
CITY WARS: TOKYO REIGN takes the customisation and strategy of a traditional CCG and introduces a dynamic battlefield where tactile mechanics and turn-based battling combine. Choose a FACTION, build a COMBAT CASE and take to the streets.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
This game is worthy your attention. With a blend of old and new innovative concepts, there is a lot to discover right off the bat. Initially, "luck of the draw" dominates a bit until you develop more powerful cards and combos (especially those cards that modify the timeline dynamically during the play phase). Production quality is high, and I encountered only minor bugs (the odd card/charm effect here and there not firing); nothing unexpected for an Early Access game. As with any game trying something new, there is a risk of frustrating players who recognize some game elements but find them to work differently. Once you are able to get past that, this game is a blast and will find a permanent home in my collection.
There are fresh ideas here, getting ironed out as they go but VERY fresh feeling ideas here for how to work out the kinks in the card game genre with a focus on action, and less on the stress of deck building. The customization feels like it's coming along, and the strategies are there, but overall I would recommend this game if you want a slick, Early-Access offering with a ton of potential, and a decent amount of content already in the box.
Abandonware. Game was looking really promising, but development stopped out of nowhere after version 0.3.1. Then suddenly they "left early access" at version 1.0.0. There were some patches after to fix some stuff, but there were so many other things that were supposed to be coming.
First, this game works great on the Steam Deck. Second, the game is a very innovative take on deck building. I enjoy playing it.
Fun. A different take on the Rogulike.
Wow, has pretty good ideas, and also the presentation is awesome..
I'm pretty disappointed. The game aesthetically looks great, but once you start playing the cracks begin to show. The AI is quite bad and makes the game unplayable. It's like the computer is not aware of the board state at all. It's a shame because if the developers actually spent time playing their own game in earnest they would have seen these issues immediately.
i really tried to like the game, because of its unique style/take on a card game but man. the controls feel weird, sometimes mouse clicks work, sometimes you have to press the button or click the symbol in the corners it's hardcore unbalanced and pure rng, to the extend that i couldnt find any fun you either have to pray to RNGesus, or grind 30-40 hours PER FACTION (there are 4 factions) to upgrade 'em until you can actually progress a run you have zero to no control of what your deck looks like, you get added ♥♥♥♥♥♥♥♥ you REALLY dont want in your deck, it's just a hot mess not only that, but the coin toss who begins at the beginning of every fight is ♥♥♥♥. if you start first you have a drastic disadvantage the boss fight is always the same style, just higher numbers, pretty boring if you ask me im pretty sure there was a plan for this game, a big thought proccess, but the overall implementation is pretty bad sad about it, was pretty hyped about the game
Le jeu a vraiment du potentiel et un gameplay qui sort du lot ! Passer par le tutoriel en premier si vous voulez comprendre les bases. Je trouve la vitesse de jeu un peu lente entre chaque phase, une option pour monter la vitesse aurais été apprécié.
[h1]- Short review (will develop more later on) - [/h1] Great card game with (various) grids and items for pretty cool play (and replay). For this price (as of now it is -75% for few days again (until 20th june), it really is a steal ! The only thing I regret is that the 4 characters (actually, it's on early access) got all the same sort of same gun. It would have been nice if each have is own speciality (like 1 sniper, 1 gunner, 1 rocket launcher and 1...shotgunner ? or something like that ?). Also if I'm not wrong, all the 135 cards are the same for all characters...a bit sad. Maybe it will change in the future ? I have no idea to be honest... On another little note, the game is pretty hard (the first 2 districts get pretty easy after unlocking some utility, medical and training zone and cards/upgrade and all) but after that...also sometimes the rng is really not on your side with almost all events. So far I only experienced one stuck in a battle (but you got the option to flee (well not too much at the start (unlocking more with grinding), so that's fine, I guess ?). Oh and one other little thing, the music (by Mitch Mudrer) is a blast if you like syntwave and such.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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