
The player will play as someone trying to make it in the big city. Within 90 days, the game abstracts the difficulties, pressures, and choices in the form of continuous decision making. This decision-making game is based on a combination of talented and professional pathways, there are over dozens of career paths to advance and over 50...
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
真就多少沾点。我日薪2w,存款利息都能一日上万,我居然还有事业心压力,我压你马了个币。
[h1]加入[url=http://steamcommunity.com/groups/tuchfish] 摸鱼游戏 [/url]共享美好时光[/h1] 作为一款出色的模拟经营游戏,《城市生存计划》身上带着很多当年FLASH模拟经营游戏的影子(大多数是国外的,这并不是说他是抄袭,因为这类游戏一直都存在且分布非常广泛。而这款游戏做的非常的出色)你需要化身成为时间管理大师,合理规划自己的职业方向,在赚钱后合理的考虑现金流。然后博取游戏的高分。 优点: +快节奏的文字经营 +一目了然的BUFF列表 +有趣的上升空间 +紧凑的前期数值 +富有难度的挑战 +灵动合拍的音乐 +生动的职场模拟 缺点 -在当了老板之后应该删掉升降职buff(我就想逐梦个演艺圈怎么了) -某些操作会毫无预兆的增加压力,最好时刻保障自己有30+的压力空间 -一旦某一步的规划没有走对就会突然死亡,尤其是在前期。(事实上这款游戏的学习成本很高。) -没有(每日,十天也行啊)自动存档。 [spoiler]作者还告诉了我们一件事情:劝人学程序天打雷劈[/spoiler]
小小的獨立經營遊戲,我其實蠻喜歡這種簡樸的風格的,也許是會讓我想到小時候玩的網頁遊戲。遊戲過程基本上就是每天培養角色屬性,達到工作條件後就直接升職,後期靠投資刷刷刷錢。
还是挺有意思的,价格也不贵,我玩了差不多一晚上,挂了好几次……不过有一个福利,在主页面上按“上上下下左右左右左右BABA”会有一个多的天赋点给你哈。
怎么突然变成英文 还不能切换
平时工作压力已经很大了,结果玩这个游戏压力更大,根本没有活路,这是不是颠覆势力来颠覆我们的啊。。。。啊哈哈哈
A good game that runs well and has a lot of details in survival mode. I just wish that there would be a endless mode where I can still continue to play even after completing the deadline.
很不错, 希望后续更新出更多更细的内容
玩通一次之后没有属性积攒 不再开一次了
压力有点大,但是还是很好玩的
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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