
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.

In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.


With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.


Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99−20% | 278.8Kreviews | 95% | #97 | $202.3M |
| $45.19 | 104.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3362 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Dim-dim-dam-dada, dim-dim-da-dada, dim-da-lilam Dim-dim-dam-dada, dim-dim-da-dada, dim-da-lilam" Если после двух часов у вас это не заело в голове, значит нужно погулять по Льюмеру ещё
一年前玩的,补个好评,年度最佳没毛
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #54, worst UA #100 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 80.14/day in the week to Sep 15 → 76.2/day in the week after.
Of the 4 markets with a position on both sides, 4 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 93.71/day in the week to Sep 14 → 73/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
| $49.99 |
| 45.5Kratings |
| 94% |
| — |
| not modelled |
| $39.99−20% | 873ratings | 92% | #207 | not modelled |
| $49.99 | — | 98% | #74 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As someone who had never played a Souls-like game before, this game was phenomenal.
I have a hard time comprehending why people like this games so much. It must be one of the mose overrated types of media ever created. The story? 10/10!! Amazing! To bad it falls flat on its stomach when it comes to gameplay.. This is esentially a parrying/dodging simulator. 10-15-20 minute battles that hang on you getting a perfect parry every single time? No thank you. Everytime you face a new enemy you have to fail first in order to learn their attacks so you can try and time the parry/dodge. You might be thinking "But there has to be a lower difficulty setting?!" There is, it is for those who want to focus more on the story. Like me. The game is still relentless in that you have to have perfect parrys/dodges. For some reason there is a setting under accessibilty that allows you to "skip" QTEs by automating them. If a person needs help with QTEs then i would be willing to bet they need help with the parrying/dodging too. I kept thinking i will get in to it, but no. After re-doing a battle for the fifth time, a battle that lasts for 10 minutes. You loose me, its not fun anymore. I wish i could still re-fund this.. You can tell it was made by the french.. (Not because its basically set in france..)
I really wanted to love this game. The visuals often feel like scrolling through an endless gallery of midjourney concept art. Every scene is trying so hard to be breathtaking that eventually they all start blending together. The music is great… if you listen to it on Spotify. In the game though, it just never stops. Every area, every cutscene, every emotional moment has another huge track blasting in the background. There’s almost no ambience or quiet moments. The game is constantly trying to impress you, but because it never gives you any room to breathe, both the visuals and the music gradually started losing their impact. Combat has the a similar problem. It looks like a deep RPG with all the different builds, Pictos, Luminas, but parrying is so strong that it kind of makes everything else feel less important. Once you’re good at parrying, that’s basically the game. I spent way more time learning attack timings than thinking about my build, which feels like a waste for a system with this many RPG mechanics. The story is where it completely lost me: [spoiler] For the first 30 hours, the game asks me to care about the people of Lumiere. They have families, dreams, friendships, and they’re willing to sacrifice everything for the next generation. Then the ending starts asking me to empathize with the family whose grief ultimately matters more than the countless lives caught in the middle, and that emotional shift just didn’t work for me. By the end, my takeaway was basically: wiping out an entire civilization is understandable as long as you’re an aristocratic family dealing with grief, and your victims aren’t considered real people.[/spoiler] I can absolutely see why people love this game. It’s ambitious and clearly made with a lot of passion. But the ending left a bad taste in my mouth that I just couldn’t shake.
Bien
The premise of a game is that it should be fun. For some reason, many games these days like to call themselves works of art. You can be art if you want — but first, you have to be fun. On that point, this game is terrible. Completely not worth playing. A waste of money. It tries to pass itself off as art, but it’s just self-indulgent garbage.
Listen, the game is unfinished. The final environment is a way to wrap up an unfinished game. It's fine. The story has unraveled and been wrapped up by then so it makes sense, narratively, but not mechanically. It simply suggests this game would've been even better had they worked out how to wrap up both loose ends concurrently. The story, for me, is not very good. The beginning events, as you experience them, and major plot points are emotional and the acting/directing of this game is it's masterpiece factor. The mechanics, overall game design, character models, tone, soundtrack, and environment/world building (narrative context) are all very well done. Example, the sprint start to have the camera pan left and down into the square. All of that felt VERY intentional, a way to control narrative exposure experience, while maintaining as much freedom of play as possible. The studio put on a masterclass in this regard, specifically. S tier. The rest is A tier. Overall, the story for me is C tier. It relies too heavily on people acting illogically. The girl would be PISSED if her parents effectively decided that her life was worth less than her brother's to a point that they ignored hers to live his old one. The story has a ton of holes. Nothing "major" but it's so riddled with them that it would stand, alone, like a piece of swiss cheese sideways. It's propped up by stunning cinematic fights and incredible emotional weight. The parts of the story are exquisite, but if you ask yourself too many questions it quickly falls apart. It will still move you. Well done redefining the genre.
it's peakkkkkkkk best game and story everrr
I don't think there are words to properly describe how good this game is, but i'll try. And there's never been a game that made me wanna learn how to play an instrument, before. The story is amazing and really interesting, masterfully breadcrumbing you pieces of information to keep you interested until the end. It's so good you can actually enjoy this game just for the story alone. There's a good balance between sadness, and comical bits that are very well written. Characters are interesting and you grow attached to them quite quickly. Music is phenomenal and there's an insane amount of tracks. Combat is very interactive and can be challenging enough to satisfy both casual and tryhard players. Exploration is rewarding and there's a lot of it. Visuals are stunning, really well representing the concept of the game. You can honestly be a turn based hater and still love this game. Because it excels in almost every aspect. A game made with sheer passion. Most game devs should be taking notes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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