
After an encounter with a dreadful horror, detective Lone Carter’s investigation leads him to fateful places as Innsmouth, Arkham and the Antarctic, investigating a series of deaths and mysteries. Play also as Abdul Alhazred and H.P. Lovecraft himself in this Lovecraftian point’n’click adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Chronicle of Innsmouth: Mountains of Madness is a Lovecraftian point’n’click graphic adventure inspired by the early 90s LucasArts classics. Drawing inspiration from H.P. Lovecraft’s most iconic stories, such as The Shadow Over Innsmouth and The Mountains of Madness, this detective story pulls you into a thrilling investigation across fateful places like Arkham and the South Pole.
Private Investigator Lone Carter regains consciousness to find himself lying on a beach near Innsmouth. His body has been ripped apart, and as he fades away into death, he remembers in dreadful glimpses his fatal encounter with a Shoggoth. Awakened by a fire burning within, Carter returns completely recovered but forever changed. Haunted by visions of ineffable truths, he must escape Innsmouth and return to Arkham, where a mystery involving ritual murders and a plot intertwining different eras awaits.
You will not only play as Lone Carter. To unveil the mysteries of the bloodline, you will step into the shoes of three distinct characters:
Lone Carter: The private investigator at the heart of the mystery.
Abdul Alhazred: The Mad Arab and author of the dreaded Necronomicon.
H.P. Lovecraft: The Master himself, guided through the secrets of his own lineage.
A Saga Prequel: A new entry in the Chronicle of Innsmouth franchise, set 10 years before the events of the first chapter.
Authentic Retro Style: Retro art style rendered in 640x360 resolution, a true homage to the early 90s LucasArts legends.
Logical Challenges: Test your wits and deduction skills with clever, logical, yet challenging puzzles.
Expanded Lovecraftian Universe: Interact with many characters, both original and taken directly from H.P. Lovecraft’s specific stories.
Immersive Atmosphere: A mature, horrifying story accompanied by a brilliant and unsettling original soundtrack.
Prepare yourself for an adventure that will test your wits and drag you to the very limits of your sanity… and perhaps beyond.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 122reviews | 74% | — | $12.9K |
| $19.54 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego obligatorio para cualquier fan de Lovecraft, supera con creces a su primera parte, aunque es mucho más loco. Al intentar meter varias historias y creaciones del autor en un mismo argumento, hay partes que quedan un poco forzadas, se siente algo caótico, pero sigue siendo una delicia llena de referencias. Aquí controlamos además a varios personajes (tres principales que forman el equipo más carismático, al propio Lovecraft y al árabe loco que escribió el Necronomicón). La violencia es bastante más explícita en esta entrega pero, por otro lado, escasea el humor. Las animaciones tipo cómic también suben muchísimo más el nivel en esta segunda parte y no dan vergüenza ajena como en el anterior título. English: A must-play for any Lovecraft fan, it far surpasses its first part, although it is much crazier. When trying to fit several stories and creations of the author into the same plot, there are parts that are a bit forced, it feels somewhat chaotic, but it is still a delight full of references. Here we also control several characters (three main ones who form the most charismatic team, Lovecraft himself and the crazy Arab who wrote the Necronomicon). The violence is much more explicit in this one but, on the other hand, there is little humor. The comic-style animations also raise the level much higher in this second part and are not embarrassing like in the previous title.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, French*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Technically speaking, a significant improvement over the previous title: polished visuals, exciting new locations, more characters, interesting puzzles, deeper diving into the Lovecraftian mythos. Definitely a decent and enjoyable adventure game, with some lovely story moments and memorable art. However, the game falls a bit short when it comes to exposition and pacing. Slow dialogs here and there, unnecessary character interactions often burdened by inconsistent voice acting. The story tries to fit everything Lovecraftian into a common narrative and sometimes lacks in substance. Overall, happily recommended for Lovecraft fans out there and definitely for hardcore point-and-click enthusiasts.
Habe mich wirklich darauf gefreut mal nach langer Zeit ein "point and click adventure" zu spielen aber nach dem tutorial wird der Bildschirm schwarz. Man kann aber immer noch Sound und einige Stimmen wahrnehmen. Auch nachdem ich verschiedene Einstellungen ausprobiert habe wie es im Fenstermodus zu starten usw. hatte ich keinen Erfolg. Schade, hätte es gerne gespielt. Müsst Ihr wissen.
Se sua placa de vídeo for AMD (meu caso), não compre. O Jogo não funciona com placas de vídeos AMD. Inacreditável que os desenvolvedores tenham conhecimento disso e nunca tenham corrigido o problema. Uma pena, gostei tanto do primeiro que queria jogar esse segundo também.
Like others have said in their reviews, the game is not playable after the first few scenes of the tutorial. You go from camp to the cave, but after the discovery, the screen goes black and you cannot progress. Seems this has been an issue for a subset of the purchasers (though not all) for the last three years :( If you can get the game to work, it seems ok
Old-school point-and-click adventure based on Lovecraftian horror. It has some nice pixel art and was made with a lot of passion and respect for the original source.
Anyone considering buying this game, please make sure you have an NVIDIA graphics card. It does not work with AMD
molto divertente...spero in un terzo capitolo
A very well-made game. I haven’t finished it yet, but I can already say that fans of the genre should definitely like it. Give it a try!
