
Dive deep into this Lovecraft-inspired RTS survival for a second time. Assemble your strike team and manage your convoy. It's up to you to survive the onslaught of nightmares that are surely coming your way. Will you find the source of the darkness?
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About

An ancient Lovecraftian evil has returned to earth unleashing a deadly flesh organism upon humanity.
One by one the the governments and the infrastructures of humans fell.
In the Aftermath of these events, you are part of what's left of the army and it is up to you to ensure the survival of the human species.

During combat, you take control of your strike team ensuring they will fulfill their objectives and return safely by choosing the optimal equipment and best tactical approach.
real-time strategy controls
"turn-based" possibility with active pause command mode

As a commander, you will take control of a military convoy where you can:
decide the equipment of your strike team
assign personnel to different survival tasks
craft better equipment
research new technologies
choose the path you want the convoy to take
manage resource priority
train your personnel

Chapter 1 - introduction to the game lore and new game options
Chapter 2 - The journey begins, assemble your convoy
Chapter 3 - Open-World
Chapter 4 - Multiple endings + 2 different totally unique paths
Additionally, the game folder also contains a Map Editor.
Good luck Commander!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Spanish - Latin America, Spanish - Spain, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Here's my take. The CONCEPT for the game is good. The game mechanics are done really well. Unfortunately the game is INSANELY buggy. Characters will randomly slide across the screen, which is bad due to positioning being really important during combat. There's no way to see character screens to identify what skills you've trained a character in already unless you can train them in more skills, which hurts your ability to prepare or rotate strike teams. On one occasion which is the reason I am NOT reccommending this game to others is the BUTTONS LITERALLY GET REVERSED! Due to the previous problem, I decided to try and rename my characters to know how I've built them. I made up my own class system. I may not know which skills I've already trained on any individual, but I can assume. When I went to rename one of my drivers, the game oddly asked me if I was sure that I wanted to remove them from the party. Of course not! I selected the "NO" option, then the character vanished before my very eyes. This is while I just spent about 4 ♥♥♥♥♥♥♥ HOURS restarting the game on the hardest difficulty for more of a challenge. As it turns out, the reason this took so long is that you aren't given enough fuel to reach the next location in the first area, so you have to upgrade ALL of the vehicle engines in order to make the gap. There is no indication of this from previous difficulties OR from any text warnings, so I spent the entire time upgrading my engines not in the first area, but ALONG THE SIDE OF THE ROAD WHERE YOU CANNOT SCAVENGE OR SEND OUT STRIKE TEAMS TO ANYWHERE! You also have to cancel any research in order to avoid a glitch that prevents you from making camp along the side of the road as well. Anyways, the first time I did this, I got an event that removed all of my remaining fuel halfway through the trip, so I had to do ALL of my upgrades and training on the side of the road AGAIN! And my character being deleted from the caravan against my desires happened AFTER I got to the next location, but BEFORE I've done any missions. I was preparing to do the emergency fuel mission first thing upon arriving. I'm playing on ironman mode currently, so that's why I don't have access to conventient saves, but there is also only one save file, meaning I cannot have multiple runs going at any given time. So in other words, I can no longer access my previous campaign on the easier difficulty if I feel like testing something, AND due to me not having a save upon entering the region, I have to choose to either do ALL OF THE UPGRADES ONE MORE ♥♥♥♥♥♥♥ TIME FOR ABSOLUTELY NO REASON or take a loss of one of my better drivers. Thankfully not the best one I had... And how many more times will this occur while I'm attempting to rename my crew members? I'm about to find out, but there is NO reason that the game should be like this. Do you know why? Because instead of fixing the bugs in THIS game, the developer is advertising a NEW GAME that they are working on called "Welcome back Commander" that looks to have almost the exact same game design. It's a fun game otherwise, but I feel like this lack of respect for people who decide to play your game is disgusting. If you fix the MANY and VERY OBVIOUS bugs in your game, I'll change my review to a positive one. Until then, I CANNOT recommend this to ANYONE right now. The game also gives the player bad expectations. When encountering the fuel demon in the first area, his attacks barely damage your armor. Encountering them at the fuel depots, they respawn AND they instantaneiously kill your tankiest characters with absolutely no warning that they will be so much stronger. English is clearly not the developer's first language, because the descriptions are lacking in quite a few areas. Why does the Sambo skill even exist? It can help keep enemies off of your characters a little bit, but it is COMPLETELY detrimental once the enemies develop ranged attacks. If you tell a character to target an enemy, they only attack it once. If it is knocked back, they revert to just standing there until told to attack it again if it does not die instantly. So later in the game, the skill AND clubs BOTH become detrimental if used. On a final note, the game is okay... Maybe even good, but it still needs more work. This could be SO much better. If ALL of the game mechanics worked as intended, it would be the BEST 'zombie' game I've ever played other than Project Zomboid. That's saying something. So fix your damn ♥♥♥♥, developer. If these bugs are that much of a hassle, hire a professional to deal with them. This game is worth it. WELL NOW I HAVE EVEN MORE PROBLEMS! THE GAME IS REFUSING TO LET ME DO THE FUEL MISSION, MY REMAINING FOOD JUST VANISHED AND IS NOW SET TO ZERO, SO MY CREW IS STARVING AND GOING ON A DIFFERENT MISSION, AND APPARENTLY IT ALSO COSTS FOOD TO RENAME CREW! IT ONLY COSTS 5 FOOD, AND I HAD MORE THAN 10 FOOD, SO WHERE DID ALL OF MY ♥♥♥♥♥♥♥ FOOD GO?!?!?!?!?! I ONLY RENAMED 2 GUYS SO FAR, BUT WHY DOES IT COST FOOD IN THE FIRST PLACE?! FIX YOUR ♥♥♥♥♥♥♥ GAME, DEVELOPERS!!!
