
Set in 1970s southern France, you play a rookie private eye tasked to dig out the secrets of a stubborn old man. Think on your feet while you follow your leads : ask questions to witnesses, detect their lies, hypothesize why and finally confront the silent ones running from their past.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set in 1970s southern France, you play a rookie private eye tasked to dig out the secrets of a stubborn old man. Think on your feet while you follow your leads : ask questions to witnesses, detect their lies, hypothesize why and finally confront the silent ones running from their past.
You are entrusted with the peculiar case of Victor Dousvalon. This old history professor is known for shrouding his past life in secrecy, even from his own daughter Catherine. But an apparently harmless accident motivates him to hire you to help Catherine trace back the steps of his life.
Why can't he simply tell her his own story?
Why does Catherine, who has been so distant with her father these past years, suddenly want to know about him?
Your first case will decidedly be a delicate one...
Get engrossed in the handy work of a detective : search through family papers, ask personal questions, call at inopportune times, and be generally nosy.
No watching characters think for you, this is your time to prove your deductive powers. Choose leads, follow them to the end or stop when you think you’ve got the right idea. But you'll need to be convincing to push the silent ones to talk!
Piece together the lives, the choices, and the tragedies people are running from and walk a mile in their shoes.
Discover History, not from a bird’s eye view, but from the ground, where folks have to continue living and coping, each in their own unique way.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 36reviews | 72% | — | $11.9K |
| $24.99 | — | 60%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
[h1]歴史探求[/h1] 1965年春、フランス南西部の都市ボルドー。 所用でボルドーを訪れた、 16歳の少年である主人公はちょっとした 事件を解決する。(プロローグ) 5年後、1970年、ボルドーの私立探偵事務所の 新人探偵となった主人公は、老いた歴史学者から 「自身の過去」を調査するよう依頼される・・・ といった流れの、 ポイントクリック型のアドベンチャーゲーム。 ストアページのゲーム紹介を読んでみると、 多少の活劇もありそうな私立探偵モノの ミステリーゲームに思えました。 あにはからんや、「事件」すら起こらない、 歴史探求でした。 一人の男の過去を通じて、 1930年代と1940年代のフランスの歴史の いくつかの側面が描かれています。 ストーリーは丁寧に描かれていて、 そのころのフランスの歴史に興味がある人なら 楽しめるかもしれません。 ただ、 レジスタンス(La Resistance) マキ(Maquis) シャバン=デルマス(Jacques Chaban-Delmas) 武装親衛隊(Waffen-SS) SOE(Special Operations Executive) FFI(Forces francaises de l'interieur) などの用語が当たり前のように出てきますので、 ほとんどの日本人には敷居が高いかと思います・・・ 推理ゲーム的な面として、証言と証言を結び付けて 新たな手掛かりを得る必要がありますが、 もともとの言語である仏語のニュアンスを掴むのが 難しいです。 また、プレイヤーの意表を突いた行動が必要なことも 幾度かあります。 (あそこで曲を流そうとは思いつかないですよ(笑)) このため、自分で全てを解こうと労力を使うよりは、 ストーリーを楽しむために、 攻略を見ながらプレイすることをお勧めします。
I definitely have a soft spot for detective mysteries, so Chronic seemed to be certainly something that was exactly the kind of game that I would enjoy. In most parts it is, but in some parts, not so much. It’s a prime example of a title you’d love to love, but the game itself does its damndest to break your heart. The game begins when our main character arrives at Bordeaux in search of his uncle. Right off the bat we learn that our uncle is in jail, so we need to start sniffing around so that we can get him out of there. We gather evidence, talk to people in hopes for clues and most importantly, connect the dots -literally. The core gameplay feature of Chronique is deduction. You have to do your own research, and conclusions based on that. It’s the biggest strength of the game, but also its greatest downfall. You can link evidence on people, and getting it right will reveal more dialogue options, for example. You advance the story through the means of gathering evidence, linking it, and then presenting your conclusions which in turn opens up new dialogue options, which lead to new evidence, and new linkable material. Linking pieces of evidence together and making deductions based on that is really interesting, but on many occasions the game does fight you on this. I understand that as we are playing a game, there just can’t be unlimited alternatives to these kinds of situations, but in many cases the game does require a rather specific solution which is very easy to miss. The game is fortunately very logical at least in the most parts, so gathering clues and connecting them to others is very fluent. The sense of progression is always present, and generally you have a good idea on what you’re supposed to do next. The story takes place in 1960s France, and I rather enjoyed it. There are some grammar errors in the script, but nothing too major. The detective work and the gameplay that accompanies it connects to the story extremely well, and I’m really impressed by the fact that the gameplay does not feel one bit superficial. The game also looks really beautiful. The art direction reminds a lot of old Tintin graphic novels, which probably isn’t an accident. Graphics are accompanied with a soundtrack that has a distinct 60s vibe in it. The game nails audiovisuals spot-on. Chronique is set on an isometric perspective, which does create a set of problems. Moving the character is a chore, in both mouse and keyboard. Because the perspective is locked, you need to press down two arrow keys to move the character in a straight path, and if you use a mouse, you better have your clicking fingers greased up. The camera is so close to the ground, that you’ll be constantly clicking in order to move from one place to another. The game was also riddled with bugs at launch. The developers have been ironing them out with a respectable pace, but during my playthrough the game did crash a couple of times, and there were a few softlocks as well. In conclusion, Chronique does have its moments, but they are unfortunately overshadowed with some technical issues and problems in the game’s logic. Fortunately, these are things that can be fixed, and it seems that the developers are dedicated to patching up their creation. Chronique has a lot of promise, and the core idea is excellent. It’s a shame that the execution is not quite on the par of the idea itself. It’s a very decent detective game with great ideas for gameplay. If you can overlook the issues mentioned previously, it’s definitely a title worth playing.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 36 reviews with recorded playtime.
