
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 19/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1037 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, really enjoyed my time.
This game is a fun little progression game. You can 100% it in roughly 16h. Graphics wise it's fine. It has settings. That's it. You cannot really change anything, but the game runs very well, no issues, no crashes. The woodcutting is satisfying and you can progress rather quickly. The game is not too grindy. There is not really much else. You cut wood. But there are some things that were a little bit lacking. Some items you need for recipes are only used and bought once. Some items you can buy in the shop, some you have to grind for. The balancing feels a little bit off at times. The manual item building is a bit wonky. Sometimes you cannot add that one little piece to the spot, where it needs to go. Overall it works and later on you can automate. There is no customization. You have specific spots where you build your stuff. You cannot choose where to build your workstations, your house or anything. The secrets are fun to explore, as is the world. Overall the game is worth it's cheap price. 10 - 15€ is absolutely fair. I hope the devs take this experience and build an even bigger game in that design. This feels like a great "first try".
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I went in expecting lots of resource farming and there is that but its also hilarious and has more biomes that I thought it would. The skill progression is satisfying and the story is entertaining. I didn't think I would like it this much but I've already recommended it to several people.
This game was so fun to play. Goofy, improbable, full of surprises. The game loop is fun, the difficulty well managed, and i was really impressed by the amount of text and sounds for an indie game ! It's quite long to finish for a "small" indie game, I would say approx 17 hours for 100% on the first time. A bit confusing sometimes to really understand how to manage to build some furniture, and nothing to do when the game is finished (why not allow me to continue to build furniture and send it with the canon ?) but that's the only drawback for me. If you like chill games with a lot of absurd humor, you will love this game.
Great game with plenty of content to play for a good amount of days. Both relaxing and also the opportunity to have a lot to focus on at once with automation (great for my adhd). For future updates, the addition of enemies or bosses (tree bosses or such) could give the health bar more use with maybe a difficulty selection or option to turn on inv drops or money loss upon death. Currently I use death to TP back due to no hinderances. New Game+ maybe as well?....please. Ya i liked it to that extent :)
[b]Great Adult Humor but Clunky Mechanics[/b] 🪓🦫 Chop Chop Inc. brings some fantastic double-entendre adult humor to the table and features a genuinely funny concept where absolutely everything—even stone and iron—is harvested simply by chopping trees. While the early game is highly entertaining, the experience unfortunately gets bogged down in the later stages. Unnecessarily tedious progression, poorly responding controls during item assembly, and a rather messy mass production system drag the overall fun down. It’s a game with great comedic value and fun ideas, but the gameplay mechanics need a bit more polish to make the late-game enjoyable. ➕ Pros: Hilarious Adult Humor: The game is packed with perfect double-entendre jokes that definitely hit the mark for a mature audience. Funny Resource Concept: It's surprisingly amusing and unique that you literally harvest everything straight from the trees, whether it's regular wood, stone, or even iron. ➖ Cons: Clunky Assembly & Missing UI Features: Assembling items feels frustrating because the game doesn't respond well to your inputs. Furthermore, the crafting menus desperately need a search bar, as finding specific items among the massive list of products becomes a nightmare later on. Broken Automation & Messy Mass Production: Once you reach the mass production stage, the physics and systems fall apart. Items fly everywhere randomly, and the automatic buttons simply don't work as they should. Tedious Progression & QoL Issues: The game feels unnecessarily dragged out and tedious. You really need the ability to pin more recipes (which is a huge pain later when recipes heavily combine), and the beaver companion ("Bober") feels completely useless. [b]Final Score: 6/10[/b]
In a sea of games that overuse the tree chopping and crafting mechanic, the humor, story, characters and varied gameplay of this is a breath of fresh air. This game even has a mechanic that almost all the other ones overlook, and is the difference between boring tedious crafting and fun crafting: You actually PUT TOGETHER the thing you craft! What a simple concept but it makes all the difference! Even as a person that is completely tapped out on chopcraft games I really enjoyed this one!
