
Defend your Chrysalis from growing hordes of monsters in this hybrid game that combines elements of tower defense, survival, and roguelike RPGs. Explore procedurally generated levels, possess and control animals, and grow deadly gardens. How far can you get before the next wave of monsters?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun for the first 3 levels when your followers actually survive. After that everything constantly dies no matter what you do. Eh. I got 5 hours out of it and wont ever play it again.
Very fun game, but the crashes are frustrating and make me not want to reload. Definitely pick up after a couple stabilization patches.
h
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.7K | 249 | 69% | $9.99 | |
| $38.7K | 340 | 74% | $5.39 | |
| $38.7K | 233 | 86% | $4.99 | |
| $38.7K | 112 | 95% | $14.99 | |
| $38.7K | 742 | 90% | $3.99 | |
| $38.7K | 163 | 66% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $115.1K | 239 | 96% | $14.99 | |
| $6K | 71 | 80% | $2.99 | |
| $284 | 2 | 100% | $4.99 | |
| $490 | 5 | 60% | $4.99 | |
| $114 | 1 | 100% | $3.99 | |
| $132 | 5 | 100% | $0.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extremely super duper good. Go save nature, you deserve it.
This is an adorable savage little playground to lark around in, with a wide array of creatures and plants to experiment with. Be warned there's a bit of a learning curve to beat the later levels, especially the last one. Someday I'll have a level 20 Valestag! We just need better optimization when enemy waves spawn.
Unique spin on tower defense and roguelike mechanics. Lots to explore and experiment with. Loved the feel of the different areas and the progression of different animals
The game is fun, addictive, has good music, a great art style, and things that could keep someone playing for hours... but the crashes just kill the desire to play. If progress was preserved at least, it would be a minor inconvenience, but having it happen at the very end of the level in the last wave and having to replay it all if it happens is just frustrating, and when it happens a couple of times, you just worry about whether it'll happen again instead of enjoying the game. I liked the game and would like to play it more. Hopefully, these issues will be resolved in the future, and I'll try it again but I can't recommend it in its current state because of that.
Ce jeu a un excellent potentiel mais n'est vraiment pas facile à prendre en main. La difficulté est forte et progresse trop rapidement par rapport au gain de ressources trop limité. Enfin, l'absence de meta-progression ou de niveaux de difficulté rendent celui-ci frustrant au bout de quelques run. Dommage au vu du potentiel mais je ne le recommande pas pour l'instant.
I like it and I think it was worth the promo price but it all feels a little bit chaotic and janky. I think I could really love this as a roguelite but as a roguelike I don't know whether I'm convinved enough to keep spending time on runs to try and build up something.
It's okay. Not interesting for super long (maybe 4h) as replay is not all that enticing. At a lower price it would be more reasonable.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.