
Shoot paint, mix colors, and solve puzzles in this adventure about friendship and redemption. Just don't enter that portal to another universe, and ᴇᴠᴇʀʏTʜɪɴɢ will 𝐛𝐞 ᴘEʀ𝐅𝓔ᴄᴛʟʏ 𝒇 𝔦 𝓃 ҽ . • °
Modeled estimate, not a reported figure. How we estimate →
About
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 142reviews | 93% | — | $75.3K |
| $19.99 | 27ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So far it is a massive improvement over the first game which was quite basic but still an enjoyable set of puzzles. The new game features a proper story, more interesting and witty dialogue, secrets to uncover, some well needed quality of life features that were absent in the first game, and overall a more fun and challenging game.
有意思,游戏本身体验在3~4星,对话设计、玩梗彩蛋和个人滤镜等方面有额外加分。 严重的问题:尽管相较一代增加了撤回颜色的操作,但仍然存在导致卡关的不可撤回操作,而存档点之间通常间隔两到三个关卡,重头玩起心态很崩 按章节分段点评: 游戏的序章满满既视感,拉高了期待值。 第一章的内容还算有新鲜感,三个不同设计风格的任务房间令人耳目一新,也顺理成章的带出一些世界观背景。 二三章的内容重复度比较高,缺乏新意,做题做累了。尤其第三章在平行宇宙融合的剧情背景下居然没怎么涉及不同时空的解谜设计(只有一个迷宫式关卡沾点边),这游戏明明很多方面都戏谑地菀菀类传,但解谜体验上还是差远了。以及,第三章出现的光污染特效会严重影响我观察寻找机关之间的通路,让人头晕眼花... 第四章引入可寻路的球之后有所好转但不多,同样使人疲乏,但至少有球陪着没那么闷。 第五章可以说是最惊艳的环节,尽管谜题换汤不换药但不同平行世界的美术风格(如他们所宣传的)非常吸引眼球,因此体验下来相对满意。 剧情点评(存在剧透注意): 两位旁白不同程度的崩人设。 莫名其妙对搞测试的偏执我就当默认设定了,们全知解说喜欢搞控制欲这一套我也爱看。 虽然但是有些东西是不能生搬硬套到人类身上的,理查德这么一套就显得相当低幼过家家,几岁小孩了玩火尿床不知道。。变球之后更是几乎换了个人(鉴于结局对话,这家伙不会真的换了个人吧),本应是所谓现世报,结果变成欢喜冤家傲娇bot,把傻白甜进行到底...虽然换了肉体后思维确实可能发生大转变,但游戏稀薄的剧情没有提供什么合理的解释,使这一转变显得比较生硬(像在硬凹人设)。 蜜德莉倒是各种暗示没安好心,但前期更多铺垫的是她的残忍,后期却陡然一转表现其巨大野心,而这一突变发生在第五章。第五章剧情节奏明显加快了,给人一种(可能是有意设计的)紧迫感,剧情自说自话,很忙但不知道在忙啥。新加入的能量核心设定也很突兀。不排除角色在世界观改变后突然产生野心,但游戏内的表现明显有生搬硬套公式化的嫌疑。 至于结局,说实话只觉得难绷。如上文所说,我们的蜜德莉完全变成了扁平化的疯女人,理查德则飞而升之舍身取义,到头来想不通到底是什么在驱动这个理查德,究竟是为了自由、为了拯救世界还是为了反抗蜜德莉? 而经典的哑巴主角更是没有什么自我意识,全程被牵着鼻子走。这里的自我意识不仅是指角色更是指玩家对剧情的干预程度和代入感。毕竟如果非要对比的话这游戏致敬的三部作品要么主角有独立的人格,要么玩家可以很大程度上决定剧情走向,要么玩家可以代入角色获得参与感。尽管本游戏在一些细枝末节的地方做了些小巧思试图给玩家一种可以“反叛”(或者说,“调戏旁白”)的体验,但实际上玩家能做的只有做题,然后收听一段奖励音频——是的,这些叙述者音频对我而言是奖励,也是我玩下去并给它五星的重要原因之一,至于其他玩家什么感受...大概会觉得打扰人解谜吧哈哈。(cookie9警告都不管用,毕竟那也不是解谜游戏。同是解谜,倒是学学人家超阈限空间精妙的对话时机安排啊...(玩下来此游戏的对话触发点和路线规划结合得并不完美,可能因为走错路出现指东打西的情况)) 批评了这么多,其实是爱之深责之切。这游戏吸引我的优势强而有力: 与前作对比之下质量火箭般进步。脱胎换骨。 美术风格很对我胃口,复现了许多我希望看到的场景和设计。 尽管人设不太靠谱,但还是很好玩的。围观旁白拌嘴真是极佳的娱乐活动。(听理查德惨叫也是) 这游戏的致敬、玩梗和彩蛋都相当有趣。在这方面,我确定他们学到了一些精髓(笑) 以及虽然说效仿传,但别学人家不数3啊www 你走了我们玩什么.jpg
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish, Bulgarian +15 more
| $19.99 |
| 14ratings |
| 98% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 I Figured out the puzzle for that chamber. It is a very fun game about mixing colors and jumping through universes, what more needs to be said?
