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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese, Korean*languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tl;dr: The gameplay is solid. The UX,Eng translations, and lack of control remapping? Not so much. A Fighting Gamer's Perspective: For context, I like playing fighting games but find the mainstream ones to have too high of a skill floor to have fun with them. I'm not wholly dedicated to them but still enjoy playing matches on occasion. Blasphemy I know. Impressions: Gado Fight , from the very short time I've played it, seems like an ambitious fighting game. Since it's a port of a mobile game it has rather simplified base mechanics, with the depth that fgc heads will like. You can look up combo videos and see for yourself. If you like BFTG, or Metal Revolution, you'll like Gado Fight. As this is a mobile game port, I was afraid that we'd get mobile styled monetization, however this isn't entirely true. The game does have microtransactions but they are for cosmetics as far as I've seen. All the characters are available from the start, as they should be. This is a model I'm surprised no other fighting game has really adopted. Issues: There are 3 main problems I have with this game. The first is it's mobile UX. Its just not good. It hasn't been optimized to be fully navigated with controller or keyboard alone, and will force you to use the mouse for some parts. For me , this is manageable, but it can be annoying for others. The second issue is the English translation. Again, it's not that big of a deal for me, its clear the devs just used google translate or something. It can be confusing a little but if you've ever played a non English game before you'll manage. This last issue however, is one that I can't ignore. As far as I've seen, you cant change the button layout on either keyboard or controller. Personally this is a deal breaker for me as the base controls aren't the most intuitave (eg. jump is triangle/Y) I want this to succeed, so that's why I'll leave the positive recommendation, but it's clear the devs need to put some polish on this port. (Also this is my first review, so let me know if it was good enough)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
大哥,你出手游了steam就不更新啦?
本来是冲着支持国产格斗游戏来到,结果你告诉我steam版直接关服了,本来手游端游就没怎么希望能联机,结果现在等都登不上去了,钱都打水漂了,RNM,退钱
本来想着支持一下国产,买来玩了10来分钟就放在库里吃灰,然后今天心血来潮想进去看看发现关服了,RNM,退钱!
马勒戈壁 进都特么进不去了 服了
撒比,日你妈退钱,我五十块钱支持你们,那个时候手游没有版号,现在拿着我们老玩家支持你的钱搞手游,就不管端游了?
游戏都进不去了?
+Lovely visual style + Solid fighting mechanics. + Great theme "Journey to the West". - Terrible English translation. - Bugs. - An inability to remap keys. - Underwhelming voice, sound effects and music. - A blatant mobile port. The game is enjoyable and worth a buy, but perhaps not at full price - at least, not unless the game gets significant bug fixes and improvements. In particular, the English translation needs urgent attention. It appears to be machine translated and is borderline unintelligible.
服务器关闭了?
This game is TOO GOOD!!! Crazy that this is a mobile game but it is ported so nice to PC. The combo system is very similar to Blade Strangers but instead getting of less damage for using the same moves in a combo, you cannot use the same attacks in a single juggle. This allows players to get creative in order to do the most damage possible! I will definitely be playing much much MUCH more often!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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