
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
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About
Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.
In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.

With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.

Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 892 reviews with recorded playtime.
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
GOD, MÚSICA EXCELENTE, HISTORIA Y PLOTWIST EXCELENTES, CAUTIVADOR Y ENVOLVENTE DESDE EL INICIO HASTA EL FINAL, EMPATIZAS CON TODOS LOS PERSONAJES, TODOS SUS ACTOS SE SIENTEN JUSTIFICADOS. SU FINAL ME DEPRIMIÓ 10000/10 GOTY DE GOTYS
Very impressive story.
Gustave es fácilmente top 3 personajes más criminalmente desaprovechados que haya visto en mi vida.
akılsağlığımkalmadı. şaheser
not quite done but me love
33 hehe
A year ago, if you told me I'd be playing this game, I'd probably laugh. My PC was an absolute potato. This game wasn't even a dream, it was a slideshow waiting to happen. But thanks to my incredibly loving girlfriend... somehow, here I am. Playing it on my birthday, of all days. Honestly, that's a memory I'll probably never forget. This game is just... beautiful. There are so many moments where I completely stop moving just to stare at the scenery. No enemies. No objectives. Just me sitting there, wondering how a game can look this gorgeous. And the combat? Turn-based, but somehow it feels so alive. Perfect parries, dodges, timing... it's basically everything I love wrapped into one system. I kept telling myself, "Just one more fight," and suddenly it's 2 AM. Don't even get me started on the soundtrack. WHOEVER COOKED THOSE SONGS DESERVES A RAISE. There were moments where I genuinely got goosebumps just listening while exploring. The music, the world, the atmosphere... everything fits together so perfectly. I already know this is one of those games I'll finish... then immediately start all over again. Without a doubt, this is the most beautiful game I've ever played. E33/10. PS: Thanks, my love, for making one of my biggest gaming dreams come true. Best birthday gift ever. ❤️
[h1]Fazer o Certo ou Fazer o Que eu Quero[/h1] Eu escolhi o que entendo como certo, numa difícil decisão tomada ao fim do jogo. Clair Obscour tem uma das melhores narrativas construídas que eu já tive contato, é tudo muito bem feito, estou jogando uma segunda vez e é surreal o tanto de detalhe que o jogo entrega logo de cara e que sem o contexto só passa batida. Esse é um jogo que começou me incomodando, é meu primeiro RPG de turno, fui logo de cara com um certo preconceito com o subgênero, preconceito que não durou muito, depois de alguns combates eu peguei o jeito e eles começaram a ser divertidos, a trilha sonora ser uma coisa impecável também ajudava bastante em me fazer continuar, cada batalha, cada mapa novo era uma pedrada nova tocando, que me deixava encantado e afim de descobrir mais do que havia nesse jogo. A principio, a forma como esse mundo é construído me dava um certo estranhamento, uma sensação "Nossa isso é estranho, por que é assim?", as coisas que compunham o conjunto da obra pareciam meio deslocadas uma das outras, eu relevava por que ainda assim era tudo muito criativo, e isso me pegava bastante, eu facilmente me rendi para essa estranheza porque o jogo em si é muito bom e o mundo era divertido de explorar... e aí eu cheguei no ponto onde tudo se encaixa, tudo passa a fazer sentido, minha mente explode ali. O jogo caminha para uma decisão difícil, duas opções com um certo sabor amargo, as duas opções tinham um peso gigantesco, e depois de pensar um pouco, fiz a escolha que pareceu a certa. Por fim, quero comentar de uma das frases que mais me marcou [i]Veja as coisas como elas são, não como gostaria que elas fossem[/i] Eu já aprendi muita coisa nessa vida, varias lições diferentes, aprendidas de formas diferentes e que me levaram ser uma pessoa mais pragmática, ou ao menos tentar ser, ai o jogo vem, e me entrega uma frase que sintetiza boa parte do que eu acredito em uma dúzia de palavras. Curiosamente ela vem de um dos personagens que eu mais estava odiando até então. evoca um certo pragmatismo que eu tento levar para vida,
jogo perfeito, platinei 2 vezes
when it comes time to make a final choice, would you continue living in a false escape or accept the harsh reality? dear endgame players, i hope you chose reality.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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