
CITY WARS: TOKYO REIGN takes the customisation and strategy of a traditional CCG and introduces a dynamic battlefield where tactile mechanics and turn-based battling combine. Choose a FACTION, build a COMBAT CASE and take to the streets.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
This game is better than okay. I feel bad for the devs because they failed a third Kickstarter (they're pretty bad at those, sorry guys but it's true) and had to resort to early access to get this game out, but hey, it didn't turn out bad! The music is the best aspect, and the actual "playing cards on a track" mechanics are decent, but it has many other faults that keep it from being truly great. -Lacklustre enemy variety -Boring tutorials -Low impact for playing certain cards -Controls are finnicky, especially on the District map -Survival mode is a nice playground but doesn't earn you anything -No online multiplayer mode These are mostly problems they COULD have fixed during early access, but didn't. I don't blame them tho, the game has had an incredibly small playerbase before launch. This is mostly due to niche appeal and lack of marketing for a small team with no publisher. It does have positive aspects, though, and those are what make me still want to recommend it to people. +Presentation is strong, has a good aesthetic and character/card designs +Music by Mitch Murder is easily the best aspect of the whole game. Synthwave does very well for this cyberpunk feel. +Outplaying the AI is fun, even when they can be dumb sometimes. Card synergies feel good. +Matches are short so it's easy to pick up and play quickly. +District Run feels well-thought out and intuitive, even though the core gameplay can take a bit to properly get into. Overall, 6//10.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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