
Chook & Sosig: Walk the Plank is a charming point-and-click adventure about tabletop gaming, mischievous friends, and spectral poultry.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 131reviews | 83% | — | $19K |
| $9.99 | 38ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I found this game quite frustrating. You're presented with a number of islands each with their own characters. At some point they will give you a task, or the means to progress with another task. You will pick up a few different items which will also help you progress. Items such as fire and rope, which can be used on various objects. If you have interacted and observed enough, some problems will be okay to solve! You'll have a decent idea of what you need. The problems are not always so straightforward though. The logic I had in my head often didn't give me a lead. So when you're faced with the question "what do I do now?" you either have two options: try and use every item you have in the hopes it will work, or go around the islands and hope a character has new dialogue to help you advance. Luckily, there's a third option: use the hint system. Chook will give you hints and clues when you're stuck. I used this option way too much. Partly because some things had me stumped, but also because sometimes I thought "what's the point in trying to think about this when it probably won't work?" Let me give a few examples. I'll put the spoiler tag as they contain solutions. ① There's a polar bear rug [spoiler]and something is in its mouth. Well, items have been used before to open things, maybe it needs to be pried open. Ah, you are supposed to interact with the tail which will make the bear's mouth open. Even though previously interacting with the tail did not do this.[/spoiler] That one wasn't too bad, but the next two are just ridiculous, especially as the hints didn't help. I had to look at a guide. ② You put up a mermaid poster [spoiler]in the tavern but the bartender doesn't want you to cover up his poster already on the board. This results in you having to take down the mermaid poster. Now what do you do? The poster has to go up. Chook gives you a hint that you have to be less obvious. Okay, so... distract the bartender? Put the poster up elsewhere? No, you are supposed to put the mermaid poster up and then use scissors on it to reveal some of the poster underneath. What?[/spoiler] ③ You need a hagstone [spoiler]- a rock with a hole in it - to attach to a ship's figurehead. One character tells you that rocks will be found on the sea shore. Chook says you can get any rock and put a hole in it yourself - with enough force. Where is this rock? It's not on any of the island shores. Actually, you have to go to the Adventurer's Guild and get the stone tablet off the wall. Oh, but first you have to shoot a mini cannon at it to create the hole, but only when the cannon is correctly activated to use enough force. That's when the character Hebble tells you there are two options for the cannon. None of this is mentioned previously when interacting with it, which could have been a good way to get in your head that this mini cannon could be a mini weapon.[/spoiler] There's no clear direction, no consistent way to solve problems. Do you just click on everything a tenth time for something new or do you sail around hoping a change has been made elsewhere? It's a shame because I like the art and the music is fun. The writing is decent enough (though could have been fleshed out more) yet I'm not sure why it ended so suddenly. The fact that there are two different endings should have been properly explained too. I don't like to criticise smaller developers, but this wasn't a good experience for me. Ultimately, C&S: Walk the Plank needed more structure in its story and tasks.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мила гра з ламповою атмосферою та легким гумором. Дуже сподобалось!
A point and click adventure game where the characters are playing a RPG. Art style is nice, characters are funny, puzzles are good and it doesn't outstay its welcome. Backtracking may irritate some.
super cute and whimsical point and click that i thoroughly enjoyed, reminded me of the point and clicks of my childhood :) definitely recommend!
Average
Cute game but not very interesting. Puzzles not very good.
Got it while on discount which was a good choice. I like the character designs, especially the sounds Sosig makes. It's a cute game, the puzzles are easy. If you pause and forget what you did last you can always grab a hint.
Aimless, pointless, tedious.
A short point and click game filled with nothing but charm and humor
Chook & Sosig is a cozy point n' click game. I liked the pace of it but it wasn't insanely difficult (which wasn't necessarily a bad thing). The characters were a little bland (in my opinion) and i often found myself speeding through the dialogue but i enjoyed the overall story.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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