
You are the leader of a city-state in high medieval Europe. Expand your city through deep city-building systems, build a trade empire across the known world, and lead men to war to defend trade routes in a high-stakes struggle of global strategy and brutal warfare.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 25 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Powers divide the continent, growing in power and wealth, city-states rise to prominence through mastery of commerce and trade. These mighty merchant republics rise above their peers from Tripoli to Granada and from Novgorod to Genoa. You are the leader of one of these republics and you will shape the history of one such city-state, bringing it to glory and power - or watch it disappear into the currents of history.
City States: Medieval is a bold continuation of Reverie World Studios' long-standing strategy series, introducing completely new mechanics focused not on continent-spanning empires, but surviving between them as a city-state. The dynamic, unpredictable 12th century Europe and Middle East offers new challenges, while the completely new hero mechanics demand a completely fresh approach to strategy from newcomers and veterans alike.
The city is the heart of your mercantile empire. Plan your expansion and advance accordingly, growing your city through economy, military, faith, trading, and building chains. Do not neglect defense: You are leading a city-state surrounded by powerful kingdoms, who may decide to plunder the city's wealth. Fortifications will be key to defending your city, along with an all-new siege system featuring real-time tactical combat.
Trade is the key to the city's survival. Establish new trading outposts across the known world to gain access to twelve precious commodities, from wool and linen to spices and silk. With every trade route the opportunities expand, bringing with it more wealth and prominence. Each route also makes the city a more attractive target for rival powers, demanding a strategic approach and navigating the treacherous world of politics and warfare of medieval times.
In the age of great men shaping history, your leader is no different. Growing in experience and skill alongside the city, they define how you can react, enabling real-time battles and defense of the city, boosting city growth and construction, or carrying out complex intrigues in foreign courts. Every decision is a calculated risk: Do you send him on expeditions to distant lands to find new markets, leaving the city more vulnerable? Or do you focus on strengthening the home, risking that opportunities will slip away?
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a great Medieval RTS game, I loved the rich history based story and I enjoyed the navel and land combat with the wonderful graphics throughout the map with such great aesthetic appeal and functional design for easy and enjoyable game play and I am really looking forward to your full release and new content .
Usually not a strategy game person, but this one kept me interested. It doesn’t feel overly complicated, and it’s nice figuring things out as you go. Pretty chill game that ended up being more enjoyable than I thought.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool game! It feels like Age of Empires meets Risk. Looking forward to future updates!
Gazete küpürlerinden kendinize oyun yaratıyormuş hissi veriyor. UI da bir bütünlük yok. 2000 yılında değiliz bu nedir ? Erken Erişim'den Çıkış: 24 Tem 2026 yazıyor. Yarın oyun böyle çıkıyorsa eyvah. Sadece campaing modu var, free mod yok. Şehirleri ve mekanikleri kendim keşfetmek isterdim. Derinlik hissi veriyor ama bütünlük yok.
