
a two-player platform-fighter splattered with neon, kinetic movement, and just a sprinkle of bullet time.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $303.9K | 3.4K | 72% | $4.99 | |
| approximately $133.2K | 702 | 89% | $7.99 | |
| approximately $25.7K | 155 | 75% | $6.99 | |
| approximately $0 | 11 | 91% | Free | |
| approximately $0 | 224 | 69% | Free | |
| approximately $0 | 598 | 83% | Free |