
CITY WARS: TOKYO REIGN takes the customisation and strategy of a traditional CCG and introduces a dynamic battlefield where tactile mechanics and turn-based battling combine. Choose a FACTION, build a COMBAT CASE and take to the streets.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Оценка игры: 7,4/10 Это первый взгляд. Не путайте с понятием "обзор после прохождения". Здесь я делюсь с вами настоящими, живыми ощущениями и эмоциями от первого запуска игрового продукта и возможно не имею опыта полного прохождения. Всё это - предварительная оценка качества. Довольно-таки не плохой проект в жанрах коллекционная карточная игра и рогалик в фантастическом сеттинге с примесью киберпанка. Графика. Полноценное 3D. Местами яркая и вызывающая, местами темная и гнетущая. Складывается ощущение, что разработчики не до конца осознавали для какой возрастной аудитории они работают. Мои зрители подметили, что проект сильно смахивает на мобилку. И это не мудрено. Ведь тут упрощенные угловатые модели с минимальной детализацией и простейшие текстуры. Но никаких внутриигровых магазинов. Геймплей довольно сложен. Вам не только предстоит правильно выкладывать колоду, но так же учитывать, что перебитые карты с поля не исчезают. Заменить их уже нельзя, как в стандартных ККИ. Нужно правильно размещать карты на поле боя дабы получить максимальный профит. А после наступает второй этап - перестрелка, который так же обладает определенными нюансами, важнейшим из которых является энергия позволяющая активировать ваш артефакт с бонусом. В целом, выглядит хоть и запутанно, но пахнуло свежестью. Попытка смешать сложные элементы в одну игру мне показалась удачной. Сюжетно игра пустая. Общая инфа о четырех бандах не даёт никакого представления о героях, сторонах конфликта, причинах разделения города на 5 дистриктов и главной цели всех этих сражений. Авторы решили, что всё это не нужно игрокам и просто не прописали ничего. Визуал и техническое состояние: 7 Активности и механики: 9 Левел-дизайн, локации, карты: 7 Сеттинг, сценарий, сюжет: 4 Системные требования, цена: 10 Демонстрационный геймплей по ссылке ниже. Подписывайтесь на мой Ютуб канал! Вместе мы найдем игровые бриллианты! https://youtu.be/YYYpxyRKwLQ
This is a very interesting deckbuilder with a lot of strategy. The track system is interesing because you can block an enemy from hitting you completely. However there is a currently a huge advanatage to going second. I love the grpahics and the way the characters show up at the start of combat. https://www.youtube.com/watch?v=YWinziNOcq4
I would make it a neutral revieuw, it isn't to bad but it isn't great either. It is a fun take on the card battle BUT there are a couple of issues with the game: Mostly the flashing, i don't have epilesy but i couldn't play the game for long since the dev likes adding falshing to every single cutscene where it even started to hurt my eyes. also these cutscenes would at the start of every battle and certain card activations. they should make the flashes either a bit longer or just flat out remove them. there is quite a lot of rng involved and it does mostyl boil down to having the biggest and strongest cards since high accuracy cards cna block you opponents attack while also dealing damage in return. Sometime you will lose a run trough no fault of your own since the AI placed a card on a certain slot you can't defend against. and IMO it isn't worth the 20 euro they are asking, i bought it on sale for 5 and i would say 10-13 euro is a fair price atm
I enjoy the game so far, and it has only gotten better as Early Access has continued. It is a cyberpunk-themed card game where you play as a member of a faction in confrontations against the other factions and NPC groups in the city. Unlike most card battling games, you take turns laying out attack segments on opposing sides of the track, using things like accuracy and power to determine which cards overrule eachother. At the end of this round when each side has played all of their cards, combat plays out in real time, with your agents shooting at eachother with each successful segment. The developers seem to be actively engaging the community, talking to players in their community boards and asking for suggestions on things to implement into the game. Multiplayer isn't out yet, so I cannot give a review on that at this time, but if the game continues to grow in this direction I believe it will have a thriving community developing strange and interesting strategies.
[h1] TLDR [/h1] + Unique card gameplay that brings fresh air + Already plenty of content - Weird tutorial implementation among VERY ANNOYING UI issues - Meh graphisms [h1] Game Desgin [/h1] City Wars offer a very unique twist to the deckbuilding genre. Placement of cards and synergize differ radically from what we're experienced this far with other games. However, the game starts with weird tutorials that are not implemented in the first run, but rather in the form of mini-tutorials that you have to launch yourself in the dedicated menu. Also, each run makes you start with 20 random cards, which is a bit overwhelming, given that most of them have a unique effect. There seem to be a wide diversity of effects among cards, like several elements affect ingthe enemy board (fire, shock, freeze, acid). Also, you can equip a gun, and each have its own benefit. There's also a survival mode, but I do personally find this kind of mode pointless. [b]Note : 5/10 [/b] [h1] Graphisms and UI [/h1] The game looks ok for a small studio, but the UI isn't always great. Buying cards to replace/upgrade your deck is uniquely painful since there is no button to compare the stocks with your deck, thus the need to close the shop, get back to your deck and so on. [b]Note : 4/10 [/b] [h1] Music and Sound Design [/h1] Because memorable soundtracks are rare in video games, I wouldn't be too harsh on City Wars'. It fits to the bandit cyberpunk theme. Sound effects though... some did annoy me more than anything. [b]Note : 6/10 [/b] [h1] Verdict [/h1] I wouldn't expect much from the final release of this game. Only the card gameplay stands as a solid pillar, the rest crumbles under the harsh eye of the competition. [b]Personal note : 4/10 [/b]
The game it self is a very unique and fun card battler, if you can tolerate the hard RNG. The track system feels fun and for me and never boring. Some enemy's unique abilities is a little bit painful to deal with, but manage ablev I reccomend it for a try, but it still needs polish and some work on the balance. Maybe a card draft system at the start of a run can give the player a bit more control over this RNG.
*Edited/Updated 01/05: Great game, devs are very active, clear progress being made, loving it. Very clearly Early Access with some extremely silly bugs (i had a great run and then the game just kicked me out and ended my run...why? I still had 100 health left and was in Traders district on the road getting upgrades with +125 luck and -100 enemy health) but the underlying game is unique, very stylish and could be absolutely amazing. Its quite good right now if you can deal with a few bugs but VERY hard, which i imagine will HAVE to be toned down because there is "roguelike that is technically possible to complete on a first try but extremely extremely difficult" and then there is this which is the "you will HAVE to get a few permanent upgrades to even stand a chance, expect to get your a__ kicked a lot to begin with, you pretty much can't win when you start".
Unlike any CCG out there. It's like chess, you have to plan ahead.
well City wars : Tokyo reign is some fresh air into deckbuilders games . took me 20hours to beat a run with my first character fully upgraded . Kinda hard at first tries but since I started to experiment with decks and figure out how to turn the rng in my favor that was really a great experience and there's still lot of space for improvements. the early access is clean , didn't encounter any major bugs who would have ruin the experience. The battlefield is absolutely cool , the gameplay really addictive! I recommend even at full price , taking risks into games and trying to innovate should always be rewarded especially when this is fun to play!
Great concept, original gameplay with a cool setting. However, way to many bugs, questionable design decisions. I was forgiving until I saw this was [i]not[/i] an Early Access title. Way more frustrating than fun, though.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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