Geiles Game mag es könnte für die Playtests für die Demo spielen und fände das Konzept geil und um ehrlich zu sein ich habe es zum jetzigen Zeit Punkt noch nicht durch aber mag es trotzdem und es fühlt sich an wie eine Mod für Portal aber ohne Portalgun sondern mit Farben also wer Puzzel Games im Stile Portal mag soll sich als erstes die Demo anschauen und dann das Game kaufen oder direkt das Game kaufen
Very much reminded me of Portal with the puzzles and the sarcastic narrator. Also had some fun easter egg references to other video games.
Muss das level heüfig neu starten und diese sind zimlich lang
I enjoyed the game; the puzzles are interesting. I find solving them satisfying—everything is logical. However, there were two downsides. First, I had to turn off the chatter halfway through; it was unbearably distracting. There’s this female robot with sadistic tendencies who just won't stop yapping. I think someone was trying to copy the *Portal* style, but in that game, the dialogue was measured and actually made you smile. Here, it's mostly irritating. And secondly, a couple of times I got stuck after a bad jump and had to restart the entire level. It’s a minor issue, but a bug nonetheless.
Absolutely incredible game. Was really engaged with it start to finish. It had some HUGE levels compared to first one, that could have used a better checkpointing system, but overall is not that big of a deal. Also soft-locking yourself, compared to first game, basically is impossible, which was a major frustration point I had with the first game. Story is nice, vibes are cool. Good game.
The game went much further than I expected, which I enjoyed because it thoroughly explored the mechanics and the story reached crazy heights. I did hit one glitch but reloading the level fixed it and I could race through the steps I'd figured out already. A great time!
⣿⣿⣿⠛⠉⢀⣤⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠻⠷⠄⠄⠄⢘⣲⣄⠉⢻⣿⣿⣿ ⣿⠛⠁⠄⢸⣿⣿⡿⣋⣤⠤⠄⠄⣀⣀⣀⡀⠄⠄⠄⣀⣤⣤⣤⣤⣅⡀⠹⣿⣿ ⠇⠄⠌⢀⣿⣿⣿⣿⠟⣁⣴⣾⣿⣿⠟⡛⠛⢿⣆⢸⣿⣿⣿⠫⠄⠈⢻⠄⢹⣿ ⠄⠘⠄⣸⣿⣿⣿⣿⡐⣿⣿⣿⣿⣿⣄⠅⢀⣼⡿⠘⢿⣿⣿⣷⣥⣴⡿⠄⢸⣿ ⠄⠃⠄⣿⣿⣿⣿⣿⣷⣬⡙⠻⠿⠿⠿⠿⠟⠋⠁⣠⡀⠠⠭⠭⠭⢥⣤⠄⢸⣿ ⢸⠄⢸⣿⣿⣿⣿⣿⣿⣿⣉⣛⠒⠒⠒⢂⣁⣠⣴⣿⣿⣿⣶⣶⣶⣿⣿⡇⠄⣿ ⣿⠄⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠋⠉⠉⠛⢿⣿⣿⣿⡇⠄⣿ ⡏⠄⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠋⠄⠄⠄⠄⠄⠄⠈⢻⣿⣿⠃⢀⣿ ⡇⠄⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⠇⠄⠄⠄⠄⠄⠄⠄⠄⠈⣿⣿⠄⢸⣿ ⡇⠄⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣏⠄⠹⣶⣄⠄⠄⠄⠄⠄⠄⠄⠘⠛⢿⠄⢸⣿ ⠃⠠⠈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡆⢰⣿⣿⣧⠄⡀⠄⢀⣠⣶⣿⠗⠄⢀⣾⣿ ⠄⠄⠄⠄⠉⠻⣿⣿⣿⣿⣿⣿⣿⣿⠈⣿⣿⠃⠄⣩⣴⣿⣿⣿⣃⣤⣶⠄⢹⣿ ⠄⠄⠄⠄⠄⠄⠄⠉⠻⢿⣿⣿⣿⡟⢠⣿⣧⣴⣿⣿⣿⣿⣿⣿⣿⣿⣋⡀⠘⣿ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠉⠛⠁⠈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠄⠻ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣾⡖
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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