
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 19/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice cozy game.
Pros: - Good value for money: 100% achievement took me ~15 hrs, you could probably do it a bit quicker - The vibes and humour are good, makes for a relaxing and comfy game - The early-mid game is very fun and involving - constant stream of things to unlock, upgrades, buildings, very rewarding especially for the price tag Cons: - the late game became slow and frustrating at parts, there's some automation layers missing (cutting multiple trees, farming), and it became a bit of a grind to get the necessary mission items + i ended up just waiting around by the machines for furniture to be made, because i had completed all other content. - certain areas feel under-developed, hopefully that'll come with future releases (snowmen in the ice area, the top of the ice elevator, the crab/beach area) - some unlocks/upgrades were pointless e.g. some axe upgrades didn't make a difference especially if you're strength was already at a certain level, the farming i used once. - a lot of pointless items Dev Feedback: - improve late-game automation i.e. ability to cut multiple trees automatically, utilise farming - improve axe upgrades (different axes give different yields (so there's actually a point to switching axes)); it's imbalanced between strength, axe type & axe level. meaning most of the time changing/upgrading made no difference - in that one mission: where you put Borek is not clear in the instructions, because Bober is always an automated furniture crafter. just add a yellow beam or something to make it obvious
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rough finisher for me, didn't see the tilt of the cannon to sell not fire at the corp. Breeze of a deforester base upgrade.
It's a simple game but fun to play, with satisfying progression. It only lacks better inventory UI. I feel like I'm wasting more time searching for items to craft than actually crafting them.
Le jeux est vraiment cool on vois pas le temps passer chop chop peut vous plaire si vous aimez les jeux indé et calme j'ai hâte de le continuer est de le finir à 100%
I bought this game thinking I’d chop a few trees and make some furniture. Now every tree I see in real life has a dollar value above it. My wife asked me to build a table. I told her we don’t have the production line automated yet. 10/10. Send help.
This is such a fun game that i would play again after just completing. Really have to take a look around and see all the little bonuses that they included for references to pop culture. The game provides enjoyment as well as a little grinding but not enough to make you want to stop. Worth every penny
No idea wtf is going on tbh
Relaxing game, perfect for the start of my vacations! :D Completed after 2 days, though..
J’ai terminé le jeu et j’ai passé un bon moment. Cela dit, à ce stade, je trouve que le endgame devient vite très répétitif et manque un peu d’intérêt. Je pense que l’ajout de nouvelles machines, par exemple une débiteuse d’arbres supplémentaire, ou de compagnons capables d’automatiser certaines récoltes, voire la majorité en toute fin de progression, rendrait cette phase beaucoup moins laborieuse. Après avoir atteint le 100%, il ne reste malheureusement plus beaucoup de défis ni d’objectifs motivants, ce qui est dommage. Même ressenti concernant les entraînements : ils sont très rapides et ne procurent pas toujours une sensation de progression ou de satisfaction suffisante. enfin: on peut récolter ses bois quand on débite la base automatiquement, mais on doit tous le temps ramasser pour le reste, ça rend la logique de commande incohérente. J’ai tout de même terminé le jeu pour soutenir les développeurs, car il a un vrai potentiel et une base déjà agréable. Cette critique se veut avant tout constructive : avec davantage de contenu, d’automatisation et de défis pour le endgame, l’expérience pourrait devenir encore plus ludique et durable. En l’état, cette partie du jeu m’a parfois donné envie d’arrêter, mais j’espère vraiment voir son évolution dans les prochaines mises à jour.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.4K | 170 | 79% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2M | 2.6K | 85% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $378.3K | 5K | 89% | $4.99 | |
| $378.2K | 1.4K | 80% | $8.99 | |
| $378.1K | 2K | 87% | $9.99 | |
| $378K | 1.2K | 87% | $14.99 | |
| $378.7K | 5.4K | 98% | $1.99 | |
| $377.8K | 888 | 64% | $29.99 |