
From the team that brought you Aleph One, the classic sci-fi FPS Marathon from Bungie on Mac revived for modern hardware by the fan community.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm conflicted, on one hand the game itself is incredibly impressive and honestly beautiful in it's own way, I like the visuals and enjoy the music, a lot. Narrative fluctuates, some parts are exceptionally well done and genuinely tense and fun to read, most of it is just, okay, the rest sort of whatever. The gunplay can be extremely fun and they somehow pulled off that feeling of "coolness", the reload animations definitely play a part in that. Now the reason I'm conflicted is most of the gameplay, some enemy placements are straight up evil and it's more about gambling that you will survive. Projectiles, ridiculous, never let go of that sprint key. Now this is bad enough, but can be excused (sometimes). The worst, and I mean the worst part about Marathon are the maps, most of them are too complicated, maze-like, and just inaccessible. Multiple layers that connect in strange ways, buttons that you don't know what they do, sometimes soft locking you. The game expects you to just run through lava and such, forces you to take damage and buttons that are high up and can only be hit at specific angles with grenades. It's archaic and strange. It's hard to recommend a game that is mostly mean to the player and unfair. Only play this game if you are intrigued and have patience. It's not something to play for the game experience. Regardless of my issues with the game, I still had fun and am excited to play the rest of the games.
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Languages: English
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bungie’s answer to Doom, Marathon pushed the 1994 FPS engine a little further with more advanced environments, atmosphere and storytelling. A fascinating piece of FPS history that still holds up surprisingly well thanks to the Aleph One engine. MacUser named Marathon the best action game of 1995, ahead of Doom II.
The original Bungie masterpiece that paved the way for the genre, finally playable on modern hardware with stunning community enhancements. A definitive experience that every FPS fan needs to try. Marathon's multiplayer was one of its most anticipated features prior to release and won Marathon the Macworld Game Hall of Fame Award for the best network game of 1995.
DOOM but more confusing. Masterpiece
Music is peak, Story is peak, dual wielding magnum revolvers is peak, using the OG SPNKr launcher is peak. The maze like levels is not peak, the vertical design of the levels WITHOUT JUMP is not peak, and levels not having saves near the end of the previous level or at the beginning of the new level is peak if you like torturing yourself. I managed to beat the game in 9 hours on normal difficulty without any wiki. I struggled through because the lore and gunplay is great. LORE/10
Clobber aliens in the back of the head at high speed. The combat involves a lot of dodging and positioning. Shooting enemies feels satisfying. Ammo is somewhat sparse at the start, but you eventually end up with more than enough ammo. This game leans into the space ship aesthetic, which is fun. Flying around in low gravity is fun. Since this game supports room over room, and other features which no other game did at the time, there is a lot of variety and verticality in the level design. The plot is highly interesting and continually gets crazier. Fun game. Keep playing past the first level and the levels get more elaborate. I recommend trying the music mods on the workshop to enhance the soundtrack. My only complaints are sometimes you press a switch that does something across the map which you cannot see immediately, which is fairly old school and never really happens in Marathon 2 or 3, and I think the graphical filter should be off by default.
Obra-prima. O 2 também é bem bom, mas este é de longe o melhor da trilogia. A atmosfera é incomparável. Aleph One fez um trabalho incrível melhorando esse jogo.
Did not age well in many ways, but once you are able to get around the jankiness of it, then it can actually be pretty fun. Unless you're playing on Total Carnage, that is. Somehow that difficulty can be just as brutal as some Halo games on Legendary. This is especially true once you get to the Pfhor levels because having to do some of them back to back with literally ZERO save points genuinely makes me want to pull my hair out in frustration. In no way do I consider that to be "fun." Thankfully every health station in this game has an infinite charge, so that somewhat makes up for it. Overall, this game is fun, but very jank and frustrating at times. Also, "Colony Ship for Sale, Cheap" is an absolutely trash level. Whoever designed it should never be allowed to touch a level editor again.
I hated it, i know its a classic but i really dislike this game. boring
I was initially interested in playing Classic Marathon from a reddit comment by u/Azetus, which reads, "I still hold that the player's relationship with Durandal is the best fictional example of Stockholm Syndrome there has ever been." While an exaggeration, it’s pretty accurate. The rouge AI's poetic musings on freedom, violence, and choice are intoxicating. You will find yourself rooting for the villain and being invested in every other part of this game. It is very easy to see why this game has maintained relevance in the minds of players for over 30 years, and now I am one of them.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 413 | 92% | Free | |
| $0 | 275 | 89% | Free | |
| $2.9M | 4.5K | 77% | $19.99 | |
| $23M | 29.7K | 81% | $29.99 | |
| $9.1M | 25.6K | 65% | $15.99 | |
| $6.9M | 5.6K | 74% | $29.99 |