
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
Modeled estimate, not a reported figure. How we estimate →
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About


Raise a city from the ground up and transform it into the thriving metropolis only you can imagine. You've never experienced building on this scale. With deep simulation and a living economy, Cities: Skylines II delivers world-building without limits.
Lay the foundations for your city to begin. Create the roads, infrastructure, and systems that make life possible day to day. It's up to you – all of it.
How your city grows is your call too, but plan strategically. Every decision has an impact. Can you energize local industries while also using trade to boost the economy? What will make residential districts flourish without killing the buzz downtown? How will you meet the needs and desires of citizens while balancing the city's budget?
Your city never rests. Like any living, breathing world, it changes over time. Some changes will be slow and gradual, while others will be sudden and unexpected. So while seasons turn and night follows day, be ready to act when life doesn't go to plan.
The most realistic and detailed city builder ever, Cities: Skylines II pushes your creativity and problem-solving to another level. With beautifully rendered high-resolution graphics, it also inspires you to build the city of your dreams.

AI and intricate economics mean your choices ripple through the fabric of the city. Remember that as you strategize, problem-solve, and react to change, challenges, and opportunities.


Cities: Skylines II lets you create without compromise. Now you can build sky-high and sprawl across the map like never before. Why not? Your city is you.


Your decisions shape each citizen's life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life's ups and downs.

Pick a map to set the climate of your city. These are the natural forces you'll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Spanish - Spain
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 799 reviews with recorded playtime.
Reviews
Themes across 795 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Spoiled me now I don't want to play the first one. But the bugs are unbelievable and I can't use ships or airplanes because they don't connect. Traffic and pedestrian pathfinding decisions are terrible, or maybe its me... BUT other than those two top bugs for me, it beats the first game. Not for weak computers however, my rtx 2060 from 2019 struggles at 30 fps medium graphics (which still look good).
Addicting levels of expansion and city building, endless possibilities great simulation city building game
太好玩了
这个游戏就是一个半成品,而且三年过去了还是半成品证明这个游戏无可救药。作者意识到了所以疯狂降价背刺忠诚玩家,这个游戏根本玩不起来。虽然模型做的还可以,但根本不考虑电脑的死活。我玩到中期还没达到超级都市,就2K卡到10帧以下。建议不是富豪的不要买这一款游戏,不仅价格背刺而且显卡至少5080。推荐和最低画质仅供进游戏,只要开始游戏就卡了。
Very fun, bad for low end computers
very good.
Muy bueno
bro it is fun
Love the realistic nature of the game. The only mechanic I would change is how many people need a funeral care. In a tow of 100 30 of them are calling a car for funeral care all the time.
There is ALWAYS an issue with this game and it never just functions as expected, and the previous developers did a subpar job with the coding in this game
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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