
It’s Circle Empires like never before! Take to the field in simultaneous turn-based tactical battles. Combine powerful magical tokens to infuse your army with unstoppable power, and take on evil demigods in single player. Or peer into the minds of your friends and predict their plans in multiplayer.
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About
Experience Circle Empires like never before! Use your instincts to predict and counter your enemies’ movements in this turn-based tactics game. See your orders unfold in victory or utter defeat in short, intense battles! Upgrade your units with powerful magical tokens, then create crazy combinations and overcome impossible odds.


Play as the leader of the oppressive Human Empire, the brutal Lizard-Orc alliance or the cunning Wizards of light and darkness. Each faction has its own unique playstyle, from vicious wolf riders to snakes the size of buses — play to your strengths and emerge victorious!

Prediction is the name of the game in Circle Empires Tactics. Play with your friends in co-op, or prove your superiority in PvP. Because turns are simultaneous, you’ll have to predict your opponent’s moves and plan accordingly.

Journey through vast and dangerous lands to defeat your enemies in single player. Gain reputation with Demigods by completing quests, then use your friendship to gain a variety of boons. Don’t want to deal with a certain Demigod? You could always turn on them… if your army is powerful enough.

A good tactician masters the battlefield. Create maps with your own unique flavor in our powerful map editing tool. Place creatures, resources and obstacles, then take to the field in PvP or Co-Op. Share your creations with others, and download maps that catch your eye through the Steam Workshop.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 过少的道具加上过高的重复等于极短的游戏寿命 [/h1] 无论是是对于即使战略还是轻型肉鸽来说都太平庸了 [u] 后期纯堆数据基本上地图是重复的但是把兵塞的满满的 [/u] [spoiler] 虽然常说想被塞满但不是想被重复无数遍的单位塞满地图 [/spoiler]道具与单位过少导致游戏性较差和新鲜感消失过快 [b] 游戏中的大部分NPC和boss没有自己的特殊战斗形象看起来立绘好看的NPC进去之后只是个火法师 [/b] 可能是打算主打多人游戏 但是单人做的太拉了 如果是只想玩单人游戏的[b] 可以去找下一家了 道具组合玩个几个小时开始发现重复率极高时退款已经晚了 [/b] 如果是只想玩多人游戏的[strike] 你是有个同好愿意陪你玩任何游戏和游戏无关 [/strike] 才考虑入手 和玩家对战可以在一定程度上缓急数值膨胀 如果是两个都想玩的[b] 推荐打折入并且注意不要一下玩太久可能会急速燃烧新鲜感然后库存吃灰 [/b]
Graphics and Animations aren't very good. Game play though is really bad. Combat requires a lot of micro management and there's a housekeeping phase where you spend resources on upgrades. It bores me greatly and can't recommend it.