Chronicle of Innsmouth: Mountains of Madness is a deliberately traditional point-and-click adventure that embraces the unsettling fiction of H.P. Lovecraft while presenting it through the visual and mechanical language of early 1990s graphic adventures. Developed by PsychoDev and published by AtomicHorde, it is a prequel to Chronicle of Innsmouth, taking place ten years before the first chapter. Rather than simply revisiting familiar territory, the game broadens the series with a more ambitious mystery spanning Innsmouth, Arkham, the Antarctic, and different periods of history. The story begins with private investigator Lone Carter awakening on a beach near Innsmouth after a horrific encounter with a Shoggoth. His body had apparently suffered fatal damage, yet Carter inexplicably returns to life completely healed. Survival proves to be more of a curse than a blessing, as disturbing visions and revelations begin invading his mind. His attempt to escape Innsmouth and return to Arkham gradually becomes an investigation into ritual murders and a conspiracy whose origins extend far beyond the immediate mystery. This setup effectively captures cosmic horror by making Carter's own existence part of the mystery. He is investigating not only external events but also what happened to him and what his unnatural recovery might ultimately mean. A particularly ambitious feature is the presence of three playable protagonists. Carter remains central to the investigation, but the player also controls Abdul Alhazred, the infamous fictional author of the Necronomicon, and H.P. Lovecraft himself. Their inclusion allows the narrative to explore events from different perspectives and eras. Alhazred provides a connection to ancient forbidden knowledge, while Lovecraft becomes a character investigating secrets connected to his own lineage. These intertwined viewpoints help prevent the adventure from becoming a straightforward detective story and give the plot a sense of history extending beyond any individual character. Gameplay remains firmly committed to classic point-and-click principles. Exploration, conversations, environmental observation, inventory management, deduction, and puzzles provide the foundation of progression. The puzzles are designed around logical solutions while still offering enough difficulty to require careful thought. Players must pay attention to clues and consider how objects or information discovered earlier might become useful elsewhere. This can produce slower stretches when a solution is not immediately apparent, but the approach suits the investigative theme. Mountains of Madness expects players to participate in uncovering its secrets rather than merely following a trail of obvious objectives. Its visual presentation reinforces this old-school philosophy. The pixel artwork is rendered in a deliberately retro 640x360 style intended as a tribute to classic LucasArts adventures. The limited resolution is therefore an aesthetic decision rather than an attempt at graphical sophistication. Characters, locations, architecture, and grotesque imagery are communicated through carefully constructed pixel scenes. This works surprisingly well for Lovecraftian horror because incomplete visual information allows imagination to contribute to the unease. Horrors that cannot be seen with perfect clarity can sometimes feel more disturbing than creatures rendered with exhaustive detail. The variety of locations substantially improves the sense of scale. Innsmouth provides the expected decaying coastal setting and atmosphere of isolation, while Arkham expands the detective side of the story. The Antarctic sections introduce another kind of horror, emphasizing remoteness and discoveries connected to forces vastly older than humanity. Inspiration from The Shadow Over Innsmouth and At the Mountains of Madness is unmistakable, yet the game combines recognizable Lovecraftian concepts with an original narrative rather than functioning simply as a direct adaptation. Another strength is the expanded use of characters drawn from Lovecraft's fiction alongside original personalities created for the game. This gives knowledgeable fans plenty of recognizable material without making prior familiarity an absolute requirement. The mythology gradually becomes denser as the investigation progresses, and the connections among Carter, Alhazred, Lovecraft, mysterious bloodlines, forbidden knowledge, and events occurring across different eras create a surprisingly substantial narrative framework. Sound is equally important to the atmosphere. The original soundtrack is designed to remain unsettling and complements the increasingly disturbing discoveries without requiring constant spectacle. The mature tone also includes depictions of violence, but the game's horror is more effective when dealing with implications, ritualistic events, impossible survival, ancient entities, and forbidden truths. Its strongest moments create the impression that every answer merely exposes another, much larger mystery. The dedication to retro adventure design can also become its greatest obstacle. Players accustomed to modern interfaces, constant guidance, or rapid progression may find the methodical exploration and puzzle solving demanding. Getting stuck can interrupt the narrative momentum, while the deliberately low-resolution graphics will appeal far more strongly to pixel-art enthusiasts than players seeking contemporary visual fidelity. These characteristics are fundamental to the game's identity, so enjoyment depends considerably on whether the player appreciates old-school adventure conventions. There are useful modern features surrounding that traditional design. The game is a single-player experience with Steam achievements, Steam Cloud support, and Family Sharing. English includes full audio alongside interface and subtitle support, while Italian, German, Spanish from Spain, and French are available for interface text and subtitles. Its modest technical demands also make sense given the intentionally retro presentation. Ultimately, Chronicle of Innsmouth: Mountains of Madness succeeds most strongly as a fusion of detective adventure and cosmic horror. Its three protagonists, interconnected eras, varied locations, challenging puzzles, pixel-art aesthetic, disturbing soundtrack, and extensive use of Lovecraftian mythology give it considerably more ambition than its nostalgic appearance initially suggests. Some puzzles and old-fashioned mechanics require patience, but that slower approach encourages the careful observation that a mystery of this kind deserves. For enthusiasts of classic point-and-click adventures and Lovecraftian fiction, this is a compelling journey into forbidden knowledge that understands the value of mystery over excessive explanation. PsychoDev and AtomicHorde deliver a game that respects its literary and gaming inspirations while developing an identity of its own. It is not designed for players seeking action-heavy horror, but as a methodical investigation filled with strange discoveries and increasingly uncomfortable revelations, Mountains of Madness offers an atmospheric and memorable continuation of the Chronicle of Innsmouth universe. Rating: 8/10
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Players by region
Where this game's players are, estimated from review languages.
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