
+ follow the white rabbit + hop, skip, and jump to become one with joyeuse, until you are no longer you +
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best UK #62, worst US #79 · 3 markets collected
About

CICADAMATA" is a fast-paced first-person [?platformer, %shooter, $speedrunner] - deployed into CASCADE under the "INITIATION SEVEN" CORE retrieval protocol - you have been enlisted as a CICADA. this is who you are now.
disconnect. obligations no longer bind you.
proceed. tear flesh from bone.

↳ ▣ my light in dark. my white rabbit.

+ become FAWN-A2 - assert control over numerous threats and dispatch them with [$ease/?needless_brutality] +
+ utilize a maneuver sandbox using your MATA" and enter ZONE TIME to increase traversal efficiency :: / Hop, Skip And Jump To Save The World! " +
+ complete incursions in 15+ freeform levels across 6 spheres - i feel most alive in this {WONDERLAND} +
+ increase your █ clearance level, run out the clock, and compare records with other CICADAS globally % ONE OUTLIER. THAT IS ALL IT TAKES +

▫ i am joyeuse. i am not the weapon that failed.
i have given everything to masters who forgot my name. "
what will you be? █


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 789 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At the risk of sounding cringe, it's games like this that make me love video games. I love everything about CICADAMATA" I love how to the point the game is. It wastes no time getting you to the meat of the game. I love how the game feels to play. The game controls incredibly well, and the "kill-with-skill" point system makes it a lot of fun to chase high scores. I love the level design. Most levels have a way of guiding you to a path through, but are also open enough to encourage unconventional pathing and optimization for scores. I love how the game sounds. Everything from the music, to the stomping footsteps, to gunshots and point sounds, to AEGIS's chatter. I love the game's visual style. The blocky level features and bright textures, the character portrait and all the visual noise on the HUD, even the menus and fonts all feed into it. I love the effort put into Steam Recording functionality! The game automatically places marks in the timeline for things like restarts and PBs. The game is top to bottom excellence and I hope the flowergarden team is proud. Made with love, played with love. TEAR FLESH FROM BONE
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Languages: English**languages with full audio support
Hours played at review time, across 789 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I saw this game on my Steam game calandar and was incredibly interested by it, I never got to far into ultrakill, but I enjoyed how the game played overall, after showing this game off to friends, I was convinced and ended up buying it. This game was really easy to get into, the gameplay was fun and didn't feel repetitive in the slightest, I was excited for each up coming level just to see the level design and how quickly I could get through it with just my first time seeing it. Each transistion or cutscene reminded me a lot of armored core and how you were more of a weapon being used to deal out missions, and you only get one gun, which is part shotgun and railcannon, I adored using the rail cannon, speeding around and trying to shoot every enemy in the air with the railcannon was really addictive. The movement is very reminscient of ultrakill, having multiple jumps (up to 3) and dashes that get re-charged if you kill an enemy with one, the level design in this game is stunning, it felt like going through parts of mega structures at times. I remember reading a review where someone stated that people complained this game was too woke? I don't get whats woke about the game, maybe im just blind !SEMI SPOILER!!!! but most of the story you get at the end was about I believe to be 2 girls having a breakup? well what is there to really expect from the internet, though I am still a tad bit confused on the story altogther, I'm certainly going to try and delve more into it to fully understand the game for what its worth. Though from what I caught when I played the game seemed like it was about losing and finding yourself, or maybe it was just about one. I found it heart warming to see a message at the end of the game saying "This game was made for those who have lost hope" Thank you to the developer for making this game! This was one of the best games I've played this year and I'll certainly come back to it!
CICADAMATA" is a simulating game in the sense that you quickly kill threats and collect cores to exit. Gameplay: The way you optimise routes and maximising points to get a high-score is satisfying and rewarding. The visuals are unique in the pixel and low poly style. It is VERY overwhelmingly flashy, but as you play, your eyes get adapted to it. It is a short game, but you will have a BLAST replaying the spheres!
