
Shoot paint, mix colors, and solve puzzles in this adventure about friendship and redemption. Just don't enter that portal to another universe, and ᴇᴠᴇʀʏTʜɪɴɢ will 𝐛𝐞 ᴘEʀ𝐅𝓔ᴄᴛʟʏ 𝒇 𝔦 𝓃 ҽ . • °
Modeled estimate, not a reported figure. How we estimate →
About
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 142reviews | 93% | — | $75.3K |
| $19.99 | 27ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Une suite où on sent que l'équipe a eu bien plus de temps et de budgets pour fignoler les détails. Pleins d'énigmes, une narration qui marche et qui arrive à éviter de tourner en rond, des bonnes idées.
in general a good portal clone, + I liked the puzzle design, it's clever and never scary hard + the game introduces new mechanics constantly and keeps everything fresh + I didn't face any glitches + it never overstays its welcome, 6-8 hours and it ends on a high note +/- the story is literally portal 2 story with "multiverse" elements, it does not add a lot to your experience and it feels like something out of the early 2010s - some puzzles gets you soft locked, I got it multiple times and the only solution is to re play the entire stage instead of just a section, it's really weird that these things weren't noticed during testing - some puzzle rooms are waaay too big and you don't know what the objective is! I found myself multiple times overwhelmed and doing random things just to see if any clue would appear to guide me to the objective, it feels like searching for the objective sometimes is a puzzle of itself - the collectables could have used better rewards for the player, even something as silly as a skin would've made collecting them more rewarding
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish, Bulgarian +15 more
| $19.99 |
| 14ratings |
| 98% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Гладос из фикспрайса. Головоломки хорошие, порой только чрезмерно огромные что вызывает ощущение потерянности, но сюжет и персонажи... ну это комедия причём очень и очень дешёвая. Собрались два злых презлых учёных убивать людей чисто фана ради. Это явно должна быть аналогия на Гладос, но у той были причины убивать людей и при этом сохранять кому-то жизнь. Уитли пытался нас убить потому что он был дебилом, плюс нашёл ботов, а тут... Ух ты, ми будем проводить ТЭСТЫ, а потом вас убьём потому что нам нечего делать, вот такие ми плохие, хи-хи-хи. Это крайне плохо. Но головоломки хорошие. Хоть они и говорят что никогда не нужен платформинг в тайминг, это всё херня
Ich habe mich über ein neues portal-like Spiel gefreut, aber es hat mir keine Freude gemacht. Mir hat ein "Anfangsteil" vom Spiel gefehlt. Ich habe mich in den Spiel reingeworfen gefühlt und die ersten ganz leichten Rätsel, wo der Entwickler zeigt, wie seine Rätsel funktionieren fehlen. Richard nervt nur. Hat nicht einmal ein bisschen den Charme von Glados. Es gibt kein Testraum, sondern verschachtelte Testbereich, die unübersichtlich gestaltet sind und ewig herumläuft, weil man immer durch die Gegend rennt, um zu schauen, wo die Kugel ist. Dadurch das ein Level ein langezogenes Rätsel ist, gint es große Speicherabstände. Ich weiß, dass ich nicht lange gespielt habe, aber wenn ein Spiel in der ersten Stunde kein Spaß macht, wird es zurückgeben.
[h2] 好玩,当之无愧的传送门精神续作 [/h2] 解密机制、旁白设计、剧情走向、精神内核、美术风格都能看到传送门的影子。旁白依旧毒舌且腹黑,为解密增加了不少乐趣。美术非常精致(尽管没有宣传片里面的画质那么高) 但是要一次性通关游戏并不容易,甚至说游玩过程比较辛苦,我不得不分好几天打完,因为: - 色彩枪2比传送门更容易晕3D,大视距+动态模糊+垂直同步都无法缓解严重的晕3D,过多的颜色、频繁转向和追逐战总是让人头晕。有一些黑暗场景加上那个小小的手电筒让画面看起来非常不舒服,后面的彩虹特效堪称阴间。 - 对传送门2玩家来说,色彩枪2的谜题难度和地图复杂度远超传送门2单人剧情模式的关卡。传送门更多为剧情服务,而色彩枪好像把心思都放在了高难谜题上。 仍然称得上是一款佳作。一定要出3啊!
the perfect sequel
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
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