
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Raise a city from the ground up and transform it into the thriving metropolis only you can imagine. You've never experienced building on this scale. With deep simulation and a living economy, Cities: Skylines II delivers world-building without limits.
Lay the foundations for your city to begin. Create the roads, infrastructure, and systems that make life possible day to day. It's up to you – all of it.
How your city grows is your call too, but plan strategically. Every decision has an impact. Can you energize local industries while also using trade to boost the economy? What will make residential districts flourish without killing the buzz downtown? How will you meet the needs and desires of citizens while balancing the city's budget?
Your city never rests. Like any living, breathing world, it changes over time. Some changes will be slow and gradual, while others will be sudden and unexpected. So while seasons turn and night follows day, be ready to act when life doesn't go to plan.
The most realistic and detailed city builder ever, Cities: Skylines II pushes your creativity and problem-solving to another level. With beautifully rendered high-resolution graphics, it also inspires you to build the city of your dreams.

AI and intricate economics mean your choices ripple through the fabric of the city. Remember that as you strategize, problem-solve, and react to change, challenges, and opportunities.


Cities: Skylines II lets you create without compromise. Now you can build sky-high and sprawl across the map like never before. Why not? Your city is you.


Your decisions shape each citizen's life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life's ups and downs.

Pick a map to set the climate of your city. These are the natural forces you'll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2800 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i put roughly 2.5k hours in cs1. i waited a long time to get cs2 and followed all the youtube content creators to see when the game is finally ready after its failed launch. im happy to report that its finally in good state and that i love it. i play heavily modded and im having a blast.
I want to write this review in two parts. The first is the game itself, the second being a brief discussion about the state of Paradox games and technical struggles I have faced running the game. Score: 6.5/10, Not worth the price (yet) Firstly, let me say that the game itself is rather fun when it works, which is supposedly a far cry from where it was at when it launched. I played for about 30 minutes at launch, and then returned it because it refused to run. I do have much better hardware now, so I will just say that if your PC is relatively recent and in the ~$1500 range, it should run things just fine. Graphically, it's not particularly impressive. Yes, if you zoom out, very many things render on screen, but it isn't like you are getting significantly more detail or texture quality than the last game. I personally don't care about this, but if you are considering buying the game now that it is fairly playable for a graphical upgrade, don't bother. Where I think the game shines is in realism of the infrastructure and of simulation. I played some of the first game, enough to see that without some rather hacky solutions, it was impossible to keep a large, dense area from falling completely apart. I was able to understand how to make a dense city center in this game well supplied and relatively traffic free, and I don't consider myself an expert by any means. I also think that progression works better in this game than the last one. If I recall correctly, getting new types of transportation and buildings happened when you reached certain population milestones in the last game, and in this one you earn XP based on citizen happiness and population growth. In theory, if you waited long enough, you could have everything unlocked with only 10k population, which is a nice change for people who want to build realistic, well connected cities that don't happen to be megacities. As for the bad, often placing tracks and roads is a real pain in the ass. I remember this in the first game, but not to the same extent. Sometimes adding a roundabout or new road will look perfectly reasonable but the game will refuse to do it, sometimes upgrading a road in a way that doesn't change the size or shape is impossible for no reason, and sometimes you can't place a building alongside a road for the same reason. When you build dense downtowns, that can be an immense issue. If you are a seasoned Cities Skylines player, you know you can download mods to fix these issues, just thought I would mention them for people interested in the vanilla game. My last point is that there is no difficulty mode you can choose that makes the game hard. It's a decently fun sandbox right now, but if you are looking for a challenge, there is literally none at all so long as you somewhat know what you are doing, which the tutorials make sure of. I have literally never lost despite making pretty impressive mistakes in the early game. Overall, I only partially regret my purchase, but I have had fun without getting mad at unfair gameplay mechanics. If you just want a review of the game itself, you can leave. If you want to know how the game runs on Linux continue reading. This game will absolutely devour your swapfile. For people new to Linux who have no clue what that is, it's basically an overflow for RAM that exists in your storage, at least if your system was set up correctly. Creating or changing the size of a swapfile is outside of the scope of a steam review, but you should be able to figure it out. I have mine set to 40GB now (which is unreasonably large for a single game) and I only crash sometimes when the game tries to autosave. There is also an annoying issue where the game will load as normal but in game, the graphics are terrible (despite being set higher) and it runs too poorly to be playable. I don't know how to solve this. I figured it was an issue with shader caching, so I cleared vulkan shaders and reinstalled them and it didn't do anything. I have had the issue a few times, and after coming back the next day, it is usually fixed, so either become smarter than me or use this happening as an excuse to actually go outside. Now, a