
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Raise a city from the ground up and transform it into the thriving metropolis only you can imagine. You've never experienced building on this scale. With deep simulation and a living economy, Cities: Skylines II delivers world-building without limits.
Lay the foundations for your city to begin. Create the roads, infrastructure, and systems that make life possible day to day. It's up to you – all of it.
How your city grows is your call too, but plan strategically. Every decision has an impact. Can you energize local industries while also using trade to boost the economy? What will make residential districts flourish without killing the buzz downtown? How will you meet the needs and desires of citizens while balancing the city's budget?
Your city never rests. Like any living, breathing world, it changes over time. Some changes will be slow and gradual, while others will be sudden and unexpected. So while seasons turn and night follows day, be ready to act when life doesn't go to plan.
The most realistic and detailed city builder ever, Cities: Skylines II pushes your creativity and problem-solving to another level. With beautifully rendered high-resolution graphics, it also inspires you to build the city of your dreams.

AI and intricate economics mean your choices ripple through the fabric of the city. Remember that as you strategize, problem-solve, and react to change, challenges, and opportunities.


Cities: Skylines II lets you create without compromise. Now you can build sky-high and sprawl across the map like never before. Why not? Your city is you.


Your decisions shape each citizen's life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life's ups and downs.

Pick a map to set the climate of your city. These are the natural forces you'll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2670 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Glad Iceflake Improved this game! It actually works now. when downloading mods use Skyve Desktop App for good compatibility.
this is it, the succesor to simcity4 we all have been waiting for. this isnt the bad first cities, this is another beast and worth your time if you also thought simcity4 was the best citybuilder.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best DE #26, worst KR #71 · 14 markets collected
US · last 30 days
Of the 5 markets with a position on both sides, 5 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 32.86/day in the week to Sep 15 → 46.5/day in the week after.
Reviews, worldwide (the counter carries no country): 28.14/day in the week to Aug 7 → 34.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Spanish - Spain
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The gameplay is a big improvement from the first one but the performance just isn't worth it I think the new developers will make it better but for now the optimization is horrible
I was kinda looking forward to this game. I saved it for later to let them get the updates and patches they needed. Paid full price to support the studio. It's a few years later and I finally booted it up. I couldn't get past the tutorial due to pipes not connecting right and it just seems like an insult to my time if it's in the tutorial. Very cool time to be alive eh?
Give this game a second chance, it’s not the same game it was at launch. Yes, the launch was rough. But since Iceflake Studios took over, they’ve been shipping update after update, and they’re transforming the game. The simulation is real now, no more faked stats. Performance is finally solid: in my playthrough, I didn’t see any stutters until around 500k population, and even then it stayed perfectly playable. Unthinkable at launch. Modding via Paradox Mods is properly taking off too, and Iceflake even builds popular mod features directly into the game, like the new zoning tools. This is becoming the game it should have been at release. The old reviews describe a game that no longer exists. Iceflake delivers. Thumbs up.
™的 什么叫我一栋楼死了600个人 而且满意度那一栏是+100多的 没有医疗覆盖不完全以及水污染等问题 纯粹就是死亡潮爆发 就那个死亡潮看的我是真难受 密码的那个火葬场根本不够 但问题是我一看火葬场死亡人数又是0这我又闹不懂了 选了行政区还是这 那个邮政系统更是依托 我都把邮箱修道家门口了 那个住户还是说邮政服务真是搞笑 我开了无碰撞 但是这怎么说也应该是个bug吧 还有那个paradox mod里面的资产好容易出bug 比如中式地下停车场给我蹦出来需要人行道 看的难受但我又必须修 因为这能停600个车 哦对还有 你那个公共交通系统真的是恶心 我修地铁没有市民喜欢 就喜欢挤那个破公交 游客不喜欢我造的美丽高铁站 不喜欢坐飞机 就喜欢坐大巴车来城市 大巴车便宜点那其实能理解 问题是我造了国际机场 开了20多个航线 大巴我就连了一个城市 大巴车来的游客8k 坐飞机来的游客是2k 轮船我开了7个线 a市到b市一条船能坐2000多个 a市b市到我这里就两三个人坐船 哦对还有你那个市民做的是不是有点太细节了 有眼珠子什么的 而且还特别爱乱动 就是闲的没事干左胳膊晃晃什么的 我20w市民 电脑全用来处理市民“做操”了 而且这群刁民没斑马线有天桥还爱横穿马路 bro是真不知道死字怎么写啊 quedian说完了我说说优点 城市造景很无敌 目前steam上面没找到几个像这样子的干净的感觉 并且玩的人很多 创造的资产还是很多 还有很多的大佬比如小破站上面的之壹 纯粹就是我这种萌新的神了 那个大佬教怎么修路 你不想修还给发布了几个路网直接玩就行 还有3c社区(Chinese creator community)其他的大佬 为了这款游戏可以一心一意的做资产 并且几乎符合游戏规范 盖楼的时候不会出现报错什么的(这个游戏的劣质资产是可能干扰其他建筑正常运行的)所以最后我还是打了个推荐 毕竟你造景很厉害并且有很多的大佬愿意教 steam上面还是很难找到两者都集齐的城市经营类游戏
The first part was great—I played it a lot. The new version has a few cool features, but optimization is non-existent; the whole game is terrible because of how it runs.
Данная игра очень захватывает, но вся политика Paradox Interactive направленна на то чтобы выпустить игру костыль и в последствии конвеером клипать дополнения к ним котороые сумарно стоят больше чем сама игра костыль.
one of the worst games i've played so far, they market this as some sort of amazing thing where you can do anyhting but the basics dont even function, the tutorial is awful and the controls dont even make sense, making me use my keyboard to RURN the screen is insane, not to mention the sewage pipe under roads thing is ♥♥♥♥♥, dont bother buying
you can build stuff (i think)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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