
Relaxing puzzle with interesting game mechanics - bring your character to the final portal which will transit you to the next level. You will need to move straight, avoid obstacles, jump through portals, ricochet from walls and a lot more.
Modeled estimate, not a reported figure. How we estimate →
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About

Circularity: Minimalistic Adventure is a puzzle game built around simple controls and increasingly challenging levels.
Your objective is to guide your character to the exit portal to reach the next stage. Move in straight lines, avoid obstacles, travel through portals, ricochet off walls, and find the correct path to the goal. The more stars you earn, the more levels you unlock.
Unique puzzle gameplay.
More than 60 challenging levels.
A variety of obstacles and mechanics.
Collect stars to unlock additional levels.
Steam Achievements.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
How can you create so many bugs in a game about 2 sticks and 3 mugs? There is no normal autosave. I don't recommend this
Dog game. Alot of bugs and boring
boring
imagine not playing this game for 15 hours
Un jeu dont la difficulté monte trop rapidement. On est à la frame près pour la precision ce qui devient de la chance et donc ce qui fait perdre le côté ludique du jeu. Mais sinon c'est un moment agréable qui permet de passer le temps.
Simple.
on aime ca les jeux de timing et oui qu'est ce que vous voulez dire d'accord vasy dis moi maintenant que l'un que les autres que lui quand il faut décider quand il faut mettre le cerveau le coeur et le courage voila il y est personne tout le monde croit qu'il va la mettre peu par dessus et au premier poteau au deuxieme encore une fois cette fois ci il ne lit pas le le rouge a levres il a coiffé il lui a mis le numero tout il ré lui la met pique ahaahaaha voila et si vous voulez pas svous lever meme à onze heure du soir et crier MESSI MESSI sortez le pyjama et allez vous coucher tout de suite messieurs dames peu importe la nationalité peu importe cque vous voulez mais on est devant un monste
A good game, unusual, not similar to current genres of games, and it’s great, thanks for the game, I recommend it for purchase and review
I think mine is broken, I'll just say that right off the bat. First of all, I have completed all of the game that I can(physically, all the other levels are locked), and it was mind-numbingly boring. There is no uniqueness, it is exactly like any number of free flash games you could find online. the only obstacles you find are red sticks and the edge of the screen. there is no replayability, because all of the completed levels are locked. And lastly, this isn't even a puzzle game! In my mind, any puzzle game should have an element of story, a few original obstacles, a way to actually play the game, and something to put thought into. This is a skill game. A bad skill game. The gameplay is based around waiting until a ball swings around a hoop, and clicking at the exact right moment so that said ball hits a purple globe. I realize that this is a unity flash game, and it is indie developed, and that by writing this I am hating on one individual struggling to make ends meet selling steam games, but all that does not change the fact that until this game is fixed, it is a crime to sell it for nintey-nine cents.
Niedopracowana pod względem wygody gra w teorii logiczna, a w rzeczywistości gra, gdzie ważny jest tylko łut szczęścia. Na czym polega brak wygody? Poziom można ukończyć zbierając wszystkie zielone kulki, a na końcu portal lub od razu lecąc do portalu. Pierwszy sposób nagradzany jest aczikiem, a drugi traktowany jest jako nieukończenie poziomu. Dotykasz portalu i gra automatycznie przenosi cię na dalsze etapy. Chcesz mieć aczika%? Musisz na następnym poziomie wyjść do głównego menu, a potem szukać poziomu, który ci brakuje. Gra nie pokazuje, które levele są zrobione w 100%, a nawet gra nie wyświetla ci numeracji leveli w tymże menu. Durne i niewygodne. A dlaczego to nie jest gra logiczna- no cóż, musisz nacisnąć LPM w odpowiednim ułamku sekundy, żeby trafić w zielone kulki. Ułamek sekundy za wcześnie-lecisz w kosmos lub w portal, tak samo jak chwilkę za późno. Gra ma dosyć wąski margines błędu, więc strzelasz do skutku albo aż cię szlag trafi przez te ciągłe wychodzenie do menu i szukania tego poziomu.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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