
You are the leader of a city-state in high medieval Europe. Expand your city through deep city-building systems, build a trade empire across the known world, and lead men to war to defend trade routes in a high-stakes struggle of global strategy and brutal warfare.
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Powers divide the continent, growing in power and wealth, city-states rise to prominence through mastery of commerce and trade. These mighty merchant republics rise above their peers from Tripoli to Granada and from Novgorod to Genoa. You are the leader of one of these republics and you will shape the history of one such city-state, bringing it to glory and power - or watch it disappear into the currents of history.
City States: Medieval is a bold continuation of Reverie World Studios' long-standing strategy series, introducing completely new mechanics focused not on continent-spanning empires, but surviving between them as a city-state. The dynamic, unpredictable 12th century Europe and Middle East offers new challenges, while the completely new hero mechanics demand a completely fresh approach to strategy from newcomers and veterans alike.

The city is the heart of your mercantile empire. Plan your expansion and advance accordingly, growing your city through economy, military, faith, trading, and building chains. Do not neglect defense: You are leading a city-state surrounded by powerful kingdoms, who may decide to plunder the city's wealth. Fortifications will be key to defending your city, along with an all-new siege system featuring real-time tactical combat.

Trade is the key to the city's survival. Establish new trading outposts across the known world to gain access to twelve precious commodities, from wool and linen to spices and silk. With every trade route the opportunities expand, bringing with it more wealth and prominence. Each route also makes the city a more attractive target for rival powers, demanding a strategic approach and navigating the treacherous world of politics and warfare of medieval times.

In the age of great men shaping history, your leader is no different. Growing in experience and skill alongside the city, they define how you can react, enabling real-time battles and defense of the city, boosting city growth and construction, or carrying out complex intrigues in foreign courts. Every decision is a calculated risk: Do you send him on expeditions to distant lands to find new markets, leaving the city more vulnerable? Or do you focus on strengthening the home, risking that opportunities will slip away?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Great strategy game! Something similar to Total War, but with the added bonus of building directly in the city or from the city menu, a very interesting economy, diplomacy, and events. 1. If I had to nitpick, it would definitely be the visibility of units during battle. I understand that the Middle Ages are associated with gray and faded landscapes, but here, during battle, emblems and units themselves are barely visible. 2. Limited faction selection. I understand that this is Early Access; we might play other nations over time. 3. During battle, archer units don't all shoot, only a few of the entire unit. Overall, the game has potential; I can't wait for further updates.
The game is excellent, the voice acting is comfortable to listen and the graphic itself suit the game as a medieval theme game, I love the enviroment that you guys have in here like the snowy weather, foggy, and the animation on the character. I love the characther voice over and the idle animation for the NPCs like recruitable characters and some animals that wandering arround the map. The storyline is great and you guys really deliver the story well. Its a great game specifically for a gamer who enjoy chill and casual game like me.
City States: Medieval is a captivating strategy game that perfectly blends city-building, politics, and warfare. With its deep, yet accessible mechanics, every decision feels impactful, from managing resources to navigating complex alliances. The beautiful medieval world and immersive atmosphere pull you in, I started playing the tutorial and lost track of time I was enjoying it so much!
Enjoyed the game mechanics only played for a couple of hours the tutorial wore me down. I do wish for just skirmish play. Its a game I will have to come back to and check on later on. Normal bugs for a early access game.
i was surprised how great the graphics are and in depth the lore is. lot of love
Wir brauchen mehr verschiedene Truppen wie Barbaren oder Samurai für mehr Taktik im Spiel verschiedene Ausrüstung statt Truppen lvl wäre auch toll oder allgemein einfach Ausrüstung für Truppen und Helden wären auch cool
Gioco interessante, ma ha ancora troppe cose da sistemare, il tutorial è buggato rendendolo incompletabile, le battaglie dovranno essere riviste perché noiosette, vedremo nelle prossime release come si evolverà, al momento non lo consiglio.
Ja, ist ein wirklich gutes Spiel. Leider hänge ich jetzt in Savona fest. Wird alles gut.
Macht irgendwie richtig viel Spaß :)
This game is an interesting and fun continuation of the Renaissance Kingdom wars game series.! Although, this time, the setting is the 12th century / medieval times, with historical contexts in place. I'm playing on a 1080p monitor and with medium to high settings enabled, and the game ran great for me, with some minor, graphical annomolies. I've only played a couple hours so far, but for lovers of Rts, City builders, resource management and grand strategy games, this game may be for you! These games are great to unwind with - whether you're playing for 20 minutes or 2 hours, sessions. The game is easy to start and play while also teaching you the games more complex elements, with good pacing (so far)! Im looking forward on seeing how the game develops as it eventually leaves Early Access and into its full release!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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