
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Raise a city from the ground up and transform it into the thriving metropolis only you can imagine. You've never experienced building on this scale. With deep simulation and a living economy, Cities: Skylines II delivers world-building without limits.
Lay the foundations for your city to begin. Create the roads, infrastructure, and systems that make life possible day to day. It's up to you – all of it.
How your city grows is your call too, but plan strategically. Every decision has an impact. Can you energize local industries while also using trade to boost the economy? What will make residential districts flourish without killing the buzz downtown? How will you meet the needs and desires of citizens while balancing the city's budget?
Your city never rests. Like any living, breathing world, it changes over time. Some changes will be slow and gradual, while others will be sudden and unexpected. So while seasons turn and night follows day, be ready to act when life doesn't go to plan.
The most realistic and detailed city builder ever, Cities: Skylines II pushes your creativity and problem-solving to another level. With beautifully rendered high-resolution graphics, it also inspires you to build the city of your dreams.

AI and intricate economics mean your choices ripple through the fabric of the city. Remember that as you strategize, problem-solve, and react to change, challenges, and opportunities.


Cities: Skylines II lets you create without compromise. Now you can build sky-high and sprawl across the map like never before. Why not? Your city is you.


Your decisions shape each citizen's life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life's ups and downs.

Pick a map to set the climate of your city. These are the natural forces you'll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2670 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is it, the succesor to simcity4 we all have been waiting for. this isnt the bad first cities, this is another beast and worth your time if you also thought simcity4 was the best citybuilder.
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best DE #26, worst KR #71 · 14 markets collected
US · last 30 days
Of the 5 markets with a position on both sides, 5 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 32.86/day in the week to Sep 15 → 46.5/day in the week after.
Reviews, worldwide (the counter carries no country): 28.14/day in the week to Aug 7 → 34.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Spanish - Spain
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've only played for a couple days, but the game had already crashed 30 times. It's unplayable.
It's a decent game, but I feel like it is still half baked. The act of designing and painting a city is beautiful, but, the economic simulation is not very good. Obviously this is not Factorio but specifically the distribution and chain of goods makes no sense. The economy feels like a lie. Businesses order products from outside of the city even when the products they are looking for are right across the road. Businesses will order goods, process them rapidly, then send a truck out only after they've process all of the goods, and be down 90% of the time because they are waiting on more goods, i.e. making no profit and no tax revenue. There should be simple but more control to where companies buy goods and how much they store, warehouses aren't even in the game yet. Bottom line this is a very beautiful city painter, but not a good city builder.
Technisch völlig überforderter Mod-Support – Zeitverschwendung Inhalt: Ich habe mittlerweile mehr Zeit mit der Fehlersuche verbracht als mit dem eigentlichen Spiel. Nach dem letzten Mod-Update crasht das Spiel bei jedem Start mit einer „ArgumentNullException“, die sich selbst nach dem manuellen Löschen aller Mod-Ordner (ModsData sowie aus dem Steam-Workshop-Verzeichnis) nicht beheben lässt. Was ich versucht habe: Komplettes Löschen des ModsData-Ordners ohne Erfolg. Manuelles Entfernen der verursachenden Mod-Daten aus dem Steam-Workshop-Verzeichnis (...\steamapps\workshop\content\949230\241100). Überprüfung der Spieldateien auf Fehler. Endergebnis: Trotz aller manuellen Bereinigungsversuche der Spieldateien bleibt das Spiel beim Starten schwarz und lässt sich nicht mehr öffnen. Das Modding-System von Cities: Skylines II ist in diesem Zustand einfach nur defekt. Man wird gezwungen, tiefe Eingriffe in die Dateistruktur vorzunehmen, nur um das Spiel zum Laufen zu bringen – und selbst das führt zu weiteren Fehlern. Wer spielen will, statt Programmierer zu spielen, sollte hier aktuell die Finger von lassen.
The gameplay is a big improvement from the first one but the performance just isn't worth it I think the new developers will make it better but for now the optimization is horrible
this game is miles ahead of the first in my opinion
The first part was great—I played it a lot. The new version has a few cool features, but optimization is non-existent; the whole game is terrible because of how it runs.
Игра сильно спрогрессировала по сравнению с первой частью. Хорошо, что за такой большой прайс мы получаем множество контента, который в первой части можно получить только с длс (хотя там и цена самой игры без длс сильно ниже будет, тем более по скидке). Много ванильного функционала игры продумано сильно лучше, чем в первой части, но пока мододелы не перешли полностью сюда - играа ощущается сильно более сырой, чем первая часть. С чем действительно НЕ справились - ИИ трафика и симов (ужасно, просто ужасно. Пробки из-за тупости трафика как были, так и остались; теперь ещё и пешеходы могут решить перейти широкополосное шоссе по поверхности, даже если в двух метрах подземный переход с доступной средой). Отдельно помечу, очень важно, - оптимизация. Её нет. Это буквально 25 фпс гейминг на топовом железе, причём вы можете сделать с настройками что угодно. Чтобы не хотелось блевать от картинки, надо выставить минимум несколько переменных на максимальные значения (иначе будете смотреть на размазанное мыло, которое прорисовывается только при максимальном приближении). Одним словом, лайк я поставлю игре, но очень жду нормальную оптимизацию, иначе в это играть практически невозможно. Квантовый суперкомпьютер под одну игру покупать никто не станет, да и денег таких ни у кого нет, собственно)
just make sure your pc is good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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