
Dive deep into this Lovecraft-inspired RTS survival for a second time. Assemble your strike team and manage your convoy. It's up to you to survive the onslaught of nightmares that are surely coming your way. Will you find the source of the darkness?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

An ancient Lovecraftian evil has returned to earth unleashing a deadly flesh organism upon humanity.
One by one the the governments and the infrastructures of humans fell.
In the Aftermath of these events, you are part of what's left of the army and it is up to you to ensure the survival of the human species.


During combat, you take control of your strike team ensuring they will fulfill their objectives and return safely by choosing the optimal equipment and best tactical approach.
real-time strategy controls
"turn-based" possibility with active pause command mode


As a commander, you will take control of a military convoy where you can:
decide the equipment of your strike team
assign personnel to different survival tasks
craft better equipment
research new technologies
choose the path you want the convoy to take
manage resource priority
train your personnel

Chapter 1 - introduction to the game lore and new game options
Chapter 2 - The journey begins, assemble your convoy
Chapter 3 - Open-World
Chapter 4 - Multiple endings + 2 different totally unique paths
Additionally, the game folder also contains a Map Editor.
Good luck Commander!
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A bit like Strain Tactics in some respects, but a lot of base management and character building stuff as well. The combats themselves are relatively shallow, but you are never JUST trying to fight (except during boss battles) so the overall experience is pretty dynamic.
Прошёл игру уже давно. Богом малю - выложите DLC с остом из игры.
当前评论:我非常喜欢这个游戏,熬夜了三天通关了。走遍了整张地图,做了火车和病毒摧毁源头这两个结局。 结局时碰到了bug让我很扫兴,不过反应给制作组后很快被修好了。 带着各种各样载具组成的车队四处搜索物资杀僵尸拯救世界让我很有代入感,不过后期玩法比较重复,以及最终boss出乎意料地被我几下就干死了。游戏非常冷门B站甚至没看到视频。 先前评论(差评):我试了好几次,为什么总是打完最后一个boss,所有人进入一个像UFO的时候卡死?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Spanish - Latin America, Spanish - Spain, Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏不错,寻路ai很智障
垃圾游戏,全是bug。 流程又臭又长,全是重复内容。
游戏做的太烂了
Started off good. Became repetitive and then impossibly hard.
Can't really recommend this over the first one. Sure there's a lot more mechanics and things to do, but everything in the game just feels so long: looting, fighting, management, walking etc. it just feels like a drag. Its also FAR FAR too easy. First one was tense and difficult, this one is just "Equip a guy with a shield and knife and never die"
很高兴你们的回复,但是仍然有很多问题。 寻路和碰撞的问题依然非常大,我已经多次经历MULE卡住的情况了,两个队员碰到一起然后滑走的情况也很多, UI问题也很大,关于午夜尸潮的问题,首先,游戏应该给予玩家调整人员的机会,如果不能调整人员或者做到在防守地图全军出击,那么至少应该以非常明显的方式把警戒值标示出来,并且在警戒值到达高点时给予玩家警告,而不是直接出提示马上就开始袭击。 是的,我刚刚又经历了一次没人防守黑屏的尸潮,这是在我接受了你们的警告之后出现的,警戒值的标注或者计量表到底在哪里???这东西是如此的重要难道不应该用巨大的文字标红加粗放在主要界面的最显眼位置吗?WHERE IS THE THING?
这个游戏很好玩,但我想问一句,制作人你们真的认真玩过吗?垃圾场那一关是真恶心,让我根本没有玩下去的欲望。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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