一款满足了儿时桌面末世简笔画冒险幻想的游戏
Редко пишу отзывы. Но тут прям хочется высказаться. И начнём по порядку. Спасибо что сделали довольно большую демку что бы показать что за игра. Собственно я прошёл демку и решил купить. Но плохо что нет синхронизации прогресса демки и основной игры. что бы просто продолжить, а не перепроходить опять 6 локаций обучения. Ситуация с демкой наверное лучше всего описывает всю игру. "Спасибо, НО". Игра не прям плохая. Но дико сырая Поэтому сделаю здесь своеобразный баг репорт. Во первых очень не приятно что машина не способна работать без водителя. потому что в случае когда надо обучить или натренировать водителей. это превращается в цирк с конями где необходимо постоянно назначать нового водителя. А потом переназначать. почему просто не оставить блокировку движения. Прокачка. Мммм звучит то как вкусно. НО ЧТО Я КАЧАЮ?! нет правда описания большинства пунктов не дают понимания зачем это нужно. Например что даёт точность? сколько её должно быть что бы всегда попадать 500 или 5000? А что такое крит урон? это гарантированный ваншот? х2 по дамагу? в чём он измеряется? в процентах? что происходит когда процент больше 100? навык пулеметчик влияет на точность очереди например пп или автомата? что важнее точность или точность очереди? И не ужто нельзя было сделать более понятное и дружелюбное дерево прокачки. Производство и исследования. Зажигалки это зажигалки так зажжемже же. Именно так я могу описать и производство и исследования. ты изучаешь что то. но что тебе это даст не известно. и если ты не помнишь всё что было в производстве то ты никогда не узнаешь что новое ты можешь делать? Так же и в производстве. вот ты можешь скрафтить прицел. а что он даст? пока не сделаешь не узнаешь. что мешало сделать окошко с характеристиками и куда применять предмет я без понятия. В итоге куча ресурсов и времени уходит на понимание того что мусор. А что нет. точно так же прописав что даёт новое исследование. Что бы дорогостоющие очки иследования не улетали на мусор которым я не буду пользоваться. Что мешало сделать интерфейс более дружелюбным? Бои и Стелс. Ну вот мы и подобрались к самому вкусному. У бойцов крайне тупой ии который не позволяет им даже нормально выбираться с карты. уж лучше бы вместо условной свободы сделали сетку по которой бойцы ходят. было бы и то удобнее и не было бы вечной толкучки. Бойцам не хватает небольшого ИИ. например возможность дать милишнику свободу перемещения что бы он убивал всех в определенной зоне. возможность разбивать 6 человек на два отряда по три или три по два. при этом задавая чёткое построение и обязанности. А теперь стелс гипотетически прикольно зашел на карту убил и лутай спокойно. но что мешает поставить ящик куда можно вместо мула загружать ресурсы и за один заход в стелсе забрать всё что хочешь. как при штурме. Так же не хватает кнопки остановки. что бы бойцы резко остановились и начали стрелять при появлении угрозы(как пример в тылу врага или варкрафт там есть возможность отменить текущее действие). или даже приказа прорываться с боем что бы они шли и пытались уничтожить всё что находиться между точкой и ними. Вроде бы основное всё рассказал
刚玩2小时,游戏初步观感非常好。目前打个分就是9/10 开局的文本虽然经典老套剧情但是配合音乐和打开控制台按钮的小设计有很强的沉浸感。且文本搭配小的动态画面也增强了表现能力。 虽然是克系世界观但氛围停留在恐怖不恐吓,拿捏十分到位。而且比killingfloor1 那种氛围风格要更加的适宜更多人群。胆小的也是可以防线玩玩的 初期的游戏内容看着十分扎实。武器、装备的配件栏很多。机器骡子MULE也是十分好的游戏设计,就是不知道车队系统后续能不能升级提供局内战斗支援,比如架上武器站或者是提供车附近的侦察视野。 唯一明显瑕疵是寻路导致人卡人,但是暂停功能又解决了这一问题的90%。总体来说是一款制作精良的游戏,制作组的功底在现在来说是非常厉害的。 game is pretty awesome,big respect to DEV team 慢慢游玩剧情到解锁完整车队后发现车队确实提供战斗援助,有车载炮台,无人机侦察,小地图等,设计非常不错。惩罚性车队防守的设计也是完全没问题,游戏节奏可快可满就看你想不想按快进。第二次依旧9/10分
One of best Zombie survival games.
exceelent game you find more excellent games from the publisher i wish this game and the other games from this publisher get more visbiltiy and more player playing them.
不好玩 全程得操控 实际就和红警2闯关一样给你几个兵去搜东西搜的时候防止被刷的怪打死但是弹药是有限的 关键是怪好像会一直刷 所以你手不能停 挺累的 试玩一下再考虑是否购买吧
这个好玩的不得了
The game dev has decided to have gender based 'classes' as he called it where women are an agility/speed class, and men are the 'equipment' class. What this results in is women do not have access to basic equipment, This results in women being useless as soldiers in game, as the male class can do everything the female class can do + a lot extra, and there is no unique gameplay or mechanics to the female class, just removed mechanics. The women in this game are weaker than actual real world female child soldiers, and it is a nerf if you end up with one on your team. Previous games had the classes be actual classes, ex: medic/engineer and what not that had actual unique mechanics and stuff. This one the 'classes' are just 'haha bad luck you rolled a woman'. Other than that the gameplay is in line with previous games. Just worse actual gameplay due to aforementioned class issues, but better resource management.
its a pretty fun game, while maybe a bit on the short side the gameplay is pretty good overall
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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