note on modern Paradox and this game. I will start by saying I moved to this game from Victoria 3, which has been in an unplayable state for 3 months now. I have a scathing review of the game on my profile, so I won't go into too much detail. It's really unfortunate having systems and logistics autism because Paradox is the only company that makes games that scratch that itch. If you are just passively interested in games like this, please go play something else, because Paradox doesn't deserve your money at all ever again, and despite this game improving, it doesn't deserve your money for this one yet. I don't know all the details, but apparently things got so bad with Cities Skylines II that a new team had to take control of things, and they seem to be doing a fine job so far. I'm not sure how closely tied they are to Paradox itself, or how much creative control they have, but things have been moving in a positive direction. It's frankly a breath of fresh air reading patch note comments here and seeing positivity from people instead of negativity like in the Victoria 3 ones. If you are the kind of freak to put over 1000 hours into this game and build cities with multiple hundreds of thousands of people in them, you will get a kick out of this, especially if you buy it on sale. If you aren't, save your money.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $116.8M | 140K | 96% | $59.99 | |
| $117.7M | 223.4K | 97% | $39.99 | |
| $117.8M | 226.5K | 75% | $29.99 | |
| $114.1M | 353K | 94% | $24.99 | |
| $114.1M | 317.8K | 95% | $19.99 | |
| $114M | 136.3K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $33.2M | 32.8K | 90% | $39.99 | |
| $331.9K | 699 | 64% | $14.99 | |
| — | 0 | — | — | |
| $204.8M | 292.4K | 93% | $29.99 | |
| $90.2M | 81.2K | 91% | $44.99 |
Same day: best DE #27, worst RU #68 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 40/day in the week to Sep 16 → 48.6/day in the week after.
Of the 5 markets with a position on both sides, 5 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 32.86/day in the week to Sep 15 → 52.17/day in the week after.
Reviews, worldwide (the counter carries no country): 28.14/day in the week to Aug 7 → 34.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Spanish - Spain
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game scratches the autistic g spot in my brain
Nach 15 Jahren, in denen ich einen Steam-Account habe, ist das hier meine erste Review. Warum? Weil es mich aufregt, wie es sein kann, dass so ein Sch... überhaupt noch jemand kauft. Ich habe CS 1 absolut geliebt, über 200 Stunden in dem Spiel verbracht, bis heute eines meiner absoluten Lieblingsspiele. Ich habe mich so auf den Nachfolger gefreut, aber nachdem No Man's Sky damals so eine Blamage war, habe ich mir gesagt: Egal wie sehr ich einem Spielestudio vertraue und wie gut die anderen Spiele des Studios sind, ich bestelle nie mehr ein Spiel vor. Und das hat mich damals vor viel Frust bewahrt. Jetzt, drei Jahre später und mit größtenteils positiven Rezensionen, dachte ich mir: Komm, ich teste es jetzt, besonders weil Iceflake Studios als Entwicklerstudio übernommen hat. Allerdings kann ich es keinen Meter empfehlen. Drei Beispiele: 1. Ich habe einen Kreisverkehr gebaut und prompt gibt es irgendeinen Bug, bei dem die Autos in meinem Kreisverkehr so abbiegen, als wäre da plötzlich eine Abfahrt. Ich habe einen stinknormalen Kreisverkehr gebaut und keine Autobahnkreuzung mit 30 Abfahrten. 2. Das Zoning: Ich hatte vier Zoning-Typen für Wohnhäuser, aber die Farbe ist bei allen gleich. Danke für nichts. Woran soll ich erkennen, wo was wie weit geht? Es ist zum Kotzen. Im Vorgänger hatte man einfach unterschiedliche Grüntöne. Wenn man selbst so etwas Banales nicht gefixt bekommt, hat man verloren. 3. Das Spiel sieht selbst auf höchster Grafik aus wie Sch... Die Farben sind so ein Schrott, das sieht so lieblos aus. Jedes Indie-Studio bekommt mehr hin. Eine Sache, die ich positiv hervorheben muss: Ich hatte keine Probleme mit Abstürzen. Das Spiel lief zumindest stabil. Ich warte jetzt auf Transport Fever 3 und genieße in der Zwischenzeit lieber das gute Wetter, als eine Sekunde in diesem Spiel zu verschwenden. Tschö mit Ö P.S. Ich habe den Text mit AI geglättet, Rechtschreibung und so weiter. Der Inhalt ist von mir.
My favorite city builder game of all time. This game has come a long way since initial launch and I cannot recommend it enough.
[h1]¿DLC para el DLC del DLC?[/h1] Mi pensamiento fue, con toda la ironía del mundo: [b]“Ya, otro DLC más… a ver si por fin trae contenido decente o algún cambio importante”.[/b] Entro a mirar y me encuentro con el [b]Expansion Pass 2[/b]: caro, el contenido no se puede comprar por separado y, además, se va liberando por partes durante meses. [b]Perfecto: ahora también tenemos early access para los DLC.[/b] [h2]El problema no es solo la cantidad[/h2] Hay DLC con edificios que parecen simples maquetas: • Los colocas. • Se prenden unas luces. • Y listo. Poco impacto real en la ciudad, poca interacción y, para peor, después terminan mezclados en apartados como si fueran contenido descargado de mods. El menú cada vez está más desordenado y saturado. [h2]Y obviamente… más música[/h2] También insisten en meter packs de música dentro de estos paquetes, inflando el contenido y el precio con cosas que probablemente mucha gente ni siquiera estaba buscando comprar. [h2]Mientras tanto, el juego base…[/h2] Cities: Skylines II lleva años en el mercado y todavía no termina de funcionar como debería. Rendimiento, optimización, bugs, sistemas que necesitan mejoras reales… [b]Pero DLC nuevos nunca faltan.[/b] La sensación ya es absurda: [quote] El juego base todavía necesita trabajo, pero la máquina de vender expansiones sigue funcionando a máxima velocidad. [/quote] Edificios, unas luces, un par de árboles, música… [b]y a cobrar otra vez.[/b] [h1]Paradox: menos DLC y más terminar Cities: Skylines II.[/h1]
Pretty good follow up to the first game. Still has some issues, but very much worth the time and money.
its fun !!!!!!!!
Ich würde das Spiel für Leute empfehlen, die kein Leben, Freunde, Ehre, Freundin haben. Außerdem wenn man mit einer 5090 und dem 9950 x3d konstant unter 30 fps bei 500000 Personen haben möchte
Iceflake really improved this game! It's now SO much better than CS1 and I love it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.