
Defend your Chrysalis from growing hordes of monsters in this hybrid game that combines elements of tower defense, survival, and roguelike RPGs. Explore procedurally generated levels, possess and control animals, and grow deadly gardens. How far can you get before the next wave of monsters?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Definitely enjoying the loop! This is a gem that is TONS of fun! Chrysalis has a very unique spin on the tower defense and roguelike genres alike! They fit super well together and creates an addictive balance to both!
An incredible indie game seamlessly combining my favorite genres - creature collecting, tower defense, rogue-lite progression. Totally worth the price.
Amazing UI, great gameplay. It's somehow both super engaging but not heavy. The world is immersive and beautifully crafted but deceptively simple.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um jogo bem divertido com uma temática descontraída e simples, os vários métodos de aprimoramento(Plantas, levels, elementos, fusões) deixam o jogo bem interessante nas primeiras horas, mas depois de aprender tudo, fica um pouco repetitivo. As fusões (na minha opinião a parte mais divertida) são muito interessantes mas tirando as runas de sapo, golem e aranha é muito difícil encontrar fusões de animais fortes, claro que ter muito controle também deixaria o jogo um pouco chato, mas gostaria que tivesse um jeito mais fácil de encontrar fusões mais raras, além de que algumas fusões por algum motivo só removem certas habilidades de algumas evoluções, em geral um ótimo jogo, que se atualizado e adicionar mais animais, tem um potencial enorme! A very fun game with a relaxed and simple theme, the various improvement methods (Plants, levels, elements, fusions) make the game very interesting in the first few hours, but after learning everything, it becomes a little repetitive. The fusions (in my opinion the most fun part) are very interesting but apart from the frog, golem and spider runes it is very difficult to find strong animal fusions, of course having too much control would also make the game a little boring, but I wish there was an easier way to find rarer fusions, in addition to the fact that some fusions for some reason only remove certain abilities from some evolutions, in general a great game, which if updated and added more animals, would have enormous potential!
This game is actually quite amazing, it has a lot of features and the likes (although I will say that the movement speed of the player needs to be adjusted.) This game would do great with mods adding in more species, just handle workshop integration and honestly this game would be fascinating.
Queen Chrysalis approves of this game <3
I want to like it but the runs are way too long and tedious, and you feel like you die to random ♥♥♥♥ when you die or lose a follower.
Roguelike, Tower Defense, RTS, Creature Crafter; there's so many things that go into this game that just works so well together. Pacing could do some work, the first two levels are a cake walk, the third level is a challenge, and then the fifth to end feel like the difficulty got ramped up to 11. Sometimes you feel like you're not doing enough damage, only to get killed in 10 seconds due to enemies being incredibly numerous. I personally don't like the balance between the two currencies, Anima and Sylva. Anima is used to buy things and upgrade the player character and other units. Sylva is used in the defensive phase to plant the "towers". Anima is pretty limited and has way too many uses, however Sylva only has a few uses and you tend to get it in abundance. There's also a lot of ways to obtain it and the only real bottleneck is getting the spores to use it on. There are some performance issues, but I'm pretty sure it's just my hardware. This only occurs in the later levels in which a TON of enemies are spawned and a ton of the map is altered by the enemies mutating the map. If the developer is working on the game still, I do hope there is some kind of fix for this.
Lovely little game, has a really interesting mix of simple, straightforward gameplay that can be quite challenging.
Don't listen to the negative reviews, this is a hidden gem, doubly so considering its price. Are controls janky? A little. (Half the people giving bad reviews) Is it playing it intuitively easy? No. Git gud nerd. (The other half giving bad reviews) Is it fun? Absolutely! Can you get a bunch of rad monsters and swarm and create more rad monsters and make your own custom roaming death squad of nature animals? Oh yeah. Why tf are you still reading this? Go 'Add to Cart' and checkout!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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