
A bite-sized, 8-bit style run-and-gun inspired by Saturday morning cartoons of the 80s!
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really like the graphics but that's about it. the gameplay is extremely basic, just left right jump shoot left and right. You can't use the D-pad to move. The difficulty just gets higher and higher to the point its unfair, like in the one level you ride on missiles and you have a split second to react to oncoming enemies and lasers while jumping from missile to missile becasue the missiles slowly fall, oh yeah and the back ground has a bunch of clouds going past, making you react to background clouds and jump into an actual enemy. started fun but became unfair.
Um jogo simples e divertido! tem uma Gameplay bem suave e satisfatória, com as físicas parecendo de Super Metroid, e o combate parece de Contra. Vale a pena, é um jogo bem barato, e rápido.
Fun game for the 40 minutes or so it takes. Graphics similar to Mega Drive but with a few nes style models, dunno why the decision. It remembers me Megaman Wily Arms. Cool musics but they never stops until you finish the stage, not even when you die. Also the CRT filter in options is good for real and I give them points for it. It's easy in the regular difficult until you reaches the last stage where it gets a spike, but it doesn't use life counts nor score system. Also the gameplay consists in Contra style jumps but shooting only to the front with the regular weapon or one of the replacements you can get in the stages. Simply and honest, you see what you get.
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- Das Spiel ist nicht schwer, wie viele hier meinen. Es hat einfach Gamedesign Issues. - Ich habe es zu 100% durchgespielt es ist eine Mischung aus Probotector und Mega Man Classic. - Die Musik ist gut, wirkt aber leblos und einfach draufgeklatscht. Es hat Spaß gemacht, aber mehr als 4 Pfandflaschen ist es nicht wert. Also nur in Sale kaufen!
A fun quasi Contra shooter, but is sadly uneven in challenge from stage to stage. Some stages, even later on, are a breeze, while some stages, even earlier are, will test your patience and depends more on memorization than actual skill and reflexes. Could use some checkpoints in stages, even if it's just one halfway through. All three characters play the exact same, so there's no real reason to ever use one over the other. Unless you happen to like their design. Also, needing to shoot bosses 100 times with the basic gun is insane, especially with the final two bosses. That was pure misery and made my hands ache. The bonus stage music is an ear worm and it goes on for oddly too long for what it is, especially compared to the other tracks in the game. It feels like it was meant for something else and just shoved into a spot where you'd never hear the whole thing unless you're like me and sat in there with the audio going while having to do something else. Not that it being long is a bad thing, just really weird for what is meant to be the shorter part of the game, the bonus room.
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C'est un bon petit jeu de plateformes à la megaman, à faire si vous aimez le style rétro !
This game is a hidden gem. It's an amazingly executed Mega Man-inspired game, with some Contra elements, and some Sonic inspiration for some of the stage designs. The game couldn't be more straightforward: here's the bad guy (named "Crackman" lol), go shoot your way to him. Even the controls are as straightforward as they get: you move, you jump, you shoot. If you're used to platforming games, the Expert difficulty provides you with an amazing challenge, that gets a little bit hard towards the end but feels very nice to overcome. If you're not so used to platforming games, the lower difficulties allow you to enjoy a more relaxed experience with healing items and shields. Regardless of your level, you don't have to worry about lives, since you have an infinite amount of them, and every stage is a checkpoint. The visuals are very colorful and nice to look at, they are like a mixture of NES and Game Gear. The music is nice and catchy. If you like platforming games, this is 100% recommended, without a doubt.
>>Obs: eu recomendo, mas com ressalvas.<< - Miraram em Megaman, acertaram no Contra - Um dos principais problemas do jogo é que não dá segurar o botão de atirar. Vc tem q ficar apertando o botão diversas vezes, é cansativo pra k*lho. Tudo bem q a maioria dos inimigos morrem com apenas 1 ou poucos hits, MAS NÃO OS CHEFES. Cansa demais jogar, e quero dizer FISICAMENTE, coitada da minha mão. - Outro problema significativo é o level design, q é meio pobre. As fases são totalmente lineares. Sério. Além disso algumas fases sofrem de dificuldade artificial. Alguns inimigos, inclusive, merecem melhor polimento. - Vc pega uns tiros diferenciados, mas dirando os tiros q tem maior abrangência, não tem muita diferença entre os tipos de tiro. - Mesmo com esses problema, q eu considero sérios, ainda assim vale o seu tempo, se vc curte esse tipo de jogo. Os gráficos são bonitos, apesar dos protagonistas serem meio feinhos. A música é OK. A história é só uma desculpa para jogar. A jogabilidade é boa (exceto pela questão do botão q mencionei acima).
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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