
Turn back the clock and fight to repair Time itself in this cinematic action platformer with fast sword combat and time-based powers. You are the Warden of Time, Ouro Kronii - be proud and fight hard!
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About

You are Ouro Kronii, the Warden of Time. Your desire to become the strongest being in the universe led to the creation of the Chrono Gear, an artifact with the power to preserve timelines.
But where power lies, evil will seek to control it.
A fierce battle against the demonic Alter Laplus has shattered the Chrono Gear, scattering its Golden Gears across the stars. As Kronii, you must fight against the darkness that shattered your universe, find the Golden Gears, and repair the space-time continuum.
Chrono Gear: Warden of Time is a retro 2D action game that mixes speedy platforming and sword combat with explorable hub areas and a dramatic story.

Features:
Control the flow of time with Kronii's special abilities, using Haste to accelerate time and Stasis to slow down time
Speed your way through missions to achieve the fastest time records or explore for hidden collectibles; The game caters to either play style!
Relax in central hub areas that connect you to each destination in your journey and become increasingly populated with hololive talents and fans as you make progress in the story
Jam out to a pulse pounding soundtrack with over 75 pieces of collectible music, including remixes of popular hololive originals

This game is published under CCMC Corp(※1)'s Indie game brand "holo Indie".(※2)
This game is allowed to be monetized under the examination and terms of "holo Indie".
Please note that any monetized derivative work games that include Cover Corp.'s content outside of holo Indie is not covered by these terms and is not allowed.
※1. About CCMC Corp.
CCMC Corp. is entrusted with website management (ex: Steam) including, examination, publishing and other necessary tasks by Cover Corp.
※2. About "holo Indie"
holo Indie's objective is to cooperate with hololive production fans and creators.
It is a game brand that offers "Game Creator Support Program" for the derivative work games.
For more details about "holo Indie", Please refer to the Cover Corp.'s "Derivative work guidelines".
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really good game. It's worth playing even if you don't know anything about Hololive. The in-game codex will help fill you in somewhat. This game also made me want to do a speedrun achievement, which is saying a lot.
很有趣 期待能有更多語言
Completed the game in 7.2 hours (80% completion). I'm not a huge hololive fan but this game made me interested as i was playing. The gameplay is addicting and i love the speed, 10/10 on both story and gameplay. <:
I'm not much of a platformer kind of person, but I did find some pretty good enjoyment in this game. This game gave me more motivation to go back and explore other platformers similar to this, but I think this game fulfilled my need for this genre for a while with how much there was to it. The artwork in this game is actually phenomenal. The animations and the sprite work goes above and beyond in so many ways. It's honestly amazing how good it is. The sprites are very clean that work perfectly with the game's targeted theme with its design. Throughout the game, there are some little video animations sprinkled about that are also very good looking and smooth with their animations. There is a slight nitpick of mine being that these animations had some weird "smoothness"(?). I can't explain it, but it's still there and I only really noticed it upon seeing them multiple times since I'm insane and wanted to 100% the game. Everything with the art is great though really. The game's music is also top notch. Not only with there being amazing tracks for the game's stages, but also with collectable tracks that you can collect that you can listen to as much as you want. It goes from a broad range, but it's all very great music. Side note as well, I think it's great to have the collectable CD's for that as it kept me exploring to try and find more of the CD's. The game's level design was very good and some of the stages were actually stunning with how they looked and played. Each world in the game has like their own gimmick to them and they work very well to keep the game fresh, and really it kept me invested. The way the game was made also heavily promotes replaying for the sake of trying to get better times in the levels, and it really works a lot with pushing you to go back and attempt to speedrun or replay the game for the sake of preforming better to get a better score for not taking damage. One thing that I will say was a little off was how much of a difficulty spike the later half of the game had. The game really just jumps a ton in difficulty once you get to a specific point in the story, and it took me a lot of time and practice to get through them with decent scores. I won't say much, but I shaved as much time down as possible for the time based achievement, but then one of the last levels took me like 28 minutes to get through so I had to just go back and do more speedrunning. Skill issue? Yeah probably, but I mean like bro chill it's not THAT deep game. Other than all that, the game's levels are actually really fun to play and very beautiful to look at. I personally played with the CRT filter you can turn on in the settings and it was great. Combat wise, it's pretty standard with some nitpicks here and there based on how the game responds to some things, but it was fun to and even more so when it came to mastering it. I won't say much for the game's story since I'm too lazy to actually filter it out with the spoiler thing, but the story's a little cheesy but really it's not too bad. It's what you'd expect from a game like this that's based on an IP of cutesy anime women playing video games. I thought it was cute and the ending and final parts of the game were pretty heavy. Good stuff, but obviously not peak writing. There is also a TON of fan service for people who like Hololive and have stuck with it for a good while now. Newer fans won't understand some things for a pretty good number of characters sadly (I still miss them to this day), but even if you're a newer fan you can still really get some good enjoyment out of this one. Now if you're just someone who doesn't know anything about Hololive and any of that, a LOT will go over you head. I don't think that should be something that turns you away however. Overall, the game's a ton of fun, challenges you if you want it, has cute moments, the combat itself is fine enough with the tools it gives you, and in itself is a fun experience that I think would be worth getting if it's on sale if you're not already a Hololive fan.
Really fun game to play with good game play and grate story. 10/10
Top 3 story game of all time
A fantastic 2D Platformer in virtually every regard. I had absolutely no clue about what HoloLive was going in, and I still thoroughly enjoyed my Experience with it and can easily see myself coming back to. The base controls are very fluid and easy to get to grips with, and the Time Mechanics complement them really well throughout the entire game, but what really makes the game great are the stages. Every single Level is memorable and distinct from the others, both in themes, design, and the gimmicks they employ, and none of them ever feel forced or like they take away from what makes the game fun to play, even the more out there ones that shake up the gameplay to bigger extents. Makes for a game that does the most with absolutely every level it has, while also not feeling bloated. The Story also surprised me since I got way more into it than I was expecting to, especially towards the end, just a pretty great story with likeable characters all around that manages to both be fairly humorous and funny while also not being afraid to have more serious or somber moments or themes when the situation calls for it. Only complaint I really have is that the Normal Mode feels a little too easy, to the point I felt like I could turn my brain off and still make it to the end in the earlier stages, I recommend starting on Proud Difficulty, switching to it halfway through my playthrough made me appreaciate the entire game and its design a whole lot more. (Also the pixel art is fantastic, and the music especially is ♥♥♥♥♥♥♥ banging and at least one track WILL get stuck in your head by the end)
It's good for the first few hours, then gets repetitive and/or frustrating for last few. Story was good.
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