
Navigate an open-world island in an old train, upgrade it over time, and use it to fight an evil spider train named Charles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #58, worst CN #95 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 2 → 35.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.9Kreviews | 91% | — | $7.6M |
| $19.99 | 2.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1373 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] A hyped up disappointment [/h1] I was already expecting a completely average by the books indie game simply from it being a sort of 'mascot horror'. I did have a bit higher hopes for this particular game thanks to the premise being an on-rails RE3 Nemesis Stalker-type horror game. Now that's an intriguing concept! ... Unfortunately, however, the game is very rarely that. Most of the game is just simple fetch quest garbage, and has very little to do with the actual somewhat fun and interesting part of the game. [h2] In short, it's your run of the mill medicore Unreal Engine Indie game [/h2] Where to begin? Well, let's start with the actual gameplay being run around to collect scrap and upgrade your generic three stats. There really could have been interesting upgrade paths, some examples being: > upgrade train size and add extra weapon placements > adding crewmates to help protect the train > adding deployable mines or grenades ultimately, its wasted potential and only serves to elongate this game with little substance. The voice acting is bad. Not 'so bad its good,' but just plain bad. it feels like anyone is really putting any effort in, as if they're directionless. This also ties into the fact that the story might as well be non-existent. NPCs are pretty generic and offer very little, dialogue is plain and offers little to care about. There really could have been something here. Explain more the background of Charles, the story of the land, or just give more insight into the life before attacked. The cult could have been cool to learn about, take some ques from Silent Hill. Speaking of the cult, they really ruin the gameplay. Charles is a wuss compared to these cult members with shotguns, who go to the ends of the Earth just to blow your brains out. Seriously, these guys suck and shouldn't even be in the game. There's a pseudo-stealth mechanic, but you're just better off running past these guys because they can just spot you a mile away. Not even a basic crouch mechanic? Seriously? you couldn't even get generic Skyrim stealth slop right. These guys ruin the game and should have been completely removed, man. Or, at the very least ADD A GUN TO USE WHEN OFF THE TRAIN! Walking around the island sucks because there's nothing to do on foot besides walk around, and get the magic mcguffin items they want. It's boring as hell because there's little story, crappy voice acting, and very little in the way of actual gameplay besides the segments where you're doing the actual fun part of the game - shooting Charles. Even then, it's really not that fun, because apparently whoever designed these firearms sucks at heat management, and within four to ten shots the weapons overheat and you're forced to switch off. Adding a limited amount of ammo, or better yet, using scrap to create ammo, would make this a much better survival horror experience [b]resource management is what makes survival horror GREAT[/b]. Normal mode is barely a challenge because death means very little. meanwhile nightmare mode is just brutal because of only having one life, which can be quickly ended by the much bigger treat of the cultists and swamp monster (another can of worms, that I'll just say is poorly designed, explained, and programmed, and leave it at that). [h2] This game is pretty much just Youtube mascot horror slop [/h2] I know i seem brutal on this game, but its only because there's so much potential that was wasted for this title. I hope these criticisms can be taken into consideration for a possible sequel or entire remake to turn this game into something truly unique and special. Make this the on-rails survival horror game experience that is unlike anything else.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech +12 more
| $19.99 |
| 1.9Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
short game but its great
игра на 2 часа прикольная 8 из 10 мемная. Средства не вернул, ведь купил в марте
A atmosfera, a perseguição do Charles e a sensação de estar sempre vulnerável fazem o jogo funcionar muito bem. E o melhor é que ele consegue ser assustador sem precisar ficar apelando pra jumpscare o tempo todo. Terminei a campanha e só digo uma coisa: ainda estou criando coragem pra encarar o Nightmare Mode. No boss final (sem spoiler), eu quase não tankei… e olha que eu estava preparado. 💀 Agora fica a dúvida: eu realmente quero descobrir como é enfrentar o Charles no Nightmare ou simplesmente preservar minha sanidade? 😂 Experiência muito boa. Recomendo pra quem curte terror, sobrevivência e aquele caos de “corre que deu merda”.
Прикольно. но коротко Плюсы Погони с чарльзом Подводный монстр Слендермэн минусы Побочные задания - подай принеси и тебе за это лом дадут Пустые поля в которых ничего нет. Итого 6/10
не оптимизирована,но в целом даже умудрилась удивить 6 из 10
GRÁFICOS: No muy buenos ⭕ RENDIMIENTO: Bueno ✔️ CALIDAD/PRECIO: Bueno✔️ REQUISITOS: PC BAJO ✔️ HORAS DE CAMPAÑA: 2 horas ✔️ HORAS DE JUEGO: 5 horas✔️ HISTORIA: Normalita ✔️ BUGS: No encontrados ✔️ Extra: Cuenta con sistema de logros.
I love Charles. He is so cute. The game is cool too.
GOOD
bon jeux mais domage qu'il soit en solo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $208 | 2 | 100% | $4.99 | |
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| $9.5K | 50 | 86% | $5.99 | |
| $6.8K | 33 | 73% | $9.99 | |
| $4.4K | 72 | 93% | $2.79 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 47.8K | 67% | $7.99 | |
| $7.6M | 13.1K | 96% | $29.99 | |
| $7.6M | 11.3K | 89% | $29.99 | |
| $7.6M | 31K | 91% | $9.99 | |
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 12.4K | 94% | $19.99 |