
Chook & Sosig: Walk the Plank is a charming point-and-click adventure about tabletop gaming, mischievous friends, and spectral poultry.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The artwork kinda reminds me of "Adventure Time"... Overall it's a short point and click adventure game, nothing too hard and a bit linear making it too easy to predict. Well, at least the artwork and music are nice, so being easy isn't a big problem, it's more like a relaxing fetch game that doesn't need to much of your brain juice, but going to-and-fro just to fetch an item could become frustrating at some point...
Chook & Sosig: Walk the Plank centers around Sosig (the only playable character unlike in some of the other games) and his friend group: Cow, Min, Hebble, and Chook. Of all the Chook & Sosig games, A Case of Murder got the art, tone, and banter between Chook & Sosig best. Walk the Plank, however, provides an interesting secondary narrative as a frame for the main adventure--they're playing a role playing game similar to DnD. I wish they leaned into this creative addition more and made certain endings up to different rolls of the dice. 5/10
What an adorable game. It's a little clunky around the edges, with an inventory menu that occasionally disappears (but is easily recoverable), puzzles that could have been more clearly designed, and two very abrupt endings, but it's a great, wholesome experience. The art is fantastic, obviously. The characters are adorable (especially Cow), and you can cheat by asking Chook (the chicken) for hints. Cute story. In general, lovely game.
sosig
Cute, short little game!
I thought this is a game
Aimless, pointless, tedious.
This is my second review for Walk the Plank :( I revisited this game and still didn't care for it. I did find it more playable with a guide, and relied on it heavily. The idea behind this is really nice and I love tabletop gaming, but the go here, get this, rock-paper-scissors of it all sort of didn't land with me. I didn't intuit what to do often enough that I gave up entirely, once, and tried again only to lean heavily on a walkthrough. Mad props to that friend, they got me to the blue ribbon. I don't think this game met my expectations. I figured it would be very different than it truly is- it's a lot of enter a map, click something, leave that portion, go here, talk to this person, exhaust the dialogue, leave this place, go here, talk to this person, leave. I thought this game was really simple and cute, definitely funny, but it was way more tedious/confusing than I imagined. It wouldn't be good for kids at all. The hints/clues are not very helpful. I noticed that the first achievement is really easy to get and it has 80% of players, meaning that 80% of people who buy this try it out and accidentally get that achievement (that's why I'm here again, after 2 years-- to get the ribbon), but the "you finished the game" achievement is like 40%? Half of the people don't finish what they start here, with Chook and Sosig. The enthusiasm, the willingness, is there for 80% of consumers, but they don't have it in them to finish. Or they simply don't care to. In any case, I think that's meaningful.
Min, Hebble, Cow, Chook & Sosig sitzen zusammen am Tisch und erstellen gemeinsam ein Tabletop Game mit sich selbst als Hauptfiguren in verschiedenen Szenarien, und wir spielen dieses als Point & Click Adventure. Geniale Idee, gut umgesetzt. Interessant auch, dass sich die Freunde im laufe des Spiels immer mal wieder über die Situationen unterhalten und dadurch lustige Dialoge entstehen. "Behind the scenes" also. Das Spiel hat insgesamt einen guten Humor, viel Charme, sehr gelungene Dialoge und ist grafisch sowie musikalisch da, wo es in diesem genre hingehört. Auf dem Punkt. Die Spielzeit ist leider nicht all zu lange, da die Lösungen teilweise recht naheligend sind oder die Hinweise zu offensichtlich. Ich hätte mir außerdem deutlich mehr Interaktion mit der Umgebung gewünscht, welche nicht direkt im Zusammenhang mit dem Fortschritts stehen. Also, du kannst nur das anklicken, was auch irgendwann von nutzen ist. Sehr schade, denn dadurch entfällt hier riesiges Potenzial, welches die Entwickler definitiv haben. Insgesamt ein sehr gelungenes Spiel, in dem wir auf einer Karte à la Guybrush Threepwood über das Meer schippern.
Got it while on discount which was a good choice. I like the character designs, especially the sounds Sosig makes. It's a cute game, the puzzles are easy. If you pause and forget what you did last you can always grab a hint.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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