서클을 이동하면서 싸운다. 부대를 이끌고 서클을 이동하면서 서클에 위치한 적과 싸우고 그들을 처치해 점령한 뒤 골드를 수급할 수 있습니다. 시작 지점인 서클을 제외한 다른 서클에는 각각의 부대가 존재합니다. 서클을 이동하여 적 부대와 전투를 진행할 수 있으며 그들을 처치하면 해당 서클을 점령해 턴마다 획득하는 골드를 증가시킬 수 있죠. 전투는 동시 진행 턴 방식으로 진행됩니다. 부대에 속한 병사들에게 이동과 공격, 스킬 등을 지시할 수 있으며 지시를 완료하면 턴을 종료하여 지시한 행동을 실행하게 되는대, 적또한 설정된 행동을 실천하게 되어 이동 도중에 마주해 싸우기도 하고 원거리에서 기술을 사용했는대 적이 이동을 하여 빗맞는 경우도 존재하죠. 각 병사의 종류에 따라서 고유한 스킬들을 보유하고 있으며 이동을 하거나 스킬을 발동시켜 전투를 진행할 수 있습니다. 또한, 보유한 병사 카드에 따라서 전투 시작시 출전하는 병사들의 수가 달라지고 전투 진행중에 해당 카드의 병사들을 제한된 횟수 내에 골드를 소모해 추가 소환할 수 있죠. 적을 처치하면서 골드를 얻거나 토큰을 획득할 수 있습니다. 골드는 전투 중에 병사들을 소환하거나 보유한 써클의 강화해 골드 수급 증가, 상점에서 토큰들을 구매하는대에 사용하게 됩니다. 토큰은 병사들에게 장착하여 효과를 부여받을 수 있으며, 크게 월드, 생명체, 스킬 토큰으로 구분됩니다. 월드는 구분없이 모든 이들에게 효과가 부여되며 거래 등에 이점을 가져다 주는 효과들이고 생명체는 특정 병사에게 장착하여 체력이나 공격력 등의 패시브 효과를 부여합니다. 스킬 토큰은 특정 스킬에 장착하여 지속 시간 증가, 효과 증가 등의 효과를 부여하는대, 동일한 스킬을 사용하는 다른 병사들도 효과를 부여받는 특이점을 가지고 있죠. 동일한 토큰을 3개 모으면 등급을 상승시킬 수 있고 다른 지도자들과 거래나 퀘스트를 받아 수행하는 것도 가능합니다. 멀티도 가능한듯한대 패스. 아쉬운 점 -전투 시작 시, 병사들의 배치가 없어 근접인대 후방에 배치되어 이도저도 못하는 경우 존재 -난이도가 뭔가 애매한 느낌임
不好玩
Let me preface this for anyone who doesn't own the game a "Token" is an inventory item you collect that can be used to upgrade units and their abilities, e.g "give +20 attack to this ability" "this unit can attack twice" I wish i could give this a "Meh" but I did enjoy it more than I didn't. It is a rather refreshing change from previous circle empire games but it still feels a bit janky, probably could have done with a little more testing. I do really enjoy what they are trying to do but it feels like some of the core mechanics are really limiting, i love the idea of having tokens to upgrade your units and customise them, however only 2 per ability and 3 per unit feels a bit frustrating and clamps down a little too much on the players freedom. Unit availability is a little bit of an issue as well, you sort of need to get lucky to be able to increase your army as they are part of random rewards for beating a circle or as part of the 3 choices you get when you level up. I do rather wish the token shop would let you buy units so you aren't stuck with whatever you are given (though i wouldn't mind this so much if it let you really stack tokens on a single troop, because then you could just deal with the hand you were dealt rather than be basically hampered by your luck that you didn't get many good troops given to you so you get screwed out of an entire play-through) Another small gripe is how your troops melee attack, it very much lends itself to being unfriendly to large armies vs 1 strong dude which is a little silly seeing as the last boss is usually that!! By this i mean that you have to manually target each troop to melee attack a target, however if the boss decides to attack one of your troops it moves to that space and makes every unit surrounding the boss just not attack because it moved one space away, this leads to ridiculously long battles because your horde of goblins,spearmen etc cant hit a boss with thousands of health because it shuffled a measly 1 space!!!! another small issue is at the start of a battle your troops are just placed in a blob round your commander which leads to some little annoying situations where your catapults and ranged units are on the front line, i would be very happy if we got a deplyment phase or something like that.... Overall though, i really like the concept. i just wish there were a few QoL changes like the above mentioned... mainly orientated around not hampering the players play-style when that is what i believe the shift from army composition to token management falls a little flat for me as you want to be able to really tune your units up for a fight but can't really do it in a meaningful way with the limited slots available. If you're thinking of buying the game because you like circle empires i would seriously look up some proper gameplay first though, it is very different from their previous titles. But still a fun time if you can get past some of the issues. - in addition to this there are only 3 playable factions, I know that could be a deal-breaker for some
I'm going to start by saying, I like the potential of this game, however it is currently lacking. The Single player has next to no customizability other then race and difficulty. I wish you could make the maps larger or more versatile. This game is barely re-playable after the first game and I have no interest in the multiplayer. Once I see more to this game I might change my mind but for now, will not recommend this game.
