
Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
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One of 2022’s most acclaimed indies, the Game Awards-nominated Citizen Sleeper is a Tabletop-inspired narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time, and sometimes against the clock!

The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.

Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.

Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.

Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.

Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.

Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.

Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.

Citizen Sleeper now includes all three post-launch DLC episodes FLUX, REFUGE and PURGE, which expand the game and introduce additional characters and locations to Erlin’s Eye in an exciting new late game storyline.


Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 83 reviews with recorded playtime.
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good, buy it
游戏是很好的游戏,大概前3~5个小时是体验最好的时候,满分100分的话可以给到70分,虽然氛围感极佳,但是bug太多了。 首先,他完全不支持手柄,虽然steam上给出来的是手柄,勉强可以玩。但是他用手柄是有bug的。很多按钮用手柄完全无法按动,而且退出的时候不像鼠标如果是用手柄的话,它的所有按钮都是会从屏幕上消失的。 如果仅仅是手柄的问题,还不至于让我才打65分。 我在游玩的过程中还遇到的极其恶劣导致游戏玩不下去的bug: 二周目的时候我卡在布利斯支线—「事不过三」节点,这个任务一直在闪烁,但是无法对话,而我由于判定需要对话,所以完全无法结束循环。已经没有任何的骰子了,加体力的饭也已经吃满了,我已经无法做任何事情,无论是退出游戏还是退出到主页面都无法刷新状态解决这个bug。 这也导致我二周目不了了之,并且完全没有再打开这个游戏的欲望了,体感非常糟糕。 说完了缺点再说说优点吧。 我DLC因为二周目bug卡住了,所以并没有体验到,我就暂时先不多做评价。 我感觉一周目的剧情非常的可爱,我选的机械师走的是父女线,最后逃离了这个空间站,主角遇到的NPC实际上都很温良,比起赛博朋克更多的是有种末日废土的感觉。 文字描述之类的,透着一股清新感,废土的既视感是大于未来科技感的。 很多时候NPC要主角帮忙或者主角选择说话不客气的那个选项,他们的反应都是很友好的,起码有头有脚的npc一般都很友好……少部分不太客气。 游戏难度不高,推荐不用看攻略自己先玩一遍,第二遍的时候因为你提前知道了就会感觉到非常顺滑。某种程度上最优解也蛮有正反馈的。 但其实我个人觉得哪怕是父女线,比较温馨的线,主角也很孤独,更希望主角能有一个能和另一位梦中人同类接触的线,没玩过二代,不知道二代有没有,就是一代这个bug有点儿把我玩伤到了😰。 但进过包,这个价格,在看这款游戏性价比真的很高。,我这个体验感我还是会给好评的,美术风格我也很喜欢👍🏻,总结是推荐入手。
Не знаю в чем секрет, но игра банально текстом и музыкой создает ощущение, что ты действительно в будущем на холодной станции. Она реально прям погружает в мир, ты чествуешь персонажа. Очень интересный опыт.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, Japanese, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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