❗️❗️❗️ 𝗕𝗶𝘁𝘁𝗲 𝗹𝗲𝘀𝗲𝗻 𝘃𝗼𝗿 𝗱𝗲𝗺 𝗞𝗮𝘂𝗳 ❗️❗️❗️ 𝗜𝗰𝗵 𝗳𝗶𝗻𝗱𝗲 𝗱𝗮𝘀 𝗦𝗽𝗶𝗲𝗹 𝗻𝗶𝗰𝗵𝘁 𝗴𝘂𝘁. 𝗗𝗲𝗿 𝗛𝘂𝗺𝗼𝗿 𝗶𝘀𝘁 𝗴𝗹𝗲𝗶𝗰𝗵 𝘇𝘂 𝗱𝗲𝗺, 𝗱𝗲𝗻 𝗺𝗮𝗻 𝗮𝘂𝘀 𝗲𝗶𝗻𝗲𝗺 𝗟𝗟𝗠 𝗲𝗿𝗵𝗮̈𝗹𝘁 𝘄𝗲𝗻𝗻 𝗺𝗮𝗻 𝗲𝗶𝗻𝗲 𝗣𝗿𝗼𝗺𝗽𝘁 𝘀𝗰𝗵𝗿𝗲𝗶𝗯𝘁. 𝗗𝗶𝗲 𝘂̈𝗯𝗲𝗿𝗽𝗿𝗼𝗽𝗼𝗿𝘁𝗶𝗼𝗻𝗮𝗹𝗲 𝗡𝘂𝘁𝘇𝘂𝗻𝗴 𝘃𝗼𝗻 𝗦𝗙𝗫 𝘄𝗶𝗲 𝗱𝗶𝗲𝘀𝗲𝗺 𝗻𝗲𝗿𝘃𝗶𝗴𝗲𝗻 𝗞𝗼𝗻𝗳𝗲𝘁𝘁𝗶𝗸𝗻𝗮𝗹𝗹 𝗻𝗮𝗰𝗵 𝗷𝗲𝗱𝗲𝗿 𝗲𝗿𝗳𝗼𝗹𝗴𝗿𝗲𝗶𝗰𝗵𝗲𝗻 𝗤𝘂𝗲𝘀𝘁 𝗵𝗮𝘁 𝗺𝗶𝗿 𝗳𝗮𝘀𝘁 𝗱𝗶𝗲 𝗢𝗵𝗿𝗲𝗻 𝘇𝘂𝗺 𝗯𝗹𝘂𝘁𝗲𝗻 𝗴𝗲𝗯𝗿𝗮𝗰𝗵𝘁. 𝗭𝘂𝘀𝗮̈𝘁𝘇𝗹𝗶𝗰𝗵 𝗱𝗮𝘇𝘂 𝗵𝗮𝗯𝗲 𝗶𝗰𝗵 𝗻𝗼𝗰𝗵 𝗲𝗶𝗻 𝗚𝗶𝘁𝗛𝘂𝗯-𝗥𝗲𝗽𝗼 𝗴𝗲𝗳𝘂𝗻𝗱𝗲𝗻 𝗱𝗮𝘀 𝗱𝗲𝗻 𝗴𝗹𝗲𝗶𝗰𝗵𝗲𝗻 𝗧𝗶𝘁𝗲𝗹 𝗺𝗶𝘁 𝗲𝗶𝗻𝗲𝗺 𝗦𝗽𝗶𝗲𝗹 𝗲𝗻𝘁𝗵𝗮̈𝗹𝘁 𝘃𝗼𝗻 𝟮𝟬𝟭𝟵: 𝗵𝘁𝘁𝗽𝘀://𝗴𝗶𝘁𝗵𝘂𝗯.𝗰𝗼𝗺/𝗦𝘃𝗲𝗻𝗦𝗮𝗰𝗸/𝗖𝗵𝗼𝗽-𝗖𝗵𝗼𝗽-𝗜𝗻𝗰 . 𝗗𝗮𝘀 𝗦𝗽𝗶𝗲𝗹 𝘄𝘂𝗿𝗱𝗲 𝘄𝗶𝗲 𝗱𝗮𝘀 𝗵𝗶𝗲𝗿 𝗶𝗻 𝗨𝗻𝗶𝘁𝘆 𝗲𝗻𝘁𝘄𝗶𝗰𝗸𝗲𝗹𝘁 𝘂𝗻𝗱 𝗲𝘀 𝗱𝗿𝗲𝗵𝘁 𝘀𝗶𝗰𝗵 𝘂𝗺s 𝗛𝗼𝗹𝘇𝗵𝗮𝗰𝗸𝗲𝗻. Vielleicht kann das alles jemand noch verifizieren! 𝗞𝗼𝗺𝗶𝘀𝗰𝗵𝗲 𝗞𝗼𝗶𝗻𝘇𝗶𝗱𝗲𝗻𝘇... 𝗞𝗼̈𝗻𝗻𝘁𝗲 𝗲𝘀 𝘀𝗲𝗶𝗻 𝗱𝗮𝘀 𝗱𝗲𝗿 𝗘𝗻𝘁𝘄𝗶𝗰𝗸𝗹𝗲𝗿 𝗲𝗶𝗻𝗳𝗮𝗰𝗵 𝗱𝗲𝗻 𝗤𝘂𝗲𝗹𝗹𝗰𝗼𝗱𝗲 𝗴𝗲𝗻𝗼𝗺𝗺𝗲𝗻 𝗵𝗮𝘁 𝘂𝗻𝗱 𝘂̈𝗯𝗲𝗿 𝗩𝗶𝗯𝗲𝗰𝗼𝗱𝗶𝗻𝗴 𝗱𝗮𝗻𝗻 𝗲𝗿𝘄𝗲𝗶𝘁𝗲𝗿𝘁 𝗵𝗮𝘁?
