
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Raise a city from the ground up and transform it into the thriving metropolis only you can imagine. You've never experienced building on this scale. With deep simulation and a living economy, Cities: Skylines II delivers world-building without limits.
Lay the foundations for your city to begin. Create the roads, infrastructure, and systems that make life possible day to day. It's up to you – all of it.
How your city grows is your call too, but plan strategically. Every decision has an impact. Can you energize local industries while also using trade to boost the economy? What will make residential districts flourish without killing the buzz downtown? How will you meet the needs and desires of citizens while balancing the city's budget?
Your city never rests. Like any living, breathing world, it changes over time. Some changes will be slow and gradual, while others will be sudden and unexpected. So while seasons turn and night follows day, be ready to act when life doesn't go to plan.
The most realistic and detailed city builder ever, Cities: Skylines II pushes your creativity and problem-solving to another level. With beautifully rendered high-resolution graphics, it also inspires you to build the city of your dreams.

AI and intricate economics mean your choices ripple through the fabric of the city. Remember that as you strategize, problem-solve, and react to change, challenges, and opportunities.


Cities: Skylines II lets you create without compromise. Now you can build sky-high and sprawl across the map like never before. Why not? Your city is you.


Your decisions shape each citizen's life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life's ups and downs.

Pick a map to set the climate of your city. These are the natural forces you'll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2670 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The first part was great—I played it a lot. The new version has a few cool features, but optimization is non-existent; the whole game is terrible because of how it runs.
This is rough. Just under first hour and I have seen number of graphical bugs, mainly bugged textures and shadows. I also have the worst ghosting issue I have ever seen in any game. Game runs on 45 fps with frame gen on, I cant even imagine how the game will run after more assets being build. You tell me this was released 3 years ago already? EDIT: I picked "Unlock Map Tiles" at map creation and it bugged the game so I now locked in the starting tile only and have to delete the save. HOW IS THIS KIND OF BUG STILL IN THE GAME AFTER 3 YEARS.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Same day: best DE #26, worst KR #71 · 14 markets collected
US · last 30 days
Of the 5 markets with a position on both sides, 5 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 32.86/day in the week to Sep 15 → 46.5/day in the week after.
Reviews, worldwide (the counter carries no country): 28.14/day in the week to Aug 7 → 34.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Spanish - Spain
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Meh, i dont really like this game I think CS1 is better beacause Im missing some feautures from CS1 like trolleybusies, monorails, custum parks, natural reserves etc. I think theres not much assets compare to CS1.
this is it, the succesor to simcity4 we all have been waiting for. this isnt the bad first cities, this is another beast and worth your time if you also thought simcity4 was the best citybuilder.
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It's a decent game, but I feel like it is still half baked. The act of designing and painting a city is beautiful, but, the economic simulation is not very good. Obviously this is not Factorio but specifically the distribution and chain of goods makes no sense. The economy feels like a lie. Businesses order products from outside of the city even when the products they are looking for are right across the road. Businesses will order goods, process them rapidly, then send a truck out only after they've process all of the goods, and be down 90% of the time because they are waiting on more goods, i.e. making no profit and no tax revenue. There should be simple but more control to where companies buy goods and how much they store, warehouses aren't even in the game yet. Bottom line this is a very beautiful city painter, but not a good city builder.
The gameplay is a big improvement from the first one but the performance just isn't worth it I think the new developers will make it better but for now the optimization is horrible
this game is miles ahead of the first in my opinion
Ich bedanke mich bei Cities Skylines 2, dass ich wieder Lust auf Workers and Resources bekommen habe. In Cities ist alles ein wenig zu simpel für meinen Geschmack. Ich habe mal einen LKW beobachtet, der seine Fracht abgeliefert hat im Wohngebiet. Dieser LKW ist so dumm durch die Gegend gefahren, dass er mehrmals über die gleiche Straße gefahren ist, was natürlich keinen Sinn macht und künstlich den Verkehr verkompliziert. Und das sind schon Kleinigkeiten, die bei mir die Immersion einer in sich geschlossenen Wirtschaft zerstören. Habe mich eigentlich drauf gefreut endlich in 2026 dem Spiel eine Chance zu geben, aber ich warte wohl noch 2-3 Jahre. Vielleicht tut sich da noch was. Aber das ist nicht das einzige, was ich nicht gut fand. Es ist alles so beliebig in dem Spiel... Positiv ist allerdings zu erwähnen, dass man Mods direkt im Spiel laden kann. Das sollten andere Spiele auch so machen. Müsst ihr wissen - für mich ist´s leider nicht das stundenverschlingende Mega-Spiel. Leider :-(
It actually runs now! The meat and potatoes of this game is actually pretty good but this definitley wouldn't run on lower end pcs. The big issue right now is that there basicially isn't any asset diversity and all the good stuff is locked behind overpriced paid DLC.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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