I rarely leave reviews but feel like this game deserves way more attention so here I go CICADAMATA is a movement FPS similar to Neon White - you traverse through the stages quickly as you collect four cores and extract, while killing enemies along the way. Controls are incredibly simple: triple jump, dash, stomp (vertical dive) and one gun with basic shotgun spread as primary and zoomed hitscan shot as secondary. Overall a pretty basic premise, but what elevates CICADAMATA to the peak of gaming excitement is the smooth yet heartpounding gameplay and unique presentation. It is a sensory overload in the best possible way. Crunchy sound effects, amazing OST, gorgeous artstyle (slightly nuMarathon coded but closer to PS1 era graphics and style like Wipeout) and tight, fast gameplay. It is short but I feel that it works in favor as the game is so intense it would be exhausting if it was 10 hours long. There is still a ton of replayability if you are a completionist and want to get DMND rank on every stage. Which brings me to only nitpick really which is the scoring system. Score is weighted a lot towards farming points on enemies with ZONE buff rather than speedrunning. Of course you still need a route locked in for the time bonus, I just found efficently chaining enemies for speed boosts/ability refreshes much more satisfying. The only suggestion to the wonderful developer I have is to implement a level builder for community to make and share maps as it would go a long way towards longevity. At the present it is an extremely satisfying experience well worth the low asking price. Overall 10/10, video games are back yo
this is true marathon
A slick and satisfying shooter-platformer with an audiovisual identity sharp enough to cut you in half. A fantastic accomplishment in characterization in a high-action game. Beautiful.
Beuatiful game, insanely fun gameplay, BANGER soundtrack, tons of replayability, waiter more cicadamata please!
The style and presentation screams love for the craft and attention to detail. This was very clearly a passion project and the dev saw to it that it would perform the best it can. Extremely polished, outpaces Ultrakill in feel, and in a market where FPS shooters are a dime a dozen, this somehow comes across almost wholly unique of its own right.
really good! if you played neon white, this game is pretty akin to that (and i imagine heavily inspired by it), and a blast to play, even if the design isn't as tight as neon white's is. visually, the game is capital-g Gorgeous; i think the dev really knocked it out of the park with how the game feels visually. the game is fairly short, but it's also really well done for what it is, and i do recommend it!! i'm hoping there'll be more of this game, if enough people buy the game. i don't know if the file selection at the beginning is a teaser for an expansion to the game; i'm hoping it is. soundtrack is a banger, and of course crisp is involved in every indie game that's on my radar because crisp is just prolific like that. shoutout crisp. now, a few complaints: my biggest complaint is how the sound is mixed. THE SOUNDS ARE REALLY REALLY REALLY WAY TOO LOUD and drown out literally everything else! thankfully, i can adjust them individually (my config is music 1.0, sound 0.55, voice 0.7), but the sound that plays before the announcer speaks is similarly way too loud, and imo should be part of the "sound" and not the "voice" slider. ideally, the defaults get adjusted to a config similar to mine so the sounds just arent so overwhelming some of the levels are REALLY easy to get lost in. 5-3 is a big offender, it has a linear-ish layout, but with the inclusion of the enemy that you teleport to when killing it, the pathing gets lost really really quickly, making you lose track of where you're supposed to go, or making reaching some areas 10x more difficult, and generally not knowing where the hell the cores are. i think the two main things that would go a very long way would be to add a "compass" that points to the nearest core, as well as rethinking how espers fit into levels (maybe getting rid of the teleportation mechanic altogether. i know its a speedrun/score attack game and teleportation adds a lot of freedom with how to clear levels, but i feel like its more of a crutch than anything else) and less complaint, more of a nitpick, the visual style, while insanely good, imo doesnt blend in as well in e.g. the smooth movement of some UI elements where the rest of the UI is blocky and flashy, as well as the [spoiler]vn art[/spoiler] being almost jarring with how different it is from the rest of the visual style
Masterpiece if you are a movement player, otherwise, its pretty short, story is interesting, UI/UX and HUD are incredible and it clearly has a soul. 1000/10 for me, but if we are reasonable, if you aren't up to repeat the same levels and challenge your best runs, then this game is a 2 hour game with lot of style, so it becomes a 8/10, because those 2 hours are very well made.
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