
A dice-driven RPG, in a human and heartfelt sci-fi world. You are an escaped android, with a malfunctioning body, a price on your head and no memory of your past. Get a ship, find a crew, and take on contracts while you navigate across the Starward Belt.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 3.43/day in the week after.
About


The highly anticipated sequel to one of 2022’s most acclaimed RPGs, Citizen Sleeper 2: Starward Vector takes players to the Starward Belt, a richly realised, ramshackle set of habitats in an asteroid belt full of secrets, stories, and characters trying to make ends meet.
You are a sleeper, an emulation of a human mind housed in an artificial body. You are on the run from the corporation that made you and the gang that seeks to control you. Commandeer a ship, build a network of crew and allies, and take on challenging contracts as you seek to build a future for yourself.
Choose a class, configure your skills and assemble your crew in unique tabletop-inspired gameplay. Your future depends on the roll of a dice, as you make difficult choices in a complex world. Reinventing the award-winning systems of Citizen Sleeper, this dice-driven RPG will satisfy both fans of the original game and new players alike.



To stay one step ahead of your pursuers you’ll need three things: A belt-worthy ship, a tight crew and a contract or two.
The ship you stole. It’s a ragged old Rig that’s seen better days, but it’s all you’ve got. Upgrade your ship to extend its range, reach new locations and turn it from a hovel to a home.
Your crew starts with Serafin, your fellow escapee and a rock-solid pilot. But you’ll need scrappers, engineers and all sorts to take on the work that’ll keep you flying. From temporary contractors to new residents of the Rig, each of these characters has their own story, skills and troubles. Choose carefully.
Contracts take place far from the bars and shops of the Belt’s many hubs. These high-risk jobs each have their own challenges. From exploring treacherous derelicts and risky heists, to asteroid surveying and ship repair, you’ll need to make the most of your skills, crew and resources to complete the contract and get paid.


Soon after escaping from your corporate overlords, you fell under the control of a local criminal gang and its leader, Laine. Now, after a desperate attempt to free yourself from servitude by rewriting the very code that governs your system, you are on the run again, this time with a malfunctioning body, a price on your head and no memory of your past.

Each character class now has a unique “Push” ability, upgradable and customisable, that can help you turn the tide of a difficult job or send you into a dangerous spiral depending on how and when you choose to use it. Reroll your dice to change your fate, or focus a single die to bet everything on a big success. Each class offers different tactical possibilities.

Nothing in the Belt ever runs smooth, including your artificial body. Citizen Sleeper’s revolutionary dice system returns, revised for the sequel. Manage your stress or take damage to your dice. Deal with glitches as they accrue in your system. Push yourself to get lucky and make this cycle count.

Contracts offer a new kind of focussed, tactical gameplay to the Citizen Sleeper experience. You’ll need to prepare carefully and choose the right approach for these multi-cycle, high-risk, high-reward jobs, but you’ll also have to react and adapt to both the roll of the dice and the twists and turns of each task.

The Starward Belt offers a bigger, more varied world than the original game. Instead of living on a single station, you'll chart a course from hub to hub with complete freedom, taking on jobs and setting goals as you see fit. A living world, the Belt rewards curiosity and care, but it's up to you to decide which locations and stories deserve your time and resources.

Player choice is a massive part of the Citizen Sleeper experience, and the sequel deepens this with new skill checks that allow you to express your class and character in scenes, as well as branching storylines that will ask you to make hard choices. The future of your character is up to you.



Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
For Citizen Sleeper 2: Starward Vector Gareth is once again joined by renowned comic book artist, Guillaume Singelin and celebrated composer, Amos Roddy - the same exceptionally talented development team responsible for Citizen Sleeper’s moving narrative, eye-popping art and immersive music and sound.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.7Kreviews | 91% | — | $1.5M |
| $24.99 | 1.2Kratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 253 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
名前の通りシチズンをスリーパーするゲームの二作目。 1はやってないんだけど、話にはついていける。 とにかく最初は用語が多くて「やめたまえ、言葉の洪水をわっと浴びせるのは!」と思ったが、 ようはバルダーズゲート2みたいな話です。 雰囲気でだいたい察することもできる。 ゲームシステムはRPGの変形で、これがよかった。 ポイントクリック式で、コマンド実行回数代わりに日毎に持ってるダイスを使うことでゲームが進行するんだけど、 このリソース管理がなんかやってる感をすごい生む。 ダイスに対する判定は一定でルールが強いのと、4属性4段階のレベルもわかりやすい。 特殊能力で振りなおせるけどおまけみたいなもんでもあるし。 実際にはやってることは回りくどいだけなんだけど、「飯のためにやってる」感じがすごいあって、それがゲームしてる感を生んでるんだよな。 俺もこのシステムで作ろうかな。
Honestly if you enjoyed the first one you’d enjoy this as well. It’s different enough to feel fresh and interesting, but also still very much a citizen sleeper game. Not as good as the first game, but that’s only cause the dlc ending of the first carried it so hard. So if you haven’t played that I recommend that one first. Still very much worth playing, still a strong recommend for me. Looking forward to the next one
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Jul 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $24.99 |
| 653ratings |
| 84% |
| — |
| not modelled |
| $12.49−50% | 62ratings | 92% | — | not modelled |
| $24.99 | — | 93% | — | not modelled |
| $12.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 254 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great atmosphere and story.
Beautiful game, just like the first one.
Imo not as strong as the first one but still very good 7.5/10
Great game with a nice dice mechanic and some builds that are interesting. The whole system of assigning dice to actions, managing stress, and working around bad rolls gives it a tabletop feel that you just don’t see much in games anymore. It feels genuinely different without being complicated for the sake of it. Some elements of the story were a little too woke for me, with a lot of pronouns being thrown around, but it never completely overshadowed the narrative. I also never played the first Citizen Sleeper, so there were definitely moments where I felt like I was missing some exposition or history that the game assumed I already understood. The writing itself is strong and explores some interesting ideas around identity, freedom, purpose, exploitation, friendship, and what makes someone a person. Just know that this is a very read heavy game. If you don’t enjoy sitting with a lot of dialogue and narrative text, this probably isn’t for you. The soundtrack was one of my favorite surprises. It fits the atmosphere incredibly well, and I ended up liking the artist enough that I started listening to the soundtrack outside of the game. It gives the whole experience this lonely, futuristic, slightly melancholic tone that works perfectly. It’s also relatively short, which I mean as a compliment. It tells its story, gives the mechanics enough time to develop, and gets out before they become repetitive. Finished the entire thing on Steam Deck, which feels like the perfect way to play it. 7/10.
故障机器人2
cool
CS2 offers a slightly different experience to the first game, which relied more heavily upon the novelty of role-playing as the Sleeper and a personal choice-based narrative. This time around, the story is more outward-focused and broad, impacting multiple settlements you visit along the way. The addition of the crew management and contract missions shift the focus somewhat towards the gameplay itself, which is more elaborate than CS1. Overall a well-done sequel, building upon its predecessore while bringing some fresh ideas to the series.
A fantastic sequel. I loved the first game, and the follow-up did not disappoint.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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