
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 19/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1088 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quando comprei esse jogo, achava que era um jogo comum de cortar arvores, mas na verdade é uma sátira de jogos de cortar arvores...rs... é divertido e viciante!
Really enjoyed this game! The relaxing gameplay loop of gathering, crafting and selling works really well, and the dialogue, music and funny references add a lot of charm. I definitely think it’s worth the money. My only criticism is that the late game becomes quite grindy. You suddenly need to produce a lot of furniture, which mostly means chopping lots of wood and queuing items. Finding specific furniture can also be tedious without filtering or sorting options. A little late-game rebalancing and some UI improvements would make an already great game even better.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая мемная игра. Разработчики постарались, сразу видно. Единственное. Я бы все же добавил по больше возможностей автоматизации производства, возможность сортировать инвентарь и другие способы в зарабатывании денег. Потому что гринд в конце игры уже реально наскучил. И я тупо начитерил себе денег. Чтобы не париться. И все равно утонул в гринде. Хоть тут он и вполне себе приятный. В любом случае спасибо разработчикам!
GOOD GAME HAD FUN FINDING SECRETS AND 9 OR 10 DUCKS TROPHYS WISH THERE WOULD BE A STAND FOR DUCK TROPHYS TO KNOW U HAVE THEM ALL
how can I say... just try the demo and you will understand that everything is janky. Even the dialogue windows make no sense
- Gameplay: 60% chop, 20% exploration, 10% build, 10% menu - Grinding: Unnecessary endgame grinding - Story: A nice story about the right response to a layoff
What little I’ve played has been pretty fun, so far, but no controller support on a new game these days is wild. Gotta down vote for that.
Прошёл игру за ~3 вечера, геймплей супер-медитативный. П***дил деревья, куриц, уток, крабов. Подружился с бобром и пингвином. Выкупил братика бобра из рабства, за это он стал батрачить у меня на заводе... Крафтил клетки и биты для детей, железные трусы на замке и шапку из фольги для администрации города. Стрелял по заводу из пушки. Фризов и лагов не было, главное не ставить ограничение фпс в настройках. С ним у меня почему-то 50 фпс было, но без него стабильные 144. В общем, 12 какашек бобра из 10, 500 рублей точно не жалко.
Chop Chop Inc. is a delightfully quirky crafting sim that turns corporate layoff revenge into a wildly addictive woodworking empire. From swinging axes at bizarre electric trees to automating ridiculous furniture lines (like wooden PCs), its satirical charm and satisfying progression make it hard to put down. Rating: 4.5/5
I thoroughly enjoyed my time playing this game. Just some thoughts on the game.... -Kind of grindy but not overwhelmingly so -Relaxing but not boring. -Game feels very well built, not buggy at all. -Graphics are good -Character progression is good and makes sense -Enjoyed the dev area, that was a nice touch
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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