No keybindings possible -> no game for lefty
Je suis bien embêté. Mettre un pouce rouge c’est sévère, parce que j’ai passé un bon moment dessus les premières heures, mais en même temps je ne peux décemment pas recommander le jeu au vu de ce que je vais dire après… Le jeu est cool durant les premières heures et ressemble à ce qui est plus ou moins annoncé : bûcheronnage en mode chill, dans un monde sympathique, progression sympa, le tout saupoudré d’un humour qui n’est pas pour me déplaire. Néanmoins, les débuts prometteurs laissent assez vite entrevoir ce qui se profile : le grind, la répétitivité, et finalement l’ennui. La suite risque de spoiler quelques mécaniques de jeu, mais je me dois d’en parler pour être complet. On vous a promis de bûcheronner un max, et croyez-moi la promesse est légère… Les premières heures se font plutôt bien, on prend plaisir à découvrir ce monde, on farme et on sait pourquoi : la progression est relativement fluide. La progression est logique, on débloque les biomes les uns après les autres, et une nouvelle essence de bois par la même occasion. La première chose qui m’a fait tiquer, c’est le fait que les différentes haches se débloquent bizarrement assez vite. Ensuite il y a une mécanique qui fait qu’on peut accélérer le respawn de chaque type d’arbre en l’ayant farmé assez. Ce qui paraît ardu pour les 3 premiers types d’arbres se révèle en fait assez trivial vu que lorsque vous découvrirez les suivants, vous rentrerez la première fois avec suffisamment de bois pour débloquer la feature directement. D’ailleurs la découverte des différents biomes/arbres se fait assez vite et la carte n’est finalement pas si grande. Bref, passé l’early game, vous allez vous rendre compte que le pognon deviendra votre principale préoccupation, car nécessaire pour débloquer tous les crafts et toutes les améliorations de votre base. Faire de l’argent n’est pas si évident, vous allez galérer jusqu’au mid-game. Et une fois tout débloqué (càd, une fois que vous n’aurez plus besoin d’argent), vous allez commencer à en amasser en masse, sauf que ça ne sert plus à rien, ou si peu… Alors vous voilà en mid-game : vous avez tout débloqué, la meilleure hache, tous les plans, tous les bâtiments… Il vous reste à clear le contenu, et là… l’ennui. Vous voulez faire monter les stats de votre perso? Ça fait belle lurette qu’il est déjà au max. Donc vous allez juste enchaîner les missions, et du coup les TP dans les différents biomes pour aller chercher le type de bois qui vous manque à chaque nouvelle commande. Car si vous misiez sur le côté « automatisation » pour rendre tout ça moins rébarbatif, encore une fois raté… L’automatisation n’existe pas vraiment, tout juste quelques machines « accélératrices » qui vous demanderont un micro-management au poil pour être efficace. En gros, le temps que vous gagnez en n’étant plus obligé de crafter à la main, vous allez le perdre en logistique. La seule chose qui aurait pu sauver ça, c’est la seule qui n’est pas automatisée dans le jeu : la récolte. Je vais finir sur la difficulté : elle est inexistante et ce n’est de toute façon pas ce qu’on demande à ce genre de petit jeu chill. Mais alors pourquoi introduire une mécanique de soins par la nourriture (je ne parle même pas des buffs qui sont anecdotiques) ? La seule pénalité de mort, c’est un retour à la maison, sans objet perdu, sans malus… Quand vous avez compris ça, le bouton « réapparaître » dans le menu fait presque office de TP à la base, sérieux… Bref, j’avais envie d’aimer ce jeu mais il ne va pas au bout de son potentiel. Je ne parle même pas des basiques de QoL qui manquent cruellement (tri de l’inventaire, recherche des recettes, affichage des ressources sur un établi…etc), tout est déjà dit. Un gros espoir en commençant, et au final une grosse déception…
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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