
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
Modeled estimate, not a reported figure. How we estimate →
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About


Raise a city from the ground up and transform it into the thriving metropolis only you can imagine. You've never experienced building on this scale. With deep simulation and a living economy, Cities: Skylines II delivers world-building without limits.
Lay the foundations for your city to begin. Create the roads, infrastructure, and systems that make life possible day to day. It's up to you – all of it.
How your city grows is your call too, but plan strategically. Every decision has an impact. Can you energize local industries while also using trade to boost the economy? What will make residential districts flourish without killing the buzz downtown? How will you meet the needs and desires of citizens while balancing the city's budget?
Your city never rests. Like any living, breathing world, it changes over time. Some changes will be slow and gradual, while others will be sudden and unexpected. So while seasons turn and night follows day, be ready to act when life doesn't go to plan.
The most realistic and detailed city builder ever, Cities: Skylines II pushes your creativity and problem-solving to another level. With beautifully rendered high-resolution graphics, it also inspires you to build the city of your dreams.

AI and intricate economics mean your choices ripple through the fabric of the city. Remember that as you strategize, problem-solve, and react to change, challenges, and opportunities.


Cities: Skylines II lets you create without compromise. Now you can build sky-high and sprawl across the map like never before. Why not? Your city is you.


Your decisions shape each citizen's life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life's ups and downs.

Pick a map to set the climate of your city. These are the natural forces you'll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Spanish - Spain
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 676 reviews with recorded playtime.
Reviews
Themes across 672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1.2h → 1.7h 35 EUR -> Not so bad for this game. yeah.. buy it. It's a total new feeling from Cities Skylines 1. This game is actually not that bad. But the early game is extremely confusing, and it’s very easy to get stuck if you don’t understand how the new systems work. I restarted from scratch and in 30 minutes I reached 1000 population, and the city looks genuinely amazing. The gap between my first 1.2 hours and the next 30 minutes is huge. --------------------------------- 0h → 1.2h Don’t buy at 50 EUR. Don’t buy at 35 EUR. Don’t buy at 10 EUR. This game should be free-to-play until they fix the bugs — and only then ask money for it. I played for 1.2 hours and the experience is horrible. Population: 85 people. Water system: 4 water pumps. Result: the game still cries that the water is “infected”. The new system with water and electricity under the road is a mess. Every building complains it’s not connected to a road, and if the slope is slightly too high, the building simply refuses to connect. And here’s the best part: If a building can’t connect to a road, you can’t relocate it. You must delete it. At this point I’d rather delete the game and go back to Cities Skylines 1. Horrible, horrible experience.
两眼一睁修路修道天黑!
lots of fun
The ♥♥♥♥♥♥♥♥ of ♥♥♥♥♥♥♥♥♥♥♥♥ don't like the nuclear power plant I placed in their backyard giving off 115 dBs of quantum physics whilst the 5G tower next to the $200/hr multi-story parking garage melts their minds with microwaves. #iloveassholeville
recently i got really into cities skylines. ive had the game for years but ive only played 5 hours. the reason is that the games mechanics are quite complex and hard to understand. but that exact thing is also what got me hooked once i gave it another try, i got sucked in this week and spent 45 more hours on the game. but the reason i even got a bit into it again is because youtube recommended me some channels that play cities skylines... 2. ive only played the first one because ive already owned it, but ever since ive enjoyed playing the first one so much, i thought: maybe i would enjoy the second part in the series? especially since ive heard that it has many of the things i wouldve liked in the first game: more realistic simulation and behavior regarding individual humans. better road creation and changing, more pedestrian-friendly and car-unfriendly city-options. but since even the discount at 35 euros is still a lot of money for me, ive looked online to see whether other people agreed that the game was worth the buy. and the answer was actually mostly negative or mixed from big channels. but then i went into comment sections and people disagreed. so i thought: why not buy it, and if my pc cant handle it or my experience is bad, i can just refund it before the 2 hour mark. and in the end, this game is fantastic. in my opinion, it is far better than the original. it has all the things i said i wanted, and i created a city that runs almost entirely off of walking, cycling, busses, trams, and metros. it is extremely fun, theres more european type houses, a lot of systems are more intuitive or detailed, i like that demand is more specific, i like that happiness is more detailed and you can see what is making the city unhappy and even what is making certain houses or people unhappy. it feels like its actually simulating a city with individual people, rather than the concept of a city. and yes in the end this game is a glorified city painter rather than this hyper realistic simulation... but thats what makes it fun, too. im looking to design something and get some feedback on how these simulated people like it, on how to improve traffic and make all the systems work together. and then i want to spend a lot of time proudly looking at it working, before eventually breaking it again by expanding. i dont understand the bad reviews, maybe some time ago this was a bad game, but i can tell the devs put time into it, the performance is okay (i am essentially running it at medium, with proton GE). and the gameplay is fantastic in my opinion. as long as i can run the game, i dont even care if it looks a bit washed out at times, so does the first game. what matters is that i enjoy building the city and i do, even more than in the first game which was already fantastic.
垃圾优化
I enjoy this game but I do miss the specialized Zones, like colleges, that City 1 had.
The game lets me build the Third Reich. 10/10
Im hard!
des défauts qui ne l'empeche pas d'etre addictif
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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