
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
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About
Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.
In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.

With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.

Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 772 reviews with recorded playtime.
Reviews
Themes across 770 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Absolutes Kino! Audiovisuelles Feuerwerk das ab dem Prolog bereits fesselt. Mit jedem Akt werden mehr Fragen aufgeworfen, mit jeder Begegnung entstehen neue Gedankengänge! Turn-Based-Combat trifft auf die pure Action. Witz, Charme und eine Farbvielfalt, die die Welt unglaublich lebendig wirken lassen. Creaturedesign das es so noch nicht gab und sich wunderbar eingliedert. Wer unbedingt will, findet Dinge, die man bemängeln kann. Wer aber Willens ist, statt nur durchgehend den Rennen Button gedrückt zu halten, auch mal stehen zu bleiben und sich darüber einen Kopf zu machen, was genau gerade passiert ist, wird eine Meisterleistung des Storytellings erleben. Bewertung? Klare 33/10 !!!
This is the single greatest game I have ever played. Truly a masterpiece
好玩,但无论是建模还是剧情,一个人玩还蛮吓人的嘞,像一个精神分裂的梦
Expedition is a great combat game with amazing characters and some of the best music present in video games. So far I've completed Act 2. What i liked - Great characters. They are absolutely not 1 dimensional. - Even greater combat. This is what sticks out to me the most. This might be the third time i've played a Turn based combat game and I ABSOLUTELY loved it. - What made the combat fun was how much style points was dedicated to the VFX and the animation for each move. - The "Open World" style was also very new to me so it felt very fresh. - Sound/Music design is just out of the world. Chef's kiss. Mixed -Story: I know there's a lot of heart in this game but for me it was hard to follow through the gaps and the unknowns. What i disliked -Sometimes, the level design felt very unintuitive. -Animation kinda fell off in the later parts of the game compared to how good it was in the first half which is fine for their first game. -This game also suffers where the story and the gameplay are disjointed. For people going on a fight, nobody "really" talks about "the fight". About swords, the unique flavor each character plays in the combat or how the "father-figure" never mentors for the fights. I wish there was a system where there was an internal tool that would record how you are playing and a character points it out to you and asks you to change it for the better or even have a discussion about it. But that said, Expedition 33 is an amazing unique game. In a world of bland AAA games, this game has a unique flavour that makes you to want to try it again and again.
好玩遊戲
игра кайф, ни разу не играл в таком формате, но мне понравилось, сюжет 10/10 графика10/10 да вообще игра кайф
Such a difficult choice...
Определённо одна из лучших игр, в которую я когда-либо играл. Если вы сомневаетесь, стоит ли поиграть, то не мешкайте ни секунды (всё равно если не понравится, можно оформить рефанд)
Cinema, absolute cinema
Amazing game.... simply amazing.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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