
You are the leader of a city-state in high medieval Europe. Expand your city through deep city-building systems, build a trade empire across the known world, and lead men to war to defend trade routes in a high-stakes struggle of global strategy and brutal warfare.
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Powers divide the continent, growing in power and wealth, city-states rise to prominence through mastery of commerce and trade. These mighty merchant republics rise above their peers from Tripoli to Granada and from Novgorod to Genoa. You are the leader of one of these republics and you will shape the history of one such city-state, bringing it to glory and power - or watch it disappear into the currents of history.
City States: Medieval is a bold continuation of Reverie World Studios' long-standing strategy series, introducing completely new mechanics focused not on continent-spanning empires, but surviving between them as a city-state. The dynamic, unpredictable 12th century Europe and Middle East offers new challenges, while the completely new hero mechanics demand a completely fresh approach to strategy from newcomers and veterans alike.

The city is the heart of your mercantile empire. Plan your expansion and advance accordingly, growing your city through economy, military, faith, trading, and building chains. Do not neglect defense: You are leading a city-state surrounded by powerful kingdoms, who may decide to plunder the city's wealth. Fortifications will be key to defending your city, along with an all-new siege system featuring real-time tactical combat.

Trade is the key to the city's survival. Establish new trading outposts across the known world to gain access to twelve precious commodities, from wool and linen to spices and silk. With every trade route the opportunities expand, bringing with it more wealth and prominence. Each route also makes the city a more attractive target for rival powers, demanding a strategic approach and navigating the treacherous world of politics and warfare of medieval times.

In the age of great men shaping history, your leader is no different. Growing in experience and skill alongside the city, they define how you can react, enabling real-time battles and defense of the city, boosting city growth and construction, or carrying out complex intrigues in foreign courts. Every decision is a calculated risk: Do you send him on expeditions to distant lands to find new markets, leaving the city more vulnerable? Or do you focus on strengthening the home, risking that opportunities will slip away?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Usually not a strategy game person, but this one kept me interested. It doesn’t feel overly complicated, and it’s nice figuring things out as you go. Pretty chill game that ended up being more enjoyable than I thought.
Cool game! It feels like Age of Empires meets Risk. Looking forward to future updates!
Again a job well done.. Looking forward to have the possibility to choose wich City we like to start & build out as great as possible :P
Had a lot of fun playing the intro mission, very helpful tips that make sure you're good to go moving into other envrionments. Definite recommending any history midevil fans buy this game.
I like it, its a different take on what we have seen in the past games.
not bad. But this game absolutely need a sandbox mode
Great strategy game! Something similar to Total War, but with the added bonus of building directly in the city or from the city menu, a very interesting economy, diplomacy, and events. 1. If I had to nitpick, it would definitely be the visibility of units during battle. I understand that the Middle Ages are associated with gray and faded landscapes, but here, during battle, emblems and units themselves are barely visible. 2. Limited faction selection. I understand that this is Early Access; we might play other nations over time. 3. During battle, archer units don't all shoot, only a few of the entire unit. Overall, the game has potential; I can't wait for further updates.
The bgm is cool, makes it feel more like in a medieval era. The tutorial is also very helpful and easy to understand. The story is also good and fun to follow. I think it's pretty accurate by history. The animation, the sound effects, and the voice actings are also good too, it's like im in this era. The game also has a selection of difficulties, making it easier to play for beginners. The diplomacy system is really interesting, making the players understand how a diplomacy in the medieval era works. War mechanics are good too. The quests are making it easier for the player to understand how to play, and it's really helpful. Keep making improvement to this game! I like this game and im looking forward for the next update! Recommended!
This game will make you feel your decisions matters which actually don't. Even if it's still in early access the game already has a lot to give you. I've been playing strategy games for about 20 years now and I've never found a worldwide, economic management, economic dependent technology research system, city planning system and RTS battles. ps. Total War Troy was very close, but the game felt a bit awkward. But there are some minor problems with the game at the moment due being early access. I would say the game crashing often, especially at loading screen after battles, loading screen takes a bit longer after battles, dialogues, entering- and leaving city mode. I would recommend the game for everyone at this point already, because the game just getting better and better day by day.
City States: Medieval is a captivating strategy game that perfectly blends city-building, politics, and warfare. With its deep, yet accessible mechanics, every decision feels impactful, from managing resources to navigating complex alliances. The beautiful medieval world and immersive atmosphere pull you in, I started playing the tutorial and lost track of time I was enjoying it so much!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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