
A dice-driven RPG, in a human and heartfelt sci-fi world. You are an escaped android, with a malfunctioning body, a price on your head and no memory of your past. Get a ship, find a crew, and take on contracts while you navigate across the Starward Belt.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 3.43/day in the week after.
About


The highly anticipated sequel to one of 2022’s most acclaimed RPGs, Citizen Sleeper 2: Starward Vector takes players to the Starward Belt, a richly realised, ramshackle set of habitats in an asteroid belt full of secrets, stories, and characters trying to make ends meet.
You are a sleeper, an emulation of a human mind housed in an artificial body. You are on the run from the corporation that made you and the gang that seeks to control you. Commandeer a ship, build a network of crew and allies, and take on challenging contracts as you seek to build a future for yourself.
Choose a class, configure your skills and assemble your crew in unique tabletop-inspired gameplay. Your future depends on the roll of a dice, as you make difficult choices in a complex world. Reinventing the award-winning systems of Citizen Sleeper, this dice-driven RPG will satisfy both fans of the original game and new players alike.



To stay one step ahead of your pursuers you’ll need three things: A belt-worthy ship, a tight crew and a contract or two.
The ship you stole. It’s a ragged old Rig that’s seen better days, but it’s all you’ve got. Upgrade your ship to extend its range, reach new locations and turn it from a hovel to a home.
Your crew starts with Serafin, your fellow escapee and a rock-solid pilot. But you’ll need scrappers, engineers and all sorts to take on the work that’ll keep you flying. From temporary contractors to new residents of the Rig, each of these characters has their own story, skills and troubles. Choose carefully.
Contracts take place far from the bars and shops of the Belt’s many hubs. These high-risk jobs each have their own challenges. From exploring treacherous derelicts and risky heists, to asteroid surveying and ship repair, you’ll need to make the most of your skills, crew and resources to complete the contract and get paid.


Soon after escaping from your corporate overlords, you fell under the control of a local criminal gang and its leader, Laine. Now, after a desperate attempt to free yourself from servitude by rewriting the very code that governs your system, you are on the run again, this time with a malfunctioning body, a price on your head and no memory of your past.

Each character class now has a unique “Push” ability, upgradable and customisable, that can help you turn the tide of a difficult job or send you into a dangerous spiral depending on how and when you choose to use it. Reroll your dice to change your fate, or focus a single die to bet everything on a big success. Each class offers different tactical possibilities.

Nothing in the Belt ever runs smooth, including your artificial body. Citizen Sleeper’s revolutionary dice system returns, revised for the sequel. Manage your stress or take damage to your dice. Deal with glitches as they accrue in your system. Push yourself to get lucky and make this cycle count.

Contracts offer a new kind of focussed, tactical gameplay to the Citizen Sleeper experience. You’ll need to prepare carefully and choose the right approach for these multi-cycle, high-risk, high-reward jobs, but you’ll also have to react and adapt to both the roll of the dice and the twists and turns of each task.

The Starward Belt offers a bigger, more varied world than the original game. Instead of living on a single station, you'll chart a course from hub to hub with complete freedom, taking on jobs and setting goals as you see fit. A living world, the Belt rewards curiosity and care, but it's up to you to decide which locations and stories deserve your time and resources.

Player choice is a massive part of the Citizen Sleeper experience, and the sequel deepens this with new skill checks that allow you to express your class and character in scenes, as well as branching storylines that will ask you to make hard choices. The future of your character is up to you.



Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
For Citizen Sleeper 2: Starward Vector Gareth is once again joined by renowned comic book artist, Guillaume Singelin and celebrated composer, Amos Roddy - the same exceptionally talented development team responsible for Citizen Sleeper’s moving narrative, eye-popping art and immersive music and sound.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.7Kreviews | 91% | — | $1.5M |
| $24.99 | 1.2Kratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 253 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
延续前作优秀文笔,舞台从固定空间站变为星际飞船,可以穿梭多个站点,世界观进一步拓展。 新增压力、骰子损伤机制,风险代价更加直观,生存紧张感相比一代有所提升。 可以遇见一代部分老角色,系列粉丝能感受到剧情联动,角色互动充满情怀。 同伴系统加入,船员拥有独立故事,航行途中事件丰富。 缺点十分突出:场景分散导致每个站点 NPC 故事深度不及一代空间站。 主线收尾仓促,很多支线故事还未充分展开就迎来结局。 美术画风相比一代观感下滑,人物辨识度下降。 中后期资源循环稳定后,生存压力大幅降低,挑战性持续减弱。 建议先通关一代再游玩本作;相比一代整体水准小幅回落,不要抱有过高期待。
beautiful story and visuals. I was just as interested as the first game, and it feels much bigger. There was more of a focus on friendships. I just wish they kept more of the Virtual aspects, like the mysterious AI in the first game. This antagonist is just some guy, which is arguably less cool.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Jul 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $24.99 |
| 653ratings |
| 84% |
| — |
| not modelled |
| $12.49−50% | 62ratings | 92% | — | not modelled |
| $24.99 | — | 93% | — | not modelled |
| $12.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 254 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esse jogo é tão lindo quanto o primeiro. A atmosfera dele é tão única, depois que terminei comecei a procurar algo parecido pra jogar e eu não consigo encontrar nenhum jogo assim, que me faça sentir o mesmo sentimento que eu tenho quando jogo ele. Eu me apaixonei por esse universo, a historia é tão bem escrita e os personagens, todos eles são tão cativantes, adoro todos!! Se você jogou o primeiro jogue esse sem medo. O avanço na jogabilidade e na historia é bem claro do jogo 1 para o 2, tudo parece melhorado. O Citizen Sleeper 2 conta a historia de outro sleeper e tem uma pegada diferente do primeiro, que era mais melancólico, mas as mesmas questões ainda são abordadas já que o nosso personagem é um Sleeper. E cara eles precisam lançar outros jogos pela amor de deus eu preciso saber sobre os outros sleepers, eu preciso saber o que aconteceu depois do final, eu precisooo. ;.; Agora só me resta rezar e esperar pela sequencia.
While i liked the first one more, this one is still a great sequel for those looking to experience more
4/5 Seconda iterazione di questo RPG cyberpunk. Il sistema di gioco dei dadi del primo capitolo (già evidentemente ispirato ad alcuni GDR sperimentali moderni), viene mantenuto e migliorato. Invece di una singola stazione spaziale si viaggerà tra stazioni spaziali di vario tipo per compiere le missioni e incontrare personaggi, in pieno stile di avventura narrativa. Ho trovato il gioco un po' più difficile del predecessore, specialmente nella difficoltà più elevata dove non sono sicuro sia fattibile se non con incredibile fortuna (e varie iterazioni), oppure ricorrere ad un po' di save scumming. Nel complesso è un buon titolo, con un sistema di gioco che intrattiene per non essere solo una lettura di testo e una storia nel complesso originale e soddisfacente. L'unico difetto che mi sento di segnalare è che in un playthrough si esplora praticamente tutto. È vero che ci sono 3 diverse "classi" per il protagonista e alcune missioni in cui sono possibili più esiti, tuttavia il grosso del gioco rimane uguale. Nel complesso sicuramente consigliato, ma meglio prenderlo in sconto.
我觉得还不错啦,一如既往的有点空灵,有点温暖的故事,梦游体所经历的他乡感,其实还挺让我触动的 就是任务指引有些地方没有翻译成中文(但是不怎么影响游玩
Yes
An excellent game and a worthy successor to the first. I just really enjoy the game mechanics and storytelling.
I completed my Citizen Sleeper 2 run and feel that it went on a little too long. The story and characters weren't as engaging as the first game and the new mechanics didn't add much. If "woke" bothers, it didn't me, I would look elsewhere. Given some grumbles I would still recommend the game.
good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 8.3K | 93% | $19.99 | |
| $9.3K | 21 | 81% | $14.99 | |
| $66.7K | 173 | 87% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $841.4K | 2.9K | 79% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.6K | 81% | $24.99 | |
| $1.5M | 1.6K | 81% | $29.99 | |
| $1.5M | 500 | 67% | $49.99 | |
| $1.5M | 4.1K | 85% | $19.99 | |
| $1.5M | 1.4K | 83% | $24.99 | |
| $1.5M | 1.3K | 70% | $39.99 |