这个游戏还没做好,UI粗糙,教程太简略,好像也不能自动战斗。
diğer yaptığınız oyunların yanından bile geçemezde yine de emeğe saygı her zaman 10/7 :)
[h1]环形帝国回合制新玩法[/h1] 《Circle Empires Tactics》是备受欢迎的环形帝国系列的第三部,但是这第三部作品与前两部有些不太一样。 与环形帝国1和环形帝国2不同的是,环形帝国3基本上除了框架以外,改的没剩下任何前两部的影子。前两部作品是即时战略类游戏,战斗场面宏大,战斗环节热血,非常上头。但环形帝国三却变成了回合制策略游戏,游戏战斗环节讲究资源的极限分配。 玩家在游戏刚开始的时候依旧是先选择种族和难度,不同的种族兵种能力不同,不同的难度对资源的吝啬程度不同。第一眼看上去仍旧是熟悉的选择性走圈圈打架抢地盘,但接下来就完全不同了。玩家进入到圈圈里的时候则变成了回合制模式。玩家英雄以及身边初始的一个小兵牌会与敌对生物同时出现在战斗场景中,怪物有多有少,但玩家不论进入几次战斗场景都仅仅只会携带一个英雄+兵牌数量的一个小兵。想要在战斗场景中唤出更多士兵的话是需要花费金钱的。虽然战斗场景中有1-4个不等的5-10金币每回合的金矿采集点,但是打起来基本上是没什么机会去采的,随缘而已。击退了怪物占领了圈圈之后可以用300-900的金币去升级圈圈,这样才能不断地去增加圈圈的每回合金币收入。 占领每个圈圈的同时也可以获得道具或者兵牌,同类道具和兵牌是可以三合一合成高一级的同类卡牌,提升卡牌的强度。道具牌可以镶嵌给英雄和兵牌上,提升英雄和兵牌的属性以及增加新能力。兵牌非常重要,但获得的概率非常低,全场下来基本都不太可能拿到足够合成升级的三张同种兵牌,就算拿到了也会顾忌损失开局时的两个兵而放弃合成。道具牌虽然重要,但是如果能打到后期的话,基本都能拥有很多五级道具牌,给兵牌镶嵌上各种五级道具牌之后兵就是小boss了,甚至比英雄都强。不过有一说一,道具牌的种类实在是太少了。 游戏难度数值有点不合理,低等难度按着敌人等级从低到高依次打下去随便通关,高难度下资金使用方向的取舍甚至到了怎么做都远远不够的程度。打完圈圈升级的话,下一个圈圈没钱招兵打不过。不升级圈圈的话,后面的圈圈还是因为没钱打不过。这样的设计适合联机对战,但并不适合单机模式。 或许这游戏就是比较适合联机对战,在评论区看多很多人给联机玩法打了十分的高分,这足够证明,第三代这种回合制模式是为联机玩家专门打造的。如果玩家很喜欢1、2代作品,那么大可不必购买第三代。如果喜欢联机对战与网络另一边的指挥官斗智斗勇的话,那么这款作品一定适合你。我给推荐。 [h1]————————————[/h1] [h1][code] 欢迎关注:[url=https://store.steampowered.com/curator/42228259] 游话好说 [/url] 我们是一群游戏爱好者,希望能用评测来帮助大家认识更多好游戏,期待您的同行! [/code] [/h1]
Мертвые сервера говорят сами за себя, ну не получилось что-то слишком странная система боя, непонятные закупки и увеличения, та же валюта в бою, что и в магазине. Странно, лучше пусть основную часть развивают. https://youtu.be/2NtDK74YvTY
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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