
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 19/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1088 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ein kurzweiliges, herrlich abgedrehtes Spiel, das mich immer wieder zum Lachen gebracht und überrascht hat. Wer bereit ist, neben den teils repetitiven Aufgaben auch zu experimentieren und auf Entdeckungstour zu gehen, wird hier viel Spaß haben. Ich hatte eine tolle Zeit mit dem Spiel. Falls künftig noch neuer Content erscheint, kehre ich sehr gerne nach Wooden Holly zurück. 👍
Grindy ass game bro
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game! It's still in development and the devs are actively improving it. They have done a good job of listening to player feedback and taking it into consideration. So the game is gradually going to get better and better! If you're unsure about whether or not to play, then try out the demo first! I spent nearly 6 hours in the demo before buying the game. It was also fun comparing the differences between the demo and full game. I only wish that there was more content as I've gotten 100% completion already. Overall 9/10, its still a WIP but a super fun playthrough regardless.
best chill game I had ever played.
me gusta mucho.
메타유머, 노가다, 크래프팅을 좋아하는 사람에게는 추천, 자동화 요소 거의없음, 만들다 만 ux 를 싫어한다면 비추천. 브금은 매우 좋은데, 특정 위치에서만 들을수 있는게 흠 추가로 2개항목 이상 상점에서 구매할때 무료로 구매할수 있는 버그가 있으나 남용하면 게임이 매우 재미없어짐. ---- recommended for if you enjoy meta humor, grinding, and crafting. not recommended if you dislike games with almost no automation and half-baked ux. soundtrack is really good, but it's a shame you can only hear it in certain areas. and theres a glitch where you can buy two or more items from a shop for free. you can abuse it, but i wouldn't.
Fun at first, then becomes very grindy after about 8 hours or so, which seems to serve no purpose other than to make it take ages to 100% the game. Lots of funny little easter eggs once you start looking. Recommended improvements: Mixed tree types for automation, rather than only one type at a time, so that recipes that need different types of wood can be more easily automated. Add more upgrades into the tree lab (can't remember the name), seems like a good area for quality of life upgrades, like you find in incremental games. This would help to power through the seemingly endless and tedious missions.
Everything is great, except for the end game. Seems like automation wasn't fully thought out, or at least completed to the degree the dev had intended.
cinema
Man I like the direction and concept of this game but the progression is like ♥♥♥♥♥♥♥ purgatory, walking across the map to slowly do the same tasks over an over again with very minimal upgrades. Not only that but having to manually craft every single piece of furniture (even all the duplicates) you make along with contstantly having to walk back and forth between work stations. And after reading many reviews complaining about the late game, I can't imagine it gets any better. Also the movement and inventory/UI in this game is pretty bad, especially considering running around and managing different building materials is kinda the whole point. And the stamina is god awful, I absolutely hate when games that involve you travelling long distances back and forth involve a stamina mechanic, it's do dumb. Having to constantly stop and wait for it to recharge is actually tortuous. Another complaint I have, and this is probably just a personal issue, but there is way too many side quests and missions. Most of the missions require you to exhuast a substantial amount of dialogue just to progress anywhere, and I just frankly don't care. Anyways probably not gonna be finishing this one.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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