
A dark fantasy tale where death is not the end but the path to the truth. Two magi trapped in a collapsing tower must unravel a deadly mystery. Each death reveals another piece of the puzzle that is their shared past and forbidden love. For fans of House in Fata Morgana and literary dark fantasy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You wake in a collapsing tower with no memory. The only other person here—a silver-tongued mage named Ilar—claims to be saving your life through a desperate ritual. Yet, their story keeps changing and you keep dying.
This is Chronicles of Taldun: the Remainder, a dark fantasy visual novel where death is not the end—it's how you learn the truth.
Play as Vyn, a High Magus trapped with Ilar in a tower that's tearing itself apart. Each death reveals another fragment of memory, another piece of the mystery. Were you colleagues? Lovers? Enemies? The deeper you dig, the less certain you become, and the more you realize Ilar may not be trying to save you at all.
Read between the lines. Explore for clues. Use hands-on deduction to break the vicious circle and set them both free.
172,000 words of bittersweet psychological horror (8-40 hours)
Over 500 choices, some more regrettable than others.
50+ false endings and 3 true endings—dying teaches you how to live
Multiple romance paths with a nonbinary love interest (optional, fully avoidable)
Death-loop narrative structure where every playthrough reveals new layers
RPGFan Games of the Year 2022 - Editor's Choice Award
96%+ Positive user reviews
"Bittersweet, hopeful, and utterly poignant... I was violently sobbing near the end." - Player Review
"A breathtaking narrative that explores memory, identity, and love across lifetimes." - Player Review
A magnificent cat who cares not if you live or die
An adorable eel friend
Death. Lots of it.
An angry potato
The House in Fata Morgana, Disco Elysium, Umineko When They Cry, and literary dark fantasy by Susanna Clarke and Madeline Miller.

Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3/5。我是完全get不到这部的,不喜欢这种模模糊糊的意识流叙事风格,浅浅打了个结局,一看攻略发现真结局貌似还蛮复杂的,然后我就丧失动力了。steamdeck要在兼容性里选proton才能打开游戏。
This is one of the most nuanced visual novels I've ever played. It immediately gripped me with the dark, mysterious atmosphere created by the stunning and unique art, the otherworldy soundtrack and the beautifully composed writing. It's also quite challenging in the best way, so be prepared to stumble around for a while making decisions that lead to even more questions instead of answers or - also very likely - to your demise in a lot of unpleasant ways. But once you got more grip on the world and the narrative, you can make more calculated decisions and use your collected knowledge to progress towards answers. I really loved the way the story worked. It relies a lot on player knowledge instead of the protagonist's, which means you yourself have to figure out the meaning of the clues and piece them together to get the full picture. And once you do, you see already experienced scenes and barely noticed details in a different way. And you realise that the truth was sometimes right before your nose, you just didn't know what to do with it. The two protagonists Vyn and Ilar are extremely well-written, complex characters with an ever-changing dynamic that depends entirely on your own choices. Ilar has an especially wide range and will draw a lot of intense emotions from you. Every encounter, every decision and every new piece of information makes an impact, either on you, them or the narrative and your interpretation of it. I was deeply invested in this game: the lore, the story, the characters, all the mysteries and unanswered questions. I wanted to read and see everything and get to the bottom of the truth, even though it was a painful journey. Everything about this game is a piece of art the devs have created a truly marvellous experience. A fair warning though: This game WILL tear your heart out and shatter it to pieces. But if you don't give up, it will also mend it back together and stay there.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is sentimental and haunting in ways I never expected. I walked into it expecting a Lovecraftian romance and mystery with some timeloop elements. And sure, it's that but much less emphasis on romance than I thought. Instead, it uses Lovecraftian worldbuilding to expound upon our relationship with identity, humanity, memory, endings, and beginnings. One person called it the "Dark Souls of visual novels" and that's not far off. You NEED to die (but you MUST try, don't misunderstand) in order to keep unraveling the story. What happened? Are you truly who you think are? Is Ilar? The luccasi? The sage who greets you in death? What transpired between you and Ilar? What were you two? Is there any hope of being that ever again? The answer will hurt. And then you play again. And the answer will hurt. And then you play again. And every answer will hurt, but you must keep going. You cannot give up, because Vyn won't either. You *will* be disoriented. Your own internal clock on what happened in a given run will mix indistinguishably (which I LOVED because that's exactly how Vyn would feel). It'll feel hopeless sometimes. But every time you fight for a memory—just one more flashback with Ilar—it's so incredibly rewarding. And then it ends. You remember where you truly are. The things you lost. But somehow, it doesn't leave you emptier than before. There's this undefeatable warmth. I guess what I'm trying to say is that this game is beautiful. And I'll be eagerly awaiting this studio's future releases. Their game design is unlike anything I've seen before and their command of storytelling so exciting. Well done, Square Weasel. Also for steamdeck users: This game works well enough with our console! Saving is finicky, but everything else is fine and operates how most VNs do on the deck. :)