Hola a todos. Estoy viendo muchas reseñas negativas de un juego que, al fin y al cabo, está en Early Access. En el peor de los casos costaba 18 €; en mi caso lo compré por 10 €. Lo único realmente negativo que puedo decir es que tiene una curva de aprendizaje bastante pronunciada. La campaña tutorial te lleva de la mano y explica lo básico, pero cuando decides lanzarte al modo sandbox te das cuenta de que falta información y no tienes muy claro qué hacer o hacia dónde avanzar. En mi opinión, el juego es una mezcla de gestión económica, estrategia militar y city builder. Aunque no profundiza demasiado en ninguno de esos aspectos, consigue engancharte y despertar las ganas de seguir jugando para descubrir todo lo que puede ofrecer. Creo que todavía le falta contenido y pulido, pero también pienso que va por muy buen camino. Por un precio de entre 10 y 15 €, lo compraría sin dudarlo y esperaría con ganas la versión final. Y esto último es un mensaje para los desarrolladores en general: si vais a lanzar un juego en Early Access, el precio debería ser accesible. Los jugadores estamos poniendo nuestro dinero para apostar por un producto que todavía no está terminado y del que ni siquiera sabemos si llegará a completarse. Ya está bien de sacar juegos en Early Access al precio de un lanzamiento completo y, unos meses después, rebajarlos para atraer a más jugadores. Los que apostamos por vosotros desde el principio acabamos sintiéndonos como auténticos gilipollas. Muchas gracias, y seguid adelante. English Hi everyone, I've been seeing a lot of negative reviews for a game that is, after all, still in Early Access. At its highest price, it was €18; in my case, I bought it for €10. The only real criticism I have is that the learning curve is quite steep. The tutorial campaign does a good job of guiding you through the basics, but once you jump into the sandbox mode, you quickly realize that important information is missing, leaving you unsure of what to do or where to go next. In my opinion, the game is a mix of economic management, military strategy, and city building. While it doesn't go very deep into any of those systems yet, it still manages to be engaging and makes you want to keep playing to discover what else it has to offer. I believe the game still needs more content and polish, but I also think it's heading in the right direction. At a price between €10 and €15, I would definitely recommend buying it and patiently waiting for the final release. This last point is directed at game developers in general: if you're releasing a game in Early Access, the price should be affordable. Players are investing their money in a product that isn't finished yet, and there's no guarantee that it will ever reach its full release. Please stop launching Early Access games at full-release prices only to discount them a few months later to attract a wider audience. Those of us who supported you from day one end up feeling like complete idiots. Thank you, and keep up the good work.
Had a lot of fun playing the intro mission, very helpful tips that make sure you're good to go moving into other envrionments. Definite recommending any history midevil fans buy this game.
I like it, its a different take on what we have seen in the past games.
Wir brauchen mehr verschiedene Truppen wie Barbaren oder Samurai für mehr Taktik im Spiel verschiedene Ausrüstung statt Truppen lvl wäre auch toll oder allgemein einfach Ausrüstung für Truppen und Helden wären auch cool
This game has a couple interesting mechanics like mixing the RTS and overworld grand strategy genres together. Ultimately though it is horribly bugged, clunky and unpolished which takes away most of the fun. To put it into better view, according to achievements 77% of people started the tutorial but only 7% FINISHED it. only 35% of players decided to load the game. Not even to do anything fancy, just start the game, save it and decide to come back to it and load it at a later time. This shows clearly how bad the game is despite it having cool ideas. Just some examples of the clunkyness: I got soft locked twice during the tutorial because i spent resources in ways the tutorial didn't want me to so I couldn't recruit units anymore which the tutorial needed me to recruit to continue so I had to restart it. The game lags around a bit despite having early 2000 graphics. When clicking on anything for example to move a unit, it takes about half a second for the game to properly register. The diplomacy menu is a joke, you have to press a left or right arrow button to scroll through 5 factions at a time when there are 50+ factions and I don't think they are sorted in any specific way. The auto battle calculation are really bad, I lost a battle where I had 3 times more units which were all stronger too and then a different time I won when i had a few less units than the enemy. The resources seem to fluctuate randomly without any real input from the player. Sometimes you just get +200 wood a month and then it goes down to +30 wood the next month and then it goes up to +300 again the month after making any planning kinda impossible. It could be a lot of fun if it wasn't so clunky to play but unfortunately it just isn't much fun past the first few minutes/hours of understanding the game and for almost 20 euro it is definitely not worth it.
Great strategy game! Something similar to Total War, but with the added bonus of building directly in the city or from the city menu, a very interesting economy, diplomacy, and events. 1. If I had to nitpick, it would definitely be the visibility of units during battle. I understand that the Middle Ages are associated with gray and faded landscapes, but here, during battle, emblems and units themselves are barely visible. 2. Limited faction selection. I understand that this is Early Access; we might play other nations over time. 3. During battle, archer units don't all shoot, only a few of the entire unit. Overall, the game has potential; I can't wait for further updates.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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