
A dice-driven RPG, in a human and heartfelt sci-fi world. You are an escaped android, with a malfunctioning body, a price on your head and no memory of your past. Get a ship, find a crew, and take on contracts while you navigate across the Starward Belt.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 3.43/day in the week after.
About


The highly anticipated sequel to one of 2022’s most acclaimed RPGs, Citizen Sleeper 2: Starward Vector takes players to the Starward Belt, a richly realised, ramshackle set of habitats in an asteroid belt full of secrets, stories, and characters trying to make ends meet.
You are a sleeper, an emulation of a human mind housed in an artificial body. You are on the run from the corporation that made you and the gang that seeks to control you. Commandeer a ship, build a network of crew and allies, and take on challenging contracts as you seek to build a future for yourself.
Choose a class, configure your skills and assemble your crew in unique tabletop-inspired gameplay. Your future depends on the roll of a dice, as you make difficult choices in a complex world. Reinventing the award-winning systems of Citizen Sleeper, this dice-driven RPG will satisfy both fans of the original game and new players alike.



To stay one step ahead of your pursuers you’ll need three things: A belt-worthy ship, a tight crew and a contract or two.
The ship you stole. It’s a ragged old Rig that’s seen better days, but it’s all you’ve got. Upgrade your ship to extend its range, reach new locations and turn it from a hovel to a home.
Your crew starts with Serafin, your fellow escapee and a rock-solid pilot. But you’ll need scrappers, engineers and all sorts to take on the work that’ll keep you flying. From temporary contractors to new residents of the Rig, each of these characters has their own story, skills and troubles. Choose carefully.
Contracts take place far from the bars and shops of the Belt’s many hubs. These high-risk jobs each have their own challenges. From exploring treacherous derelicts and risky heists, to asteroid surveying and ship repair, you’ll need to make the most of your skills, crew and resources to complete the contract and get paid.


Soon after escaping from your corporate overlords, you fell under the control of a local criminal gang and its leader, Laine. Now, after a desperate attempt to free yourself from servitude by rewriting the very code that governs your system, you are on the run again, this time with a malfunctioning body, a price on your head and no memory of your past.

Each character class now has a unique “Push” ability, upgradable and customisable, that can help you turn the tide of a difficult job or send you into a dangerous spiral depending on how and when you choose to use it. Reroll your dice to change your fate, or focus a single die to bet everything on a big success. Each class offers different tactical possibilities.

Nothing in the Belt ever runs smooth, including your artificial body. Citizen Sleeper’s revolutionary dice system returns, revised for the sequel. Manage your stress or take damage to your dice. Deal with glitches as they accrue in your system. Push yourself to get lucky and make this cycle count.

Contracts offer a new kind of focussed, tactical gameplay to the Citizen Sleeper experience. You’ll need to prepare carefully and choose the right approach for these multi-cycle, high-risk, high-reward jobs, but you’ll also have to react and adapt to both the roll of the dice and the twists and turns of each task.

The Starward Belt offers a bigger, more varied world than the original game. Instead of living on a single station, you'll chart a course from hub to hub with complete freedom, taking on jobs and setting goals as you see fit. A living world, the Belt rewards curiosity and care, but it's up to you to decide which locations and stories deserve your time and resources.

Player choice is a massive part of the Citizen Sleeper experience, and the sequel deepens this with new skill checks that allow you to express your class and character in scenes, as well as branching storylines that will ask you to make hard choices. The future of your character is up to you.



Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
For Citizen Sleeper 2: Starward Vector Gareth is once again joined by renowned comic book artist, Guillaume Singelin and celebrated composer, Amos Roddy - the same exceptionally talented development team responsible for Citizen Sleeper’s moving narrative, eye-popping art and immersive music and sound.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.7Kreviews | 91% | — | $1.5M |
| $24.99 | 1.2Kratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 253 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was tough to chase the high of the first game, but a new set of game mechanics and another gorgeous narrative managed to bring me to tears once more. The game is beautiful, the art is beautiful, and the message is the kind of beautiful that makes me feel hope for our very real and uncertain future.
Dostrzegłem ostatnio swego rodzaju trend w sequelach wybitnych indyków. Przykładami mogą być między innymi Axiom Verge 2 albo Hades 2. Mechanicznie te gry są zdecydowanie krokiem w przód od pierwowzoru, ale jednocześnie motyw przewodni, i fabularnie, i klimatycznie jest mimo wszystko słabszy. To z resztą zjawisko, które łatwo zrozumieć. W aspekcie mechanik designerzy mieli okazję zebrać feedback, zobaczyć je w akcji i wprowadzić korzystne zmiany. Oryginalny koncept na motyw fabularny został jednak zeksplorowany i nie da się go powtórzyć. I żeby nie było nie jest to antyreklama. Kocham Hadesa 2 i Axiom Verge 2. Citizen Sleeper 2: Starward Vector podobnie zaskarbiło sobie moją miłość i wybiegając nieco w przyszłość podobnie jak pierwowzór otrzyma znak jakości Gęste. Wciągnąłem się bez reszty i polecam. O co więc mi chodzi z tym osłabieniem motywu. Otóż jedynka jest swego rodzaju esencjonalną grą o byciu tytułowym Sleeperem. A jest to koncept emocjonalnie bardzo mocny, bo owi Sleeperzy to swego rodzaju roboty stworzone poprzez przekopiowanie elementów świadomości człowieka. To autentycznie case sprzedania swojej duszy w niewolę korporacji. W obu grach gramy właśnie taką postacią Sleepera Zbiega. Jest to kapitalny motyw i w jedynce jest zeksplorowany mistrzowsko. Unikanie pościgu, próby zwyczajnego przetrwania, walka o własną tożsamość przewija się tam to wszystko. Citizen Sleeper 2 to natomiast osobna historia w Uniwersum, gdzie jesteśmy Sleeperem, który wyrwał się już z kontroli korporacji. Oczywiście nadal mamy kłopoty i nadal jesteśmy tym dziwnym analogiem człowieka, osobą, ale nie taką jak wszystkie. Historia z resztą bezsprzecznie oferuje ciekawe dylematy, różnorodne postacie i masę napięcia i na tyle ile mogę powiedzieć jest świetnie napisana. W zasadzie to swego rodzaju czepilastwo z mojej strony. Jedyne co z tego powinniście wyciągnąć, to to, że warto najpierw zagrać w Jedynkę by zeksplorować motyw Sleepera fabularnie. Gdyby nie to może nawet polecałbym zacząć od dwójki (na marginesie historia jest mocno standalone). W jedynce bowiem akcja działa się na jednej stacji kosmicznej i po jakimś czasie mieliśmy świetny plan jak poradzić sobie z aspektem survivalowym. Wtedy pozostała tylko fabuła i eksploracja (która była świetna). Dwójka natomiast całkowicie rozwiązuje ten problem. Tu bowiem przemieszczamy się pomiędzy różnymi lokacjami za pomocą statku kosmicznego i każdą z nich musimy na nowo zeksplorować. Nadmienię, że podstawowa mechanika, która za tym stoi bardzo mi leży. Podobnie jak w jedynce to jest to taki swego rodzaju kościany worker placement. Każdego dnia rzucamy bowiem pięć kości i możemy ich użyć by wykonywać rozsiane na mapie akcje. Jak to z kośćmi bywa mają 6 różnych rezultatów i każdy z nich odpowiada temu jak dana akcja się uda. Jest więc w tym wszystkim przyjemna analiza ryzyka. Gdzie chcemy użyć nasze gwarantowane sukcesy z wyrzuconych szóstek? Czy chcemy w ogóle wykorzystywać jedynkę i ryzykować konsekwencję porażki w teście? A może udało się nam znaleźć akcje, która ma niewielkie konsekwencje, gdzie możemy dumpowac nasze niskie rzuty? Bardzo mi się to podoba, choć weteranom polecałbym najwyższy poziom trudności, bo medium był chyba dla mnie trochę za łatwy. Pozostaje jeszcze temat oprawy audiowizualnej, która wacha się od bycia w porządku- modele stacji i oprawa dźwiękowa pełnią swoją rolę- do miejsc wybitnych. Tu chciałbym podkreślić jak kapitalne są portrety postaci. Mimo, że są statyczne, to znakomicie ukazują osobowość przedstawionych postaci. Masę stylu ma w sobie też samo UI. Mamy więc znakomita historię i pomysłową mechanikę i w tej kwestii nie powiem nic specjalnie odkrywczego. Citizen Sleeper 2 (i jedynka zresztą też) jest znakomity i jak wspomniałem dostaje znak jakości. Tak się powinno robić indyki. Chapeau Bas.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Jul 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $24.99 |
| 653ratings |
| 84% |
| — |
| not modelled |
| $12.49−50% | 62ratings | 92% | — | not modelled |
| $24.99 | — | 93% | — | not modelled |
| $12.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 254 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's been a very long time since I felt so seen by a piece of art, and an even longer time since a game made me cry.
延续一代精神还比一代简单,剧情和任务做的都不差,就是世界观刚开始都有点模糊
Great game - can't wait to play the next one or an DLC! It might be a little bit too linear for a RPG but choice and consequences do exist. Story, setting, art, gameplay, and duration are perfect (5/5), and its more of Citizen Sleeper (1).
整體來說一代更有沉浸感,生存壓力也大。 二代相對簡單許多,流程主軸就是開著飛船到處跑腿(?), 雖然很有太空的氛圍,劇情也不錯,但我認為少了很多一代的驚豔感, 少了一代的多分支,這非常可惜。 總體來說,我很喜歡這個ip,見到一代的老朋友也很開心,但表現不如一代。
Citizen Sleeper was an imperfect game, but I adored the mechanics and storytelling. This game keeps everything I loved about the first game and adds layers of strategy and difficulty that make this one of the most compelling games I've played. I see myself playing it again very soon.
Citizen Sleeper 2: Starward Vector expands its world and deepens some of its mechanics from the first game, which gives the player more of a challenge and a less linear experience. Citizen Sleeper 2 took some risks, and they ultimately paid off. Although the core dice-driven skill-check loop of the first game is still here, there have been layers added, which include stress, dice damage, and glitched dice, that make the game noticeably more tactically demanding. Stress builds from negative dice outcomes or from failing to manage a random event during a contract, and letting it pile up risks breaking your dice outright. You can now commandeer a spaceship, which opens up travel between the Starward Belt's various hubs instead of being stuck on one station. You have the option to recruit crew members, and they each have their own set of skills that can help you during contract missions. The three original classes each come with their own unique 'Push' ability, giving them far more distinct identities, which in turn gives the game more replayability. This is something the first game lacked. You play as a different Sleeper than the one in the first game, one with their own origin and storyline, although characters from the first game do make an appearance and have an impact on the main storyline. Citizen Sleeper 2: Starward Vector is a fantastic sequel that expands on the first game, yet it keeps its charming artwork and music style intact.
刹那间,旧事终结,新生悄然萌芽。 一个关于自由与新生的故事。 能在2代里看到1代的recall真是太好了。
捆绑包买的,自由度高于一代,剧情深度不如一代,所以第三部什么时候出
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $841.4K | 2.9K | 79% | $14.99 |
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| $1.5M | 1.6K | 81% | $24.99 | |
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