In short: much to like, but the writing is not good. The positive: [list] [*] Visually excellent; the art is beautiful and moody and creates this ominous, magical, ornate impression of the world and story. I also love Ilar's character design—they're attractive. [*] I like the overall idea of the story. I liked learning about Ilar and the main character's relationship, and I think it has some decent emotional weight. Near the end of the game when I was learning what's really happening, I was engaged and found the reveals compelling. I'll be thinking about the story for a while. [*] The ability to [spoiler]cast spells[/spoiler] was a surprising and cool mechanic. [/list] The neutral: [list] [*] The world is a very complex behemoth of lore, some necessary to understand what's happening, some just because the creators clearly liked building the world. I like that I could clearly tell that the world expands far beyond the bounds of this game. I love the sense of magic in this world—it's intricate, strange, dangerous, and cruel. But some aspects of the magic seemed overly convoluted to justify the events of the game. [/list] The negative: [list] [*]The writing is overwrought. It sacrifices clarity for a grand poetic effect. The sentences are overly verbose and abstract, so it feels like they're using many words to say very little. I enjoy ornate poetic sentences, but if given the choice, I'd rather be able to understand what the hell is happening—what does this room look like? What does this dialogue option mean? When my character is dying, what are they dying of? [*] A lot is confusing, really. What's physically happening around the MC. Who is speaking—characters often have consecutive lines of dialogue, without dialogue tags. What is going on with the worldbuilding. Whether the Abyss is an imminent, deadly threat or something to constantly get distracted from. [*] Relatedly, the main character is insufferable. They're incapable of reacting with any sense of urgency to the Abyss. They take a nap; they whine about their grimoire whispering; they yell about some flirtatious letters they found. They're a petulant YA protagonist who doesn't understand anything, doesn't listen to anyone, and explodes on everyone at the slightest excuse. Given what's actually happening, I could excuse some emotional volatility, but their extreme immaturity is just too much. [*] There's a lot of variation in the formality of the language, especially the MC's dialogue, and it doesn't feel intentional or natural. I can enjoy a mixing of higher older language with casual modern language, like in Gideon the Ninth. But it does not work here. [/list]
Beautiful game. I really think that small, uniquely crafted games like this deserve more support. The art style is INCREDIBLE, the way characters are drawn, the backgrounds and locations... it feels very unique and appealing. I also found myself really enjoying the soundtrack, which complemented the atmosphere perfectly. The story drew me in immediately. Despite being scatter-brained myself I was very intrigued. I played so many games and very few felt "different" like this one, in a good way though. Because of that, I absolutely recommend experiencing it for yourself. My only real criticism is that I wish the pronouns used for some characters (they/them and xe/xer) were optional. Personally, I prefer more generic pronouns, as it makes the text flow less confusing and helps me stay immersed without being reminded of modern-world drama/debates through association. That said, this is ultimately a minor nitpick and doesn't take away from the overall quality of the game. About the ending (SPOILER!!!): [spoiler] The true ending made me so sad. I really wish we could have saved real Ilar, apologized and then eat some lemon crumble cake together... :'( [/spoiler]
Where do I start? There are only two games that struck me deeply - that is, broke my heart in the most delicious and wonderful way - and The Remainder is one of them. This work of art is one of the most emotionally gratifying things I've had the pleasure of experiencing. I still come back to play it and I cry every time. The incredible writing, the well-chosen music, the themes and messages explored throughout really make you think, and would convince even the most seasoned cynic of the beauty and endurance of love. And that's what this game is, in my opinion. An ode to the most powerful magic there is and a testament to art.
This game thoroughly chewed up my heart and ruthlessly spat it out. 10/10
Pain. I don't remember the last time I cried this hard... I've reached the 'true ending' and... Wow. It's really really well written, I feel like I gained something from it. [spoiler]That last letter about 'true achievement', damn...[/spoiler] Congratulations and my thanks to the devs <3
oh. my. gods. so this is how it feels when player's love interest is the same gender as you?... i know, it probably sounds funny, but it's the first time when i feel full immersion as an androgynous person. there are only a few other games with androgynous main characters that i feel good connection with, the inclusion. it means a lot to me. and about dark fantasy - it caught me here, too. i'm a huge fan of this genre. and creatures design? art? eldritch abomination? the window into bigger worldbuilding through this small personal story?! i'm in love. <3 (bought on steam, will leave a review there too)
This game filled the hole that Signalis left in my heart. I would also compare it to Slay the Princess in terms of mechanics, but I personally enjoyed this game so much more. I think it's a completely different feeling that it leaves you with. It felt so rewarding to uncover little pieces of the past, see how they shape the entire story and its characters. It's one of those games that tells you to sit with it, listen to what it has to share with you, and see where it takes you, without relying on previous experience with games. I loved it so much it's one of my top 10 now for sure.
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Players by region
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