
Chronicle of Innsmouth is a point'n'click adventure inspired by Lucas' retro classics from the 90s and H.P. Lovecraft's works. Investigate, gather info and solve enigmas to unveil the secrets of the cursed town of Innsmouth, a forsaken place surrounded by horrifying rumors.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Chronicle of Innsmouth is a deliberately old-school point-and-click adventure that takes the unsettling ideas of H. P. Lovecraft and presents them through the style of graphic adventures from the early 1990s. Developed by PsychoDev and published by AtomicHorde, the game was released on May 5, 2017. Its inspirations are immediately apparent, particularly the traditional LucasArts approach to exploration and puzzle solving combined with a story based on Lovecraft's The Shadow over Innsmouth. Rather than modernizing the material with action combat or cinematic spectacle, the game concentrates on investigation, conversations, environmental observation, inventory management, and puzzles. The story begins during a journey through New England when the protagonist hears about Innsmouth while at Newburyport station. Once a prosperous fishing port, Innsmouth has deteriorated into an isolated and decaying community surrounded by disturbing rumors. People speak of disappearances, secretive cults, strange residents, and events outsiders cannot easily explain. Curiosity motivates the protagonist to visit the town and investigate these stories personally. Predictably, the decision leads deeper into a mystery whose answers may be considerably more disturbing than the original rumors. This setup is particularly well suited to a point-and-click adventure because discovering information becomes the central source of progression. Players explore different locations, investigate suspicious details, talk to characters, collect useful objects, and solve puzzles that gradually reveal more about Innsmouth. There is an appealing connection between the gameplay and the Lovecraftian theme of forbidden knowledge. Progress requires actively seeking information, yet practically every new discovery suggests that ignorance might have been safer. The result is an adventure where curiosity drives both the protagonist and the player toward increasingly uncomfortable revelations. The retro pixel-art presentation reinforces the game's identity. Chronicle of Innsmouth intentionally resembles a graphic adventure produced decades earlier, even operating around an extremely low-resolution visual style. Rather than being merely a technical limitation, this becomes part of the atmosphere. The coarse pixel artwork leaves details to the imagination, which can be surprisingly effective for horror. Innsmouth's deteriorated buildings and peculiar inhabitants consequently possess an eerie quality without requiring realistic graphics. Players fond of classic PC adventures should appreciate the authenticity, although anyone expecting detailed contemporary artwork or elaborate animation may find the presentation excessively dated. Its LucasArts influence extends beyond the graphics. The adventure expects players to examine their surroundings carefully, remember clues, experiment with inventory objects, and work through puzzles without the constant assistance commonly found in newer games. That gives successful solutions a satisfying sense of discovery, especially when several pieces of information finally connect. At the same time, this traditional philosophy can create frustration. Some puzzle solutions demand considerable experimentation, and players unfamiliar with older point-and-click conventions may occasionally struggle to understand what the game expects from them. Atmosphere remains one of Chronicle of Innsmouth's greatest strengths. Innsmouth itself feels like the centerpiece of the experience. The town is presented as somewhere visibly wrong long before every reason for its condition becomes clear. Its isolation, rumors, suspicious population, and hidden history provide a persistent feeling that something terrible exists beneath the surface. The game wisely allows this tension to develop through investigation rather than constantly confronting the player with obvious threats. The horror is consequently more concerned with anticipation and discovery than conventional action. The game also benefits from its willingness to mix grim subject matter with the personality of a traditional graphic adventure. It does not abandon the quirks associated with the genre simply because it is dealing with Lovecraftian horror. This produces an unusual tone that can move between mystery, eccentric interactions, puzzle-solving humor, and genuinely disturbing implications. Players looking for completely serious psychological horror may find that mixture unconventional, but it prevents the adventure from becoming relentlessly oppressive and helps distinguish it from more straightforward adaptations of Lovecraft. Chronicle of Innsmouth later received a Deluxe Edition update that added complete English voice acting. English is supported for interface, audio, and subtitles, while Italian and Spanish support interface text and subtitles. The Steam version also includes achievements, trading cards, Steam Cloud functionality, and Family Sharing. Its system requirements are extremely modest, which is unsurprising considering the intentionally retro presentation. The lightweight technology