator than a survival game. There aren't many objects, hidden messages, or environmental details that you can interact with, and the amount of loot feels quite limited. Considering how large the map is, I expected there to be much more loot and more interesting things to discover while exploring. I buy this game because the idea of surviving in a dinosaur-filled world like Jurassic Park sounded amazing. Unfortunately, the issues I encountered throughout the game kept taking me out of the experience. I really wanted to enjoy it, but in its current state, I just couldn't fully enjoy the experience.
So me and my friend tried this game around the beginning of the month and realizing how much there is yet to be fixed or added, we agreed to give it some time. That being said, while yes playing it again in the same month, we shouldn't have expected much but when we saw the patch notes, regardless there is to say, we got excited. So! A wee review. 1 - The game runs as smooth as it did before, minus the usual lag spikes but not complaining. As per the small patch for dropping inventory items, noticeably only some items are eligible for that thing otherwise they completely disappear. 2 - Dying and/or respawning; any items you had before isn't in your inventory when you spawn but trying to load a previous save will. The reason why I say trying is because the host will load a previous save and end up back at the beginning of the game with their intended items in said inventory. As for the person they're playing co-op with, they will be kicked out of the server but they will load back in to the host's intended save where they will come to the same issue that this all started from; they spawn with nothing in their inventory. 3 - Tranquilizing dino's and then trying to execute them just makes the dino wake up angrier?? Lol no, just that despite the dino dying, I don't think it's registered as dead because it was asleep at first so the same dino will just spawn again. 4 - The key interactions in this game, on pc (E to interact), there are some areas where it's very difficult to interact with the terrain, items and/or puzzles. So far, the only thing me and my companion have come across with this issue being a very predominant is with the first puzzle we found with valves and having to interact with (E) to make it go up or down. However, due to how close the interactions were, you could be looking and standing directly above the valve but the one on the right or left would be the one moving. No, I'm not talking about another pressure going up just because I clicked on it, I understand that's the puzzle. It's only the UI I'm referring to. 5 - If running survival in co-op, whoever is hosting can see more items and use different items but the one joining cannot. 6 - If running classic in co-op, whoever is hosting can see and use more items and the one joining can as well except for lights. 7 - Had an issue running the server myself (both survival and classic) where my friend couldn't see or grab any useful tools or even grab things. However, if he ran the server (we only did classic), I could see and interact with items. Neither of us could figure out why that was so this is more would just like some input if anyone has any. Overall, me and my friend progressed farther in the game than we did last time however, due to the respawn issue (he died to tricera) we felt the need to end our gaming there as to not stress ourselves more. We love dinosaurs and really enjoy how unique this game is compared to other dinosaur games so we have high hopes for the next outgoing patches and how far it progresses overtime. We know this game won't be perfect in a day so we understand that this will take some time. We both wish this game the best of luck and can't wait for the next patch, so I hope this information helped. Thank you!
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