
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.
In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.

With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.

Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99−20% | 279.1Kreviews | 95% | — | $202.3M |
| $45.19 | 104.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3522 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is an interesting game with a story that's parsed out well and a combat system that keeps you involved. The story is well delivered without a lot of disruption from random encounters and the upgrade system. It is a bit...dark...not in tone but in visuals. Everything is in black and gold. My college colors, so not much complaint, but it can be strange when looking where to go next. It's not entirely linear...but linear enough you can do a loop for loot without missing the main quest progression. The battle mechanics are fun but can be a challenge. I like it's more active than many RPGs and the random encounters are limited. It can be a slog and a half with other titles with constant less threatening encounters. The active involvement of dodging, parrying, and jumping in encounters with the limited battles is also a challenge in itself. How do you learn dodge timing when at most you've seen the same enemy once or twice? Especially when some timings and encounters can be punishing...like one random encounter near the beginning of the game where we had 40 successful dodges...and a number of not successful dodges. 40 in one basic encounter is a bit much. This was one where I faced the same enemy in under half a dozen encounters so a "basic" enemy. The combat encounters and dark visuals are the only things I can really criticize with the game. There's a lot of quality of life perks from a number of different titles and genres...dark souls is obvious and good. The only real thing I can say needs improvement is that when you need to do things in combat...randomly slo-mo'ing enemy attacks as developers make it "less punishing" is more of a hinderance than a benefit. Rhythm is important. It's why when you are team lifting things you go 3...2...1 not 3...2...uuuuuh, 1.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best UK #70, worst UA #99 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 80.14/day in the week to Sep 15 → 89.14/day in the week after.
Of the 4 markets with a position on both sides, 4 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 93.71/day in the week to Sep 14 → 87.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
| $49.99 |
| 45.6Kratings |
| 94% |
| — |
| not modelled |
| $49.99 | 876ratings | 92% | — | not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Добрая игра про семью, советую
Это лучшая игра, в которую мне когда-либо доводилось играть. Я прошел её еще год назад по Game Pass Ultimate, но так и не смог забыть. Купил в Steam просто для того, чтобы она была в моей библиотеке - как дань уважения этому шедевру. Это незабываемое приключение. Местные персонажи со временем начинают ощущаться как твои настоящие, живые друзья, и финал из-за этого разбивает сердце вдребезги. Музыка - это просто космический "вау-эффект", который до сих пор крутится у меня в плеере. Атмосфера, глубокий сюжет, философия — здесь круто абсолютно всё. Я буквально влюблен в эту историю. Если вы ищете игру, которая оставит след в вашей душе на годы - вы её нашли.
peak
Pros 1. 40+ hours into the game, and I just realized everything so far was only the beginning. That's insane. 2. Their story has rearranged my lifetime imagination 3. The facial detailing and emotional rendering are something Ubisoft still has a lot to learn from Cons Only thing here is a bit repetitive combat, but its understandable bc I'm suck and hf torturing myself to defeat danger zone at early game. Overall: So hard to get any game like this again in decade/10
为妹妹打call
Il y a des jeux qui nous amusent. Il y a des jeux qui nous impressionnent. Et puis il y a ceux qui nous laissent silencieux lorsque le générique défile. Clair Obscur: Expedition 33 fait partie de ces œuvres-là. Je ne m'attendais pas à vivre une aventure d'une telle intensité. Dès les premières minutes, le jeu nous plonge dans un univers aussi magnifique que mélancolique. Chaque décor ressemble à une peinture vivante, chaque musique accompagne parfaitement les émotions, et chaque pas nous rapproche un peu plus d'une vérité que l'on redoute autant que l'on désire découvrir. Mais ce qui m'a le plus marqué, ce sont ses personnages. Ils ne sont pas de simples compagnons de route. Ils sont profondément humains. Ils doutent, souffrent, espèrent, s'accrochent les uns aux autres parce qu'ils savent que le temps leur est compté. On finit par oublier que l'on joue. On partage leur voyage, leurs peurs et leurs espoirs. Le système de combat est une réussite. Il modernise le tour par tour avec une énergie incroyable. Chaque affrontement demande de l'attention, récompense le timing et donne constamment envie d'aller plus loin. C'est un équilibre rare entre réflexion et adrénaline. Et puis il y a cette histoire... Sans jamais tomber dans la facilité, Clair Obscur parle de la peur de disparaître, du poids des choix, du sacrifice et de ce que l'on laisse derrière soi. C'est une aventure qui rappelle que la vie est précieuse précisément parce qu'elle est fragile. Je suis arrivé au générique avec le cœur lourd. Pas parce que tout était terminé. Mais parce que je savais que je ne pourrais plus jamais découvrir cette aventure une deuxième fois comme la première. Il y a des jeux qui occupent quelques dizaines d'heures. Et il y a ceux qui occupent une place dans notre mémoire. Clair Obscur: Expedition 33 est un chef-d'œuvre qui prouve que le jeu vidéo est un art capable de faire rire, réfléchir, émerveiller... et parfois de nous briser le cœur. Merci à toute l'équipe de Sandfall Interactive. Vous n'avez pas seulement créé un jeu. Vous avez créé un souvenir.
This is an amazing game. From the story itself, the way it is unveiled, the voice acting, the character development, the layers of depth, the environments, the the sound track - everything is just fantastic. I was speechless seeing how well real complex emotions were portrayed in the faces of the protagonists. The only things that prevents (in my case) this game from being 100% enjoyable instead of only 95% are the overly complicated combat mechanics - with four different kinds of attack avoidance (dodge, parry, jump, gradient) then on top of that each character has a totally different attack mechanics. I also felt that the relationship development mechanics between the characters was a bit of an afterthought and a bit forced onto the game rather than letting it evolve naturally based on the player's gameplay.
Selten von so einem Spiel so gefesselt gewesen. Ein absolutes Meisterwerk!
One of the best games I've ever played! Beautiful soundtrack and art direction, a true masterpiece
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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