Salutations Un 2Min sur le jeu :) https://youtu.be/IJwgvJFX7eo J'espère que cela vous plaira, bon jeu à tous
An extremely challenging puzzle/detective game requiring a lot of patience and cross-examination. The charming art style and a well written story make it all worth while. Check out my full review below: https://youtu.be/jKd5QLVvVj4 A walkthrough is also available on my channel if you need a little help.
Ca vous trouerai le baltrou de sortir un jeu stable et sans bug ?
Un jeu très sympathique et une belle histoire interactive, provenant d'un studio qui mérite d'être soutenu. Très chouette direction artistique, extrêmement "signée". À sa sortie, le jeu avait quelques problèmes d'équilibrage et quelques typos qui traînaient, mais l'équipe de développement a été très réactive pour tout améliorer au fur et à mesure, et on peut désormais dire qu'on a un vrai bon jeu. Le jeu n'est pas facile, comme tout point-and-click à l'ancienne qui se respecte, mais il a sa logique. Certains mécanismes de jeu rappellent un peu ce qu'on a récemment pu trouver du côté du jeu "Poirot: The first cases", qui nécessitait lui aussi un petit temps d'adaptation pour comprendre la logique des connexions d'idées à indiquer au jeu. Petit détail positif : le jeu est globalement fonctionnel sous Linux, via Proton.
The most confounding crime here is why the game is so unknown. But seriously, the game has a lot going for it. I love the animated look, the characters are surprisingly expressive during conversations. Menus are easy to read and mostly smooth to navigate, which is important when you'll spend so much time there poring over evidence. The story is good so far. It's rare to get a straight up detective story like this that also has proper detecting gameplay; usually its one or the other. History and geography play a factor too, it is a genuine period piece that uses the setting and I'm sure the developers' own knowledge and experience to give an earnestness to it all. Others have noted the issues. The English translation can sometimes be awkward, though not enough to impact the story or your deductions (that I've seen). Most of the difficulty so far has not been from failing to understand the mystery, but not knowing how to register that knowledge with the game to fully explore all the leads. Finding just the right lines to compare can be time consuming, though it does at least feel like detective work and putting things together is rewarding. It can sometimes just feel arbitrary when one connection is fruitless and another yields progress. Still, the investigation mechanics themselves are good. I like how open the connections and hypothesis systems are, it lets deductions feel more like your own and less guided. The confrontations where you use your evidence to corner a suspect are a fun gamification of the classic detective speech. Overall I think this is worth a try for anyone interested in detective games, so long as you accept some jank and frustration are a part of the process. There is a hint system now, and you're allowed to make mistakes, so don't let the reviews about difficulty put you off. Will update if my opinion significantly changes as I get further.
Really charming so far, enjoying the art style and the story; look forward to playing more.
I'm a fan and sucker for detective and mystery games and loved the look of the art style. It's a good game so far and all, but unfortunately it's got plenty of bugs to it. From texture issues, to clicking issues. Sometimes when coming from the journal my controls would be completely locked and i'd be forced to restart the game. So I would recommend it at a later time(and would be happy to change my review when the game is more polished) when everything is a lot better for players.
I really want to like this game, because I love detective games like Ace Attorney, Danganronpa, Golden Idol, etc. However, I'm at the first confrontation and so far I felt that finding the right connection is more a matter of luck than anything. For example, I thought one hypothesis concerning the drugs was obvious. In fact, I got it right on my first try. However, before I was allowed to make it, I had to find a connection that felt less decisive than several other better pieces of evidence. The confrontation is similar in that several sentences could be used to prove or contradict the same thing, except only one seems to be accepted as correct, making it more of a guessing game than anything. Perhpas I'll play it again at some point, but I'm not confident that the game's connections become less ambiguous later on.
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Players by region
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