fits the game's philosophy because the emphasis is placed on writing, puzzles, atmosphere, and exploration rather than graphical complexity. The strongest argument in Chronicle of Innsmouth's favor is how naturally its two primary influences complement each other. Lovecraftian stories frequently involve ordinary people investigating mysteries that gradually expose realities they were never prepared to understand. Point-and-click adventures similarly encourage players to investigate everything, interrogate characters, gather clues, and solve interconnected problems. PsychoDev recognizes that connection and builds the experience around it rather than forcing Lovecraft's material into a more action-oriented structure. There are nevertheless clear limitations. The intentionally antiquated graphics will appeal more to nostalgic adventure fans than players accustomed to modern visual standards, while traditional puzzle logic can occasionally slow the pacing. The limited animation and deliberately simple presentation also mean that much of the horror depends upon the player's willingness to engage with the writing and atmosphere. It is a game that asks for patience rather than delivering immediate excitement. Chronicle of Innsmouth ultimately succeeds as a focused tribute to classic graphic adventures and Lovecraftian storytelling. PsychoDev creates a convincing marriage between investigation-driven gameplay and a narrative where uncovering the truth becomes increasingly dangerous, while AtomicHorde's published release preserves the unapologetically retro character of the project. Its puzzles and dated presentation will not suit everyone, but players who appreciate pixel-art adventures, environmental investigation, cosmic horror, and methodical puzzle solving should find Innsmouth an intriguing place to explore. The game understands that its greatest weapon is not showing the player everything, but encouraging them to keep searching until they discover something they wish they had left buried. Rating: 8/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Spanish - Spain*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3/10 Speech: - over the top - slow (15 min+ cutscene...) - no fast forward clicking in cutscenes and a lot of dialogue lines Graphics: - very basic backgrounds and slightly better animation - small high res sprites on 320x200 backgrounds look wrong - some impossible puzzles b/c of bad game design - lack of hints to point you in some direction Story: - I like Lovecraft, this one is just told in an unable fashion - length would have been decent but I just stuck to the walkthrough to finish it fast Overall: - amateurish feel - hotspots are very tight and hard to find - takes tons of elements from Maniac Mansion, Indiana Jones and the last Crusade, Sierra (towards the end of the game you get to die a LOT) and especially Monkey Island but somehow there's not much else either. I love those old games and this one is a bad rip-off that took everything just a step back + the fact that the dev team is Italian: +1
Lovecraft point and click adaptation using the Monkey Island style interface. Old-school graphics, with full voice acting and soundtrack. Challenging puzzles, dialogue and item based. You can die at several points, but the game creates an autosave just before. I didn't find any softlocks. Warning - the final section of the game contains a lot of difficult reaction tests, I needed to check a YouTube playthrough to work out how to beat them.
Very funny point and click- just the right level of hard but quirky with it. I love the retro graphics too.
E' bellissimo, trama stupenda grafica e ambientazione da urlo. Da avere se siete lovecraftiani come me!
The story is very true to the original story by Lovecraft, but slightly modernised. Even iconic scenes [spoiler] like in the guest room in Innsmouth with the door lock [/spoiler] are included. The only negative thing in my opinion is the inconsequential pronunciation of certain names like "R'lyeh" or, unfortunately, "Innsmouth". The art, especially the backgrounds of scenes, is very nice and atmospheric, as is the music of the game. Gameplay is like an old style point-and-click adventure, easy to understand and get used to. For every fan of Lovecraft I can recommend this game with no doubt. But if you're looking for a game that does something new, this is not the game for you.
He pasado un mal rato estupendo jugando Chronicle of Innsmouth. Una aventura gráfica tipo point and click de las que tanto disfruté de pequeño.
Добротный короткий (часа на 3-4) квест, с погонями во второй половине игры, небольшой долей юмора, но большой любовью к произведениям Г.Ф.Л. Присутствуют интересные ачивки, которые очень легко упустить в первое прохождение. Сложилось впечатление, что игра очень быстро переключается с одного события на другое, хотя есть несколько довольно подробных диалогов. Персонажей немало, локаций тоже. Играть увлекательно до самого конца. К игре имеется отличный русификатор. Из похожих игр на ум приходят Nine Witches: Family Disruption и The Last Door. Первая больше в черную комедию, вторая очень серьезная, продолжительная и атмосферная.
There's some puzzles in this that just broke me. The lighthouse being the most obvious one. Keep telling me it's timing, it just won't work. I really wanted to like this game, believe me.
Trop alambiqué
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