
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
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About
Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.
In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.

With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.

Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 812 reviews with recorded playtime.
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Красивые виды, приятная музыка, интересный сюжет.
BEST GAME I'VE EVER PLAYED
[h1] 如果RPG没有代入感,那它还是RPG吗?[/h1] 鉴于这是一篇不推荐评测,笔者不在此赘述33的优点,而是只阐述笔者认为的缺点,以便不浪费读者们的时间,笔者全程在[b]普通难度[/b]下游玩,评测也是基于此难度做出。 [hr][/hr] [h2] 1,刺耳的背景音乐[/h2] 让我们从最轻的地方说起,33的音乐被许多人交口称颂,笔者在未玩游戏前觉得33的音乐并不差,但在游玩约20小时后改变了想法,笔者认为[b]33具有辨识度的BGM并不多[/b],只有lumiere与西蒙BOSS曲辨识度较强,这就导致了游玩时卢明曲都听腻了,其他曲子还没认熟的情况。 第二点则是[b]BGM中充斥着大量不合时宜的吟唱[/b] ,33似乎不知道什么时候应该使用较为安静的音乐,这就导致了即使你在记笔记的时侯BGM也会使你感觉[b]你在被加冕为神圣罗马帝国的皇帝[/b]。 [h2] 2,令人困惑的弹反闪避数值系统 [/h2] 在回合制中加入弹反闪避以及释放技能QTE带来了一系列问题,回合制的重点在于精密的计算之后按下开始战斗按钮享受战斗成果,但QTE却将这个计算-运行一张一弛的过程变为需要全程紧绷。 但QTE比起弹反闪避系统只是小问题,动作游戏中因为存在身位,因此可以通过[b]闪避到敌人攻击范围外[/b]来规避一连串攻击,但固定站位的33却没法如此,你只能硬接敌人的每一下攻击,同时33由于弹反闪避的存在,防御端的技能给予的相当吝啬,在BOSS一刀半管血,一回合几十刀的情况下,每回合的次数盾给予不到双位数。而且敌人设计可以用疯狗来形容,小怪快慢刀神经刀遍地,许多小怪甚至能举刀3秒然后在3帧内砍下来,许多敌人甚至会假动作,而33的弹反闪避是有相当长的后摇的,[b]更别论BOSS那些一动砍几十刀的玩意[/b],在极高的惩罚,一次失误就会满盘皆输。同时由于33的输出端膨胀过于夸张,导致了两极分化的情况:要么一刀秒杀BOSS,BOSS的动作设计完全看不见。要么看着BOSS连动3回合,一回合出双位数的攻击,只要一次接不下来,后续攻击就会全吃导致崩盘。 [h2]3,毫无代入感的剧本叙事[/h2] [b]剧情的问题是33所有问题最严重的[/b],没有之一。33的剧本叙事作为影视剧的角度是优秀的,但作为RPG游戏来说完全不合格,0分,[b]因为它毫无代入感可言,而这恰是RPG最为重要的部分[/b]。(以下会有剧透)[spoiler]在游戏的3幕流程中,主视角竟然发生了3次转变,每一幕1次,而且是以最激烈的方式进行转变。 第一幕开始,玩家扮演古斯塔夫,在卢明的生死存亡危机中踏上征程。而在第一幕的结尾,[b]古斯塔夫在没有任何预兆的情况下被直接秒杀[/b],维尔索几乎是空降式的进入队伍,直接继承了古斯塔夫的装备,天赋和[b]队友好感度。是的,你没看错,空降角色继承原主角的队友好感度。[/b]在这种情况下玩家的代入感几乎是立刻就被摧毁干净。 而在第二幕的结尾,第三幕的开始,[b]玩家被告知所在的世界是一个低维的虚拟世界,而这个世界的灾难是因为高维世界的一个家庭的家庭矛盾[/b],维尔索也不是主角,马埃尔才是真主角。这近乎梦结局一般的激烈转折与视角转变使玩家仅剩的代入感(如果还有的话)消失干净的不能再干净了。玩家至今的努力被宣告是无意义的,虚无的,拼死拼活的原因是因为如同肥皂剧般的家庭矛盾,如果这不能让你愤怒,我不知道什么东西能。[/spoiler] 除去剧情编排上问题,队友好感剧情上的问题同样重大,好感剧情几乎能用敷衍形容,你无需干任何事,只需要在营地里疯狂点击左键对话,队友的好感就会像吃了春药一般坐火箭上升,而这些对话里几乎不包含任何的有效信息,这更进一步摧毁了代入感(如果还有的话)。 [h2]4,堪比马拉松的跑图和其他小问题[/h2] 33没有小地图,这意味着你在关卡中极其容易漏掉收集品或者迷路,在全收集时相当坐牢。而在世界地图里没有传送(但在关卡地图里却有),这意味着需要花费大量时间在来回已经去过的地图上,在全收集时相当坐牢[strike](重复一遍)[/strike]。游戏的收集品UI同样难用,符文的检索居然没有特性词条(但在灵光点检索里有),只有数值词条(即使基础词条也不全),这意味着检索时相当痛苦,在全收集时相当坐牢[strike](重复两遍)[/strike]。 [h2] 综上所述,除非你能接受这些缺点,否则笔者不建议读者游玩这个游戏[/h2]
cinema
An amazing story with engaging gameplay for those who want to have a different experience with RPGs.
Interesting story and satisfying battle system
I must say, the french game certainly deserves the game of the year. This game tried to make me quit 3 separate times. The first was a graphical issue that turned the game into swiss cheese. The second crashed and corrupted my install of linux and i had to reset my PC. The third was a stupid choice in the game. But i am glad i continued on. At the end of the game, i went in being certain of what my choice was and was rugpulled 3 separate times to change that choice. I would up choosing the opposite of what i though i would. Truly a game made to evoke so much emotion. Good Job Sandfall.
Лучшая комедия 2025